Let me second the leave -heapsize alone. It doesn't "help" performance
and it can hurt performance on servers where there is more than one
server running.
SeNtiX wrote:
OK, thanks for info, I thought it wasn't working considering "memory"
command always gave same committed memory even with different
"-heapsize" values
Kevin Ottalini wrote:
On Intel 3.2GHz + 2GB of memory (XP), numbers only at startup and on
de_dust:
srcds.exe -game cstrike +map de_dust +maxplayers 32 -heapsize xxxxxx
-heapsize 2097152 = Heap Used: error, "Failed to allocate minimum
requirement for game (48MB) - exhausted system memory
-heapsize 65535 = Heap Used: 27.56 MB (28899876 bytes)
-heapsize 32768 = Heap Used: 27.56 MB (28899876 bytes)
-heapsize 16384 = Heap Used: 27.56 MB (28899780 bytes) - borderline
starving
-heapsize 8192 = Heap Used: 20.61 MB (21609056 bytes) - starving
-heapsize 4096 = Heap Used: 16.17 MB (16953185 bytes) - starving
-heapsize 3072 = Heap Used: 15.67 MB (16426123 bytes) - starving
-heapsize 2570 = Heap Used: 15.03 MB (15761879 bytes) - starving
-heapsize 2304 = Heap Used: error, "Failed to allocate minimum
requirement for game (48MB)
-heapsize 2048 = Heap Used: error, "Failed to allocate minimum
requirement for game (48MB)
in all cases (that run) Hunk Memory Used: Total used memory: 1734176
Total
committed memory: 2621440
Basied on the above, the heapsize command appears to function as
expected.
Best to leave the default alone (seems to be dynamic) and move on to
other
issues :)
qUiCkSiLvEr
[SNIP]
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