I'd really, really, really, really advise against forcing users to a 100/100 setting. If anything, set a range (for example: sv_minupdaterate 66) for players to minimally maintain. I'd hate your server; I can't run above 45/45 due to my CPU bottleneck. A lot of people try to run 100/100, but on a pub, it's the minority that succesfully can (speaking of clients, not servers).
Also, for reference, we were hosted by a highly respected professional game server provider. They allowed us to run 600 fps, 100 tick, 22 slots. Even on a stock server (no mods), gameplay was consistantly jerky (rubberbands/warping) for all clients. We're currently running 4 100 tick 18 slot pubs with Mani, PTBx, zBlock, Metamod, and a few customs mods. Things are smooth. On 7/28/06, Rónai György <[EMAIL PROTECTED]> wrote:
Hi! First of all, i am new to this list, so greetings :) Ive read the last month of Archive. I am not new to the server thing, i own some CSS servers since the release. So my question. I have set up a new box now, it has Debian 2.6.17.6 (1000Hz), on a P4 2.8 Ghz HT, with 2GB RAM, etc. This box is just for srcds, nothing else runs on it. The first priority is a 100 tick public server (a fun one, with custom maps etc), a 20 slot one. I run it at sv_minrate 2000 sv_maxrate 30000 sv_maxupdaterate 100 +fps_max 600 (mani admin, and some simple eventscrips + vip mod with sourceMM) with clients settings forced to cl_updaterate 100 cl_cmdrate 100 rate 25000 (cl_interp 0.1) This server is running since 2 weeks, now here are my observations (didnt have much to do with 100 tick servers yet). 1. 75% of the maps run good. Some 15% has minimal lags, and there are 10% that does higher lag, and/or serious bugs (doors not opening etc). AND, the worst map is not a custom one, but militia, and inferno from Valve. VERY bad choke occurs in some areas, at almost all players. The ther 8% only has 1-2 choke, at several areas, so they are playable. We have some ~110 maps overall on it. 2. Some people complain about warping players. This does not affect all players, only some 5-8%. Why is this? Do they have a low bandwith rate, or low cpu specs, or what could cause this? Is it possible, that they can not cope with the high rates? Is it a problem, that they can not hold a 100fps (wich were the best for 100 tick), or more a bw problem, or something else? The weird about is, that sometimes i have seen that too, on bigger maps, from high distances. But at the next run of those map, there was no problem anymore.. 3. The servers fps is 80% at 496FPS, sometimes drops to 250 (never seen lower). The CPU load with 16 ppl is between 36-58%. And it has a full 100Mbit bw. So the server cant be a problem. What if i want to put up some warservers, on the same box? Can i go for 100 tick, or it will be a problem? Has anybody experience with such a box, and multiple srcds processes? 4. The movement on the 100 tick pubserver seems to be a little less smooth in some cases, as on other servers. Can i adjust something else, to make it more comfortable? The hitgreg is perfect, ppl are really impressed, how good it works in firefights. 5. I have tried to set it back to 66 tick, but there was a big resistance from the players :) And, what wonders me, the CPU load did not drop as i expected, only about 5-8%. So if anyone has experience with those things, give me some hints :) Thanks Locutus _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
-- Matt Albiniak [EMAIL PROTECTED] _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux