-- [ Picked text/plain from multipart/alternative ] > You could do an eventscript to monitor the amount of drops per player > and then take away their cash stopping them from buying again, or just > blow them up / kick / ban etc
That wouldnt be fast enough for a scripted buy, in fact, mostly any solution not hardcoded into SrcDS would be too slow. On 11/26/06, Graham Robinson <[EMAIL PROTECTED]> wrote: > > I certainly think this cannot be done with evenscripts as there is no > way of stopping a client from dropping their gun > > (well there is you can alias the command for dropping a gun but as we > know we admins aren't allowed to do things like that to valves paying > clients since the last update no matter how hard they try to break our > servrers) > > You could do an eventscript to monitor the amount of drops per player > and then take away their cash stopping them from buying again, or just > blow them up / kick / ban etc > > On 26/11/06, John Sheu <[EMAIL PROTECTED]> wrote: > > On Sunday 26 November 2006 1:25 am, milchworld wrote: > > > not only 4. you should be able to buy a weapon for every of your > teammates. > > > lets say you play 7on7, and only you made frags in the first round. > you > > > should be able to buy weapons for all 7 in your team... > > > > I have no experience with server plugins, and I'm not even sure how > plugins > > hook into the mod. But here's my two cents: > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- ___________________________ Wim 'TheUnknownFactor' Barelds [EMAIL PROTECTED] -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux