Interesting! What kind of 3 Ghz CPU are you using, Xeon (old) or Xeon (New with I64) or P4?
In currently running a cs-server on linux. The metrics show here (been on the list before: http://core.zokahn.com/cs-01/ This is a dual xeon 3ghz system the processors are bit aging...early 3ghz models. I'm currently building a new system which holds 2 dual core optoren 270 processors, I hope these will give enough bang for a lot of slots. The first month I will be testing windows vs linux performance. (I have a partition with windows and one with debian 3.1) I really hope Linux wins. as i find it easyer to manage :-) Gr, Zokahn > > Just as a baseline cross-platform comparison, I have three servers running > on a new Win2003 server box at a data center. > > The server is an Intel 3.0GHz HT CPU with 2GB of DDR memory. > > There is one HLDM (512 FPS, 1KHz ticrate ), one HL2DM (300fps, default > (66?) > ticrate) and one DOD:S server (300fps, default (66?) ticrate) with 12 > player > slots each. I also normally run a high-resolution timer. > > With all three servers full (34 real players), CPU utilization runs ~81%. > > VAC is enabled for all three servers. > > Turning off the high-res timer dropped the CPU utilization to ~20%. > > I'm not posting this to say that Win32 is better or worse then Linux, all > I'm reporting > is how the Win32 platorm is behaving with current server code (in my mind > they > should both be very close to each other in performance). > > qUiCkSiLvEr > > > ----- Original Message ----- > From: "Evaldas ilinskas" > To: <hlds_linux@list.valvesoftware.com> > Sent: Monday, July 10, 2006 10:55 PM > Subject: [hlds_linux] Cpu usage > > Ok, I don't want to discuss about the current problem with CPUs, because > on > every srcds site you can see that. I would preffer to see answers. So, > yesterday I ran a 24slot server DODs using 66tic. And when people reached > the number of 18-20, CPU was ~90%. Is this normal? I mean, that on the > same > CPU and Linux I can run 2 dod1.3 servers with 32 slot and get ~60-70% CPU. > And dod1.3 do update players 100k/s just fine, and here? You have > 66updates/s and so high CPU usage. At the momment I'm runing 3.4GHz > Pentium4 > (800MHz FSB etc, etc...) +2GB DDR*400 and SuSe Linux. Better MHz suggestin > is only a 3.8 one, but I don't think that +400MHz will slow my problems. > > So I know that current SRCDS anticheat system with updates, ticrates a bit > slow the aimboting and something like that, but from admin side of this, > It's a pain in the ass. Because CPUs with 5GHz haven't showed yet :). > > What do the people on this list think? Maybe an other beta test would > bring > the things to the right side? > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux