Let me second the leave -heapsize alone.  It doesn't "help" performance
and it can hurt performance on servers where there is more than one
server running.

SeNtiX wrote:
OK, thanks for info, I thought it wasn't working considering "memory"
command always gave same committed memory even with different
"-heapsize" values

Kevin Ottalini wrote:
On Intel 3.2GHz + 2GB of memory (XP), numbers only at startup and on
de_dust:

srcds.exe -game cstrike +map de_dust +maxplayers 32 -heapsize xxxxxx

-heapsize 2097152 = Heap Used: error, "Failed to allocate minimum
requirement for game (48MB) - exhausted system memory
-heapsize    65535 = Heap Used: 27.56 MB (28899876 bytes)
-heapsize    32768 = Heap Used: 27.56 MB (28899876 bytes)
-heapsize    16384 = Heap Used: 27.56 MB (28899780 bytes)  - borderline
starving
-heapsize      8192 = Heap Used: 20.61 MB (21609056 bytes)  - starving
-heapsize      4096 = Heap Used: 16.17 MB (16953185 bytes)  - starving
-heapsize      3072 = Heap Used: 15.67 MB (16426123 bytes)  - starving
-heapsize      2570 = Heap Used: 15.03 MB (15761879 bytes)  - starving
-heapsize      2304 = Heap Used: error, "Failed to allocate minimum
requirement for game (48MB)
-heapsize      2048 = Heap Used: error, "Failed to allocate minimum
requirement for game (48MB)

in all cases (that run) Hunk Memory Used: Total used memory: 1734176
Total
committed memory: 2621440

Basied on the above, the heapsize command appears to function as
expected.
Best to leave the default alone (seems to be dynamic) and move on to
other
issues :)

qUiCkSiLvEr


[SNIP]

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