You didnt type them fast enough, which is the reason i adviced to use
copypaste. On full 20 player server, it looks like this
CPU In Out Uptime Users FPS Players
24.00 10894.04 18325.14 3281 105 123.90 19
stats
CPU In Out Uptime Users FPS Players
24.00 10813.71 18981.73 3281 105 249.94 19
stats
CPU In Out Uptime Users FPS Players
26.00 10820.33 19485.18 3281 105 246.79 19
stats
CPU In Out Uptime Users FPS Players
26.00 10795.80 19897.48 3281 105 246.97 19
stats
CPU In Out Uptime Users FPS Players
27.00 10920.07 19746.72 3281 105 124.19 19
stats
CPU In Out Uptime Users FPS Players
27.00 10536.79 19481.48 3281 105 250.50 19
stats
CPU In Out Uptime Users FPS Players
25.00 10733.52 18909.32 3281 105 246.97 19
stats
CPU In Out Uptime Users FPS Players
25.00 11050.00 18220.90 3281 105 110.45 19
stats
CPU In Out Uptime Users FPS Players
24.60 11243.99 17264.91 3281 105 247.28 19
stats
CPU In Out Uptime Users FPS Players
24.60 11360.94 16611.05 3281 105 246.91 19
stats
CPU In Out Uptime Users FPS Players
33.00 11498.75 15569.42 3281 105 246.91 19
-ics
milchworld kirjoitti:
linux on a xeon dual-cpu (3 ghz or something), 4 gb ram, 4 servers
running, only one server used (5on5 dust2 clanwar on tickrate 100) -> 10
slots used of 46
10 times rcon stats in that clanwar server:
9 times 250.13 FPS and 1 time 250.00 FPS.
(running fps_max 300 and a 1000 hz kernel timer)
i dont see any fluctuation! (sure if all servers are full, there IS fps
fluctuation.)
ics schrieb:
I'd say every server there is gets this fluctuation. Its just that you
cant see it by typing stats once into the console. Typing stats like 10
times gives you better image. Using copypaste will make you see the
fluctuations better.
-ics
Cc2iscooL kirjoitti:
--
[ Picked text/plain from multipart/alternative ]
Well...when you have a large fluctuation problem all the time (say
you get
75 sometimes and 350 the other half of the time) it can indicate an
overloaded box or possibly just a processor that cannot handle the
load of
the server.
On 2/10/07, Bart van den Heuvel <[EMAIL PROTECTED]> wrote:
But just to be clear... fps is THE performance indicator?
Gr,
Bart
-----Oorspronkelijk bericht-----
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Bart van den
Heuvel
Verzonden: zaterdag 10 februari 2007 17:41
Aan: hlds_linux@list.valvesoftware.com
Onderwerp: RE: [hlds_linux] Performance indicator
We will soon find out. I will post the performance data here.
This will only show my data for my opteron 270 cpu. Maybe I'll setup a
monitoring service for others.
Would you be interested if there is a site where you can register your
server to display FPS and User measurements in a graph?
Gr,
Bart
-----Oorspronkelijk bericht-----
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens Whisper
Verzonden: zaterdag 10 februari 2007 16:35
Aan: hlds_linux@list.valvesoftware.com
Onderwerp: Re: [hlds_linux] Performance indicator
--
[ Picked text/plain from multipart/alternative ]
There used to be plenty
I don't know anymore
Maybe an overclocked Conroe. :(
On 2/11/07, milchworld <[EMAIL PROTECTED]> wrote:
25 players with tickrate 100?
i read (whispers wiki?) that there is NO cpu yet that can handle 32
players with tickrate 100.
perhaps 25 is too much for opteron 274 (i know nothing about that
cpu) ?
Bart van den Heuvel schrieb:
You may be right... so a good clean solid fps is what I should be
going
for?
Been checking on my server now 333 fps is now 10 out of 10
readings 10
with
players. This morning it was 1 out of 3 readings 74 fps with 25
players
I'm setting up new mrtg graphs for fps and users... should be
interesting.
(on my new 4 core 274 opteron box, 4 gigs 2.6.18.1 kernel on ubuntu)
Running a single cs instance only (nothing else is running on the
box,
not
even the mrtg scripts).
I'm setting it up to show cpu/mem usage against user/fps.
Gr,
Bart
-----Oorspronkelijk bericht-----
Van: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Namens milchworld
Verzonden: zaterdag 10 februari 2007 13:26
Aan: hlds_linux@list.valvesoftware.com
Onderwerp: Re: [hlds_linux] Performance indicator
fps is NOT unstable by nature.
fps go down if the cpu cant handle a frame fast enough -> less
frames
per second!
stable fps means cpu can handle all frames fast enough -> there
is no
lag (beside network bandwidth limit perhaps)
Bart van den Heuvel schrieb:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
HI All,
Doing some management on CS:Source servers I'm very much in need
of a
solid
performance indicator.
Being told by my customers that my server is laggy is not a very
nice
indicator.
FPS is unstable by nature and only gives a glimpse on how your
server
is
doing. I've seen servers with bad fps while users report that
everything
is
better than ever, seen good fps while users report überlag.
How do you all measure performance?
Gr,
Bart
--
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