It's exactly what it looks like: the player's velocity is outside the expected
range, so it's being clamped.  Not surprising, given that it's a jumpmap and
velocites are likely to be "severely weirded" on such maps.

FYI, to save on network bandwidth, the Z (vertical) component of player
velocities are transmitted with a smaller range and fewer bits than the other
components (which are themselves not transmitted with full precision anyhow).
I think you'll undestand why this is a good way to do it under normal gameplay
circumstances.

Quoting W0kk3L <[EMAIL PROTECTED]>:
> Hi,
>
> Question, does anyone recognize this in the console of SRCDS?
>
> ...
> DataTable warning: (class player): Out-of-range value (-2917.586914) in
> SendPropFloat 'm_vecVelocity[2]', clamping.
> DataTable warning: (class player): Out-of-range value (-2941.586914) in
> SendPropFloat 'm_vecVelocity[2]', clamping.
> DataTable warning: (class player): Out-of-range value (-2965.586914) in
> SendPropFloat 'm_vecVelocity[2]', clamping.
> DataTable warning: (class player): Out-of-range value (-2989.586914) in
> SendPropFloat 'm_vecVelocity[2]', clamping.
> ...
>
> I've launched a CS:S jumpmap server and this keeps occuring (for pages and
> pages). It doesn't seem to affect the players, but it's kinda annoying when
> reading the console :) Anyone know how to fix it? (most likely it has
> something to do with the jumpmaps themself, cause on our other servers the
> errors don't occure).
>
> -W0kk3L-
>
>
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