I am not using MetaMod and Mani still works.

Windows Server 2003. Mani 1.2 R

On 6/12/07, Guy Watkins <[EMAIL PROTECTED]> wrote:
Maybe I am just slow, but I am confused by the pure stuff.
I want clients to download any needed files if they have something wrong.
But it seems the options are warn and kick.

From what I read I need sv_pure 1, but what do I set sv_pure_kick_clients
to?

"sv_pure_kick_clients" = "1"
 - If set to 1, the server will kick clients with mismatching files.
Otherwise, it will issue a warning to the client.

Another thing.  The wiki sort of gives examples of the whilelist file, but
an example posted to this list has this format:
whitelist
{
        models\...         allow_from_disk+check_crc
        sounds\...         allow_from_disk+check_crc
        scripts\...        allow_from_disk+check_crc
}

The wiki does not indicate you should use whitelist{}?  Which is it?  I have
the beta but a pure_server_whitelist.txt file was not put on my server.

One last thing.  I only host custom maps.  Would this be valid?
... allow_from_disk+check_crc
Or
\... allow_from_disk+check_crc

Thanks,
Guy


} -----Original Message-----
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of Jason Ruymen
} Sent: Tuesday, June 12, 2007 5:11 PM
} To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED];
} [EMAIL PROTECTED]
} Subject: [hlds_linux] Source Engine Update Available
}
} Updates to the Source Engine are now available.  Previously this was in
} Beta, behind srcds0407.  Please run hldsupdatetool to receive this
} update.  The specific changes include:
}
} Pure Servers:
} Servers can now force the client to match the server's files, by
} becoming a pure server. When a server enables sv_pure, clients who
} connect and play on the server cannot gain an advantage by modifying the
} game content. For more information about Pure Servers, click here:
} http://developer.valvesoftware.com/wiki/Pure_Servers.
}
} Source Engine:
} - In-game server browser only shows human players in the player counts
} column. Bots column now shows number of bots instead of a "some bots" or
} "no bots" icon
} - Fixed servers with bots reporting incorrect number of bots when
} sv_master_legacy_mode is set to 0
} - Fixed a server performance problem with queued packets
} - Increased the maximum rate to 1 megabyte
} - Added a findflags console command, which can list all cvars with a
} specified flag. For example: 'findflags server_can_execute' will find
} all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE
} - Cheat protected many cvars and commands
} - Removed cl_restrict_server_commands to prevent clients from being
} redirected
} - Fixed user names reported as "unconnected" when greater than 32k
} players had connected to the server
} - Fixed a client crash during authentication
} - Fixed a crash when mashing the ~ key on disconnect
} - Fixed a bug with sv_minrate and sv_maxrate not applying properly on
} the client
} - Fixed the free roaming camera in SourceTV demos
} - Fixed cl_language archiving itself and not updating correctly when the
} language changed
} - Fixed a voice recording bug that could cause voice dropouts
} - Fixed a rare crash when spectating in Counter-Strike: Source
}
} We'd also ask that everyone please set sv_master_legacy_mode 0 again and
} report any problems.
}
} Jason
}
} _______________________________________________
} To unsubscribe, edit your list preferences, or view the list archives,
} please visit:
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