I used to have wall protection on my server a long time ago, but found out very quickly that in spite of very tight controls and tweaks, there were too many ways to abuse it or take advantage of it or have it just mess up the game so I removed it and have never looked back.
I got this info from a fellow hl2dm server admin recently: I ran spawn protection for a while on my server, now you might hear people saying how good that feature is?...well take it from me...it's not all it's cracked up to be. I've taken it off my server ... it's too slow for experienced players and proved a hindrance. When protected you cannot pick up weapons...stops you getting back into the fight quickly. Knocks your flow all to heck. Just goes to show somethings are best just left well and truly alone! What sounds good on paper sometimes just doesn't work. Of course, milage varies with these sorts of things, you might be happy with what you get. ----- Original Message ----- From: <j_griggs at xalaris.net> To: <hlds_linux@list.valvesoftware.com> Sent: Tuesday, November 28, 2006 8:15 AM Subject: [hlds_linux] Spawn Kill Protection (hl2dm)
Just wondering if anyone has any suggestions on preventing spawn killing. My team and I have been getting alot of complants from users about spawn killing and as a team we have discussed putting things in place to prevent this. I have visited other server and have seen things that prevent users from killing other users who are just spawning in. Can anyone give me some insight on what we can do? Thanks
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