Today the Celaron 2.4 GHz is having issues again with the beta.  The CPU
usage jumps wildly.  The game glitches (like lag).  I can't use the beta on
that system.  The older P3-1000MHz is fine.

Guy

} -----Original Message-----
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of Guy Watkins
} Sent: Thursday, June 07, 2007 7:16 AM
} To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
} Subject: RE: [hlds_linux] Source Engine Beta Update
}
} Okokok, I retested on the new system and can't reproduce the problem.
}
} Even with 2 players and over 10 minutes of play.  This top sample is with
} 2
} players:
}
} top - 07:13:01 up  7:58,  5 users,  load average: 0.08, 0.16, 0.17
} Tasks: 101 total,   2 running,  99 sleeping,   0 stopped,   0 zombie
} Cpu(s):  7.6%us,  1.7%sy,  0.0%ni, 90.4%id,  0.0%wa,  0.0%hi,  0.3%si,
} 0.0%st
} Mem:    247468k total,   243508k used,     3960k free,     3836k buffers
} Swap:   722884k total,    68456k used,   654428k free,    47100k cached
}
}   PID USER      PR  NI  VIRT  RES  SHR S %CPU %MEM    TIME+  COMMAND
} 16817 guy       15   0  146m  67m  14m R  9.3 27.8   1:38.80 srcds_i686
}
} Guy
}
} } -----Original Message-----
} } From: [EMAIL PROTECTED] [mailto:hlds_linux-
} } [EMAIL PROTECTED] On Behalf Of Guy Watkins
} } Sent: Thursday, June 07, 2007 2:37 AM
} } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
} } Subject: RE: [hlds_linux] Source Engine Beta Update
} }
} } I repeated the test on my older system.  It does not have that problem
} } with
} } the new beta.  Top output:
} } top - 02:32:27 up  5:45,  3 users,  load average: 0.41, 0.38, 0.32
} } Tasks: 140 total,   1 running, 139 sleeping,   0 stopped,   0 zombie
} } Cpu0  :  2.6%us,  5.6%sy,  0.0%ni, 91.1%id,  0.0%wa,  0.3%hi,  0.0%si,
} } 0.3%st
} } Cpu1  :  0.3%us,  2.0%sy,  0.0%ni, 97.7%id,  0.0%wa,  0.0%hi,  0.0%si,
} } 0.0%st
} } Mem:    962552k total,   956408k used,     6144k free,    29528k buffers
} } Swap:  4192752k total,      184k used,  4192568k free,   605340k cached
} }
} }   PID USER      PR  NI  VIRT  RES  SHR S %CPU %MEM    TIME+  COMMAND
} }  4776 root      10  -5  147m  65m  14m S    4  7.0   0:40.84 srcds_i486
} }
} } [EMAIL PROTECTED] css1]# uname -a
} } Linux linux 2.6.20-1.2948.fc6xen #1 SMP Fri Apr 27 20:07:53 EDT 2007
} i686
} } i686 i386 GNU/Linux
} }
} } The hardware is a P3-1000GHz with 2 CPUs.
} }
} } Maybe the srcds_i486 is better than the srcds_i686?
} }
} } Anyway, it looks like my old system is better with the newer beta.
} }
} } Guy
} }
} }
} }
} } } -----Original Message-----
} } } From: [EMAIL PROTECTED] [mailto:hlds_linux-
} } } [EMAIL PROTECTED] On Behalf Of Guy Watkins
} } } Sent: Thursday, June 07, 2007 1:10 AM
} } } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
} } } Subject: RE: [hlds_linux] Source Engine Beta Update
} } }
} } } } -----Original Message-----
} } } } From: [EMAIL PROTECTED] [mailto:hlds_linux-
} } } } [EMAIL PROTECTED] On Behalf Of Jason Ruymen
} } } } Sent: Monday, June 04, 2007 9:24 PM
} } } } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]
} } } } Subject: [hlds_linux] Source Engine Beta Update
} } } }
} } } } An update to the Source Engine/Dedicated Server beta is now
} available.
} } } } To update, run hldsupdatetool or Steam with the command "-beta
} } } } srcds0407".  If this update goes well, we plan on releasing it
} within
} } a
} } } } few days.  The specific changes include:
} } } }
} } } } - Fixed a server performance problem with queued packets
} } } } - Fixed a Counter-Strike: Source flashbang exploit in dxlevel 80
} } } } - Game DLLs export ServerGameClients003 for backwards compatibility
} } for
} } } } plugins
} } } } - Only allows mat_picmip to be set to 0, 1, or 2 when in multiplayer
} } and
} } } } sv_cheats=0
} } } } - Cheat-protected snd_foliage_db_loss. Could be used to turn off
} } ambient
} } } } sounds in Counter-Strike: Source
} } } } - Fixed a crash when mashing the ~ key on disconnect
} } } } - Fixed a crash with certain materials being blocked from reloading
} } due
} } } } to sv_pure > 0
} } } } - Fixed bug with audio files of different formats overriding the
} files
} } } } in Steam where it would use the original audio file's sample
} } rate/format
} } } } information after pure server rules forced it to load a different
} file
} } } }
} } } } Jason
} } }
} } } Crap!  I have been running the non-beta, I just updated to the new
} beta
} } } and
} } } the CPU usage it 70-99% with 1 player.  It seemed normal at first,
} after
} } } about 10 minutes of play it started to lag and quickly became
} unusable.
} } I
} } } get what seems like lag.  Take some shots and the ammo usage returns
} to
} } } what
} } } it was before I took the shots.  Going back in time.  I have seen this
} } } with
} } } 1 map that required a lot of CPU, more than normal.  But I am playing
} } } breakfloor, it runs fine on a P3-500MHz.  I am currently running the
} } } server
} } } on a P4 Celeron 2.4GHz.  I have been using this computer for about 2
} } weeks
} } } without this problem.  I have had 10 players without problems.
} } }
} } } uname -a
} } } Linux ubuntu 2.6.20-15-generic #2 SMP Sun Apr 15 07:36:31 UTC 2007
} i686
} } } GNU/Linux
} } }
} } } The system only has 1 CPU, not sure why it says SMP?
} } }
} } } top - 00:24:44 up  1:10,  6 users,  load average: 9.53, 9.18, 5.60
} } } Tasks: 103 total,  10 running,  93 sleeping,   0 stopped,   0 zombie
} } } Cpu(s): 38.3%us, 49.9%sy,  0.0%ni, 11.9%id,  0.0%wa,  0.0%hi,  0.0%si,
} } } 0.0%st
} } } Mem:    247468k total,   238552k used,     8916k free,      444k
} buffers
} } } Swap:   722884k total,    62396k used,   660488k free,    39624k
} cached
} } }
} } }   PID USER      PR  NI  VIRT  RES  SHR S %CPU %MEM    TIME+  COMMAND
} } }  6264 guy       15   0  147m  66m  13m R 87.1 27.4  12:27.99
} srcds_i686
} } }
} } } Alfred, this is a different computer.  The other computer had some
} RAID6
} } } problems and I am testing it now.  It will return soon.
} } }
} } } Oh, I still get these messages, but they don't seem to cause any
} } problems:
} } } utlmemory.h (314) : Assertion Failed: IsIdxValid(i)
} } }
} } } I reverted to the non-beta and played the same map for about 10
} minutes
} } } and
} } } no problems.  Here it a sample from top:
} } } top - 00:54:00 up  1:39,  4 users,  load average: 0.02, 0.27, 1.43
} } } Tasks:  98 total,   1 running,  97 sleeping,   0 stopped,   0 zombie
} } } Cpu(s):  1.3%us,  1.7%sy,  0.0%ni, 97.0%id,  0.0%wa,  0.0%hi,  0.0%si,
} } } 0.0%st
} } } Mem:    247468k total,   243804k used,     3664k free,     2364k
} buffers
} } } Swap:   722884k total,    68352k used,   654532k free,    53976k
} cached
} } }
} } }   PID USER      PR  NI  VIRT  RES  SHR S %CPU %MEM    TIME+  COMMAND
} } }  7976 guy       10  -5  144m  65m  13m S  2.7 26.9   0:15.76
} srcds_i686
} } }
} } } Thanks,
} } } Guy
} } }
} } }
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} }
} }
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