You should probably try the hlcoders list.

http://list.valvesoftware.com/mailman/listinfo/hlcoders

> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:hlds_linux-
> [EMAIL PROTECTED] On Behalf Of ed miller
> Sent: Tuesday, May 08, 2007 11:07 AM
> To: hlds_linux@list.valvesoftware.com
> Subject: [hlds_linux] building mod on linux
>
> --
> [ Picked text/plain from multipart/alternative ]
> hello all,
> am struggling with an old mod. would like to build a Linux version of
> the
> server.
> Is there a guide for compiling the hl sdk in linux somewhere?
> can anyone recommend a preferred OS?  (red hat 7.3 or Debian , etc.)
> what is the required tool chain? ecgs/glibc ..
> where to get the official hl sdk?
>
> cannot seem to get hlds installed in red hat 7.3
> ./steam -command update -game valve -dir .
> complains about not having glibc2.3 or above.
>
> yet, rpm says it is already installed!
>
>
> have hacked around with redhat 9 / installing ecgs-2.91.66 and glibc
> from
> the red hat 7.3 distro
> and compiled the mp_i386.so in the unmodified sdk v2.3 folder:
> sdk/multiplayer/dlls
>
> what I did in red hat 9:
> rpm -i --conflicts compat-glibc-6.2-2.1.3.2.i386.rpm
> rpm -i --conflicts compat-egcs-6.2-1.1.2.16.i386.rpm
> rpm -i --conflicts compat-libstdc++-6.2-2.9.0.16.i386.rpm
> rpm -i --conflicts compat-egcs-c++-6.2-1.1.2.16.i386.rpm
>
> had some conflicts with libstdc++ as there was a newer one already
> installed
>  forced to rpm -e --nodeps libstdc++7.x.x
>
> got hl_sdk_v2.3.exe from metamod. installed it on a win xp pc then ftp
> the
> files to the linux box.
> oddly enough it creates a directory named "multiplayer_source"
> got a patch from metamod: hl_sdk_linux_p3.tar.gz
> extracted the files and then copy the new directory multiplayer over
> multiplayer_source
> delete multiplayer
> rename multiplayer_source to multiplayer
>
> cd sdk/multiplayer/dlls
> change the CC=gcc line in the Makefile to CC=g++
> gmake
> copy sdk/multiplayer/dlls/mp_i386.so to /hlds/valve/dlls/hl_i386.so and
> it
> runs.
>
> is there a better way?
>
> thanks.
> --
>
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