Are the two linux installs exactly the same? > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > Andreas Grimm > Sent: Monday, August 14, 2006 7:07 PM > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] Lag Problems on Counter-Strike > Source Dedicated Server > > But there is one thing i dont understand > > AMD Athlon 64 3500+ > 2.048 MB DDR-RAM > Linux > > On this server is now running ONE 36 slot CSS server without > any laggs ... > this is our new server ... > > the old one was that thing: > > AMD Sempron 2600+ > 512 MB DDR-RAM > Linux > > and on that machine we ran TWO 30 slot CSS servers without > any laggs, too > ... > something is wrong here :-/ > > > -----Ursprüngliche Nachricht----- > > Von: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] Im Auftrag > von Regime > > Gesendet: Montag, 14. August 2006 13:07 > > An: hlds_linux@list.valvesoftware.com > > Betreff: Re: [hlds_linux] Lag Problems on Counter-Strike > > Source Dedicated Server > > > > > > >> I want to run 2 30 slot CSS Servers, but when they get > > full, i got a > > >> lot of lag problems ... > > >> One Server needs something around 50% of the CPU for only > > 25 players. > > >> > > > > > > You understand that that statement makes you want to run 2 servers > > > when it cant handle it? And since the values you are shown > > with ps or > > > top is merely averages, it just might be that you are out > > of CPU cycles. > > > > > > /Bjorn > > > > > Hi, > > Considering your server's specs and what you want to do with > > it I can tell you the answer to this now -> Bjorn is right > > you are simply overloading the system, which obviously causes > > lag. I run a 32 slot tickrate 66 server from a p4 2.8 and > > that is basically all it can take. > > Ignoring the discussion whether source _should_ use this much > > resources, I would suggest you lower your slot-count and go > > for quality over quantity. > > > > And also like Bjorn already says, the cpu usage of a full > > CS:S server is not the same throughout running the game. You > > will see that for instance on round restarts (when players > > are spawning) the cpu usage will shoot up temporarily. So > > your server can run ok in general, but lag at times when > > there are lots of events that need to be processed. The point > > being; Try to plan your resources looking at the maximum > > usage of your server, not the average usage. Then you can be > > more sure that players on your server do not experience lag > > at times when the CS:S server demands more resources. > > > > Hope this helps.. > > --- > > Regime > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux