It's exactly what it looks like: the player's velocity is outside the expected range, so it's being clamped. Not surprising, given that it's a jumpmap and velocites are likely to be "severely weirded" on such maps.
FYI, to save on network bandwidth, the Z (vertical) component of player velocities are transmitted with a smaller range and fewer bits than the other components (which are themselves not transmitted with full precision anyhow). I think you'll undestand why this is a good way to do it under normal gameplay circumstances. Quoting W0kk3L <[EMAIL PROTECTED]>: > Hi, > > Question, does anyone recognize this in the console of SRCDS? > > ... > DataTable warning: (class player): Out-of-range value (-2917.586914) in > SendPropFloat 'm_vecVelocity[2]', clamping. > DataTable warning: (class player): Out-of-range value (-2941.586914) in > SendPropFloat 'm_vecVelocity[2]', clamping. > DataTable warning: (class player): Out-of-range value (-2965.586914) in > SendPropFloat 'm_vecVelocity[2]', clamping. > DataTable warning: (class player): Out-of-range value (-2989.586914) in > SendPropFloat 'm_vecVelocity[2]', clamping. > ... > > I've launched a CS:S jumpmap server and this keeps occuring (for pages and > pages). It doesn't seem to affect the players, but it's kinda annoying when > reading the console :) Anyone know how to fix it? (most likely it has > something to do with the jumpmaps themself, cause on our other servers the > errors don't occure). > > -W0kk3L- > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux