Heya all, I participated in the swapbeta test that Alfred had going during Valve's move from an IPC architecture to a event-driven architecture, in hopes of making everything perform unilaterally and cross-platform between the hlds_l and hlds_win32 binaries.
Unfortunatly, my test set was quite hasty, and we did not test all the possible configurations of hlds_i386 on our systems, the majority of which being dual Intel Xeon 3.0ghz w/ HT, 2GB RAM and SCSI HDDs. Since the release of Engine v35, we've had enough reports of 'registry' problems that I was forced to make a backup 'last known good' copy of hlds, just in case we had anymore trouble. These troubles, again, seem to revolve around our pingboosted 32-bit setups, as those without pingboost seem to have no trouble with the newest release. How about instead of posting a set of specs, we go one step further and begin to propose ways to effectively prod the binaries, from not just the server-side perspective but the player-side as well, collect reports from players on these servers, get as much data as possible together to bundle up and send to Alfred, for him to sift through and see if he can find any correlations? DISCUSS! Or I'll just force a testing structure idea on everyone that I've been throwing around. :) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux