The problem with mutli-cpu machines is on Windows Servers where because of a VAC related fix we are having to specify processor affinity. Is there a multi-cpu linux bug that I somehow missed? (Some of my linux servers have higher usage while they were using mani-mod + mattie's script mod, but that was solved by putting on the current version of mattie's)
ICS Staff wrote:
Hi, Yes there is a CPU-usage jump, especially on 64Bit CPU's. Ours took 20-60% on 66 tick 25 player server _before_ the 2 latest updates. On each 2 update, the cpu-usage has lifted. First up to 70%, now 80%. This is unaceptabble because the system is dual-cpu machine and source does NOT support dual cpu-systems so only 1 processor is used. This is why we cant run more than 1 server source per machine unless we want problems. Of course everyone knows what this high usage causes. Same with bots - last 2 updates made bots eat say too much cpu (lag spikes occur on another server). -ics -- ORIGINAL MESSAGE -- Apologies, it was an older Source MM version of Mani ( don't have Mattie due to ...CPU Usage .. :) ) Wont jump to conclusions again in the future. Am going to try again later with updated mani version to see if any better Thanks for the help
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