Although some firewalls interfere with HTTP traffic and strip out referrer
information.

[EMAIL PROTECTED] wrote:
If you reject connections that do not have the referrer of the gameservers IP...
Don't if this is possible - but at least I can see a referrer 
hl2://12.34.56.78:27015 in my webspace-logfiles, which downloaded diff. .bsp 
etc ;)

-----Ursprüngliche Nachricht-----
Von: hlds_linux@list.valvesoftware.com
Gesendet: 08.08.06 11:58:40
An: hlds_linux@list.valvesoftware.com
Betreff: Re: AW: [hlds_linux] http downloads


slightly offtopic:

is there any way to restrict other gamers from leeching from that web space?
maybe there is a special user agent type for source games?


Ben Humpert schrieb:
Von: [EMAIL PROTECTED]
Gesendet: Montag, 7. August 2006 19:08


On Aug 7, 2006, at 9:54 AM, [EMAIL PROTECTED] wrote:


Hi folks!

I'm hoping someone can help save my sanity. I've got 2 CS:S servers
that I'm not sure if they are utilizing http downloads. Here is the
info from the server.cfg file:

// DOWNLOAD
// Allow clients to download files
sv_allowdownload 1
// Allow clients to upload customizations files sv_allowupload 0 //
Web downloads sv_downloadurl "http://www.we-happy-few.com/cstrike";

It sounds like the problem is with your webserver, not srcds.

You have to create an unique directory, cssource uses "css", hl2deathmatch
uses "hl2mp", the shortnametag of the game.
So if you place your files into "http://www.we-happy-few.com/cstrike/"; you
have to create the directory "css/". From here
("http://www.we-happy-few.com/cstrike/css/";) you have the same pathtree as
in "C:\path\to\Steam\steamapps\<steamaccount>\counter-strike
source\cstrike\".
For placing custommaps, create the subdir "maps/". If you made a mistake by
placing files somewhere else, the server/clients cant find and download
them.


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--
With regards,

Say_Ten

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