Are the two linux installs exactly the same?

> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Andreas Grimm
> Sent: Monday, August 14, 2006 7:07 PM
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] Lag Problems on Counter-Strike
> Source Dedicated Server
>
> But there is one thing i dont understand
>
> AMD Athlon 64 3500+
> 2.048 MB DDR-RAM
> Linux
>
> On this server is now running ONE 36 slot CSS server without
> any laggs ...
> this is our new server ...
>
> the old one was that thing:
>
> AMD Sempron 2600+
> 512 MB DDR-RAM
> Linux
>
> and on that machine we ran TWO 30 slot CSS servers without
> any laggs, too
> ...
> something is wrong here :-/
>
> > -----Ursprüngliche Nachricht-----
> > Von: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Im Auftrag
> von Regime
> > Gesendet: Montag, 14. August 2006 13:07
> > An: hlds_linux@list.valvesoftware.com
> > Betreff: Re: [hlds_linux] Lag Problems on Counter-Strike
> > Source Dedicated Server
> >
> >
> > >> I want to run 2 30 slot CSS Servers, but when they get
> > full, i got a
> > >> lot of lag problems ...
> > >> One Server needs something around 50% of the CPU for only
> > 25 players.
> > >>
> > >
> > > You understand that that statement makes you want to run 2 servers
> > > when it cant handle it? And since the values you are shown
> > with ps or
> > > top is merely averages, it just might be that you are out
> > of CPU cycles.
> > >
> > > /Bjorn
> > >
> > Hi,
> > Considering your server's specs and what you want to do with
> > it I can tell you the answer to this now -> Bjorn is right
> > you are simply overloading the system, which obviously causes
> > lag. I run a 32 slot tickrate 66 server from a p4 2.8 and
> > that is basically all it can take.
> > Ignoring the discussion whether source _should_ use this much
> > resources, I would suggest you lower your slot-count and go
> > for quality over quantity.
> >
> > And also like Bjorn already says, the cpu usage of a full
> > CS:S server is not the same throughout running the game. You
> > will see that for instance on round restarts (when players
> > are spawning) the cpu usage will shoot up temporarily. So
> > your server can run ok in general, but lag at times when
> > there are lots of events that need to be processed. The point
> > being; Try to plan your resources looking at the maximum
> > usage of your server, not the average usage. Then you can be
> > more sure that players on your server do not experience lag
> > at times when the CS:S server demands more resources.
> >
> > Hope this helps..
> > ---
> > Regime
> >
> >
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> >
>
>
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