-- [ Picked text/plain from multipart/alternative ] Also...make sure sv_maxrate 30000, sv_maxupdaterate 100 are set correctly...if they're not then the server will report lower if it's not pushing the correct number of updates.
On 2/3/07, David Syers <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > The reason that some providers say that it is not accurate is because they > either do not have the servers setup properly, or are overcrowding them. > > If you don't get 100 in net_graph 3 (even if the server is technically set > at 100 tick) then it is NOT a 100 tick server, it is a server setup for 100 > tick that just can't handle it! > > "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> wrote: How can someone > verify if a Source game is running at 100 tic? I know > in the HL1 you could use NetGraph 3 and you could use the in-out to see > tic rate. I have been told by several providers that this is not > accurate in Source and would like to know of a way to verify the tic > rate in Source. > > > > > > > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux