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> You could do an eventscript to monitor the amount of drops per player
> and then take away their cash stopping them from buying again, or just
> blow them up / kick / ban etc

That wouldnt be fast enough for a scripted buy, in fact, mostly any solution
not hardcoded into SrcDS would be too slow.


On 11/26/06, Graham Robinson <[EMAIL PROTECTED]> wrote:
>
> I certainly think this cannot be done with evenscripts as there is no
> way of stopping a client from dropping their gun
>
> (well there is you can alias the command for dropping a gun but as we
> know we admins aren't allowed to do things like that to valves paying
> clients since the last update no matter how hard they try to break our
> servrers)
>
> You could do an eventscript to monitor the amount of drops per player
> and then take away their cash stopping them from buying again, or just
> blow them up / kick / ban etc
>
> On 26/11/06, John Sheu <[EMAIL PROTECTED]> wrote:
> > On Sunday 26 November 2006 1:25 am, milchworld wrote:
> > > not only 4. you should be able to buy a weapon for every of your
> teammates.
> > > lets say you play 7on7, and only you made frags in the first round.
> you
> > > should be able to buy weapons for all 7 in your team...
> >
> > I have no experience with server plugins, and I'm not even sure how
> plugins
> > hook into the mod.  But here's my two cents:
>
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Wim 'TheUnknownFactor' Barelds
[EMAIL PROTECTED]
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