I am not using MetaMod and Mani still works. Windows Server 2003. Mani 1.2 R
On 6/12/07, Guy Watkins <[EMAIL PROTECTED]> wrote:
Maybe I am just slow, but I am confused by the pure stuff. I want clients to download any needed files if they have something wrong. But it seems the options are warn and kick. From what I read I need sv_pure 1, but what do I set sv_pure_kick_clients to? "sv_pure_kick_clients" = "1" - If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. Another thing. The wiki sort of gives examples of the whilelist file, but an example posted to this list has this format: whitelist { models\... allow_from_disk+check_crc sounds\... allow_from_disk+check_crc scripts\... allow_from_disk+check_crc } The wiki does not indicate you should use whitelist{}? Which is it? I have the beta but a pure_server_whitelist.txt file was not put on my server. One last thing. I only host custom maps. Would this be valid? ... allow_from_disk+check_crc Or \... allow_from_disk+check_crc Thanks, Guy } -----Original Message----- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of Jason Ruymen } Sent: Tuesday, June 12, 2007 5:11 PM } To: hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED]; } [EMAIL PROTECTED] } Subject: [hlds_linux] Source Engine Update Available } } Updates to the Source Engine are now available. Previously this was in } Beta, behind srcds0407. Please run hldsupdatetool to receive this } update. The specific changes include: } } Pure Servers: } Servers can now force the client to match the server's files, by } becoming a pure server. When a server enables sv_pure, clients who } connect and play on the server cannot gain an advantage by modifying the } game content. For more information about Pure Servers, click here: } http://developer.valvesoftware.com/wiki/Pure_Servers. } } Source Engine: } - In-game server browser only shows human players in the player counts } column. Bots column now shows number of bots instead of a "some bots" or } "no bots" icon } - Fixed servers with bots reporting incorrect number of bots when } sv_master_legacy_mode is set to 0 } - Fixed a server performance problem with queued packets } - Increased the maximum rate to 1 megabyte } - Added a findflags console command, which can list all cvars with a } specified flag. For example: 'findflags server_can_execute' will find } all console variables and commands marked with FCVAR_SERVER_CAN_EXECUTE } - Cheat protected many cvars and commands } - Removed cl_restrict_server_commands to prevent clients from being } redirected } - Fixed user names reported as "unconnected" when greater than 32k } players had connected to the server } - Fixed a client crash during authentication } - Fixed a crash when mashing the ~ key on disconnect } - Fixed a bug with sv_minrate and sv_maxrate not applying properly on } the client } - Fixed the free roaming camera in SourceTV demos } - Fixed cl_language archiving itself and not updating correctly when the } language changed } - Fixed a voice recording bug that could cause voice dropouts } - Fixed a rare crash when spectating in Counter-Strike: Source } } We'd also ask that everyone please set sv_master_legacy_mode 0 again and } report any problems. } } Jason } } _______________________________________________ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux
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