-- [ Picked text/plain from multipart/alternative ] What is the tickrate, kernel hertz, fps_max and player numbers your are trying to run? What does the rcon stats CPU usage say at the time its feeding back 10fps?
We tried running Windows 2003 on dual cpu dual core xeon 5160 (3.0GHz 4MB Shared L2 cache) with a 1ms kernel timer and with 32 Players @ 100tick & fps_max 600 and when it got full, I saw 10fps at times. I put that down to SRCDS being SRCDS though, and simply reduced the player numbers down to 24 per SRCDS per core. Maybe there are performance problems with SRCDS, or maybe some of us are being overly ambitious, I don't know. I do know that reducing the load by lowering the player numbers and the tickrate does solve the problem, but whether that answer is to everybodys satisfaction, I'm not entirely sure. On 6/29/07, Adam Thorn <[EMAIL PROTECTED]> wrote: > > Hello Alfred (and the rest of you), > Since the last 2 updates we noticed a decrease in performance on > Centos 4 and 5 machines with the newest updates and GLIBC. > Running modified 2.6.22-rc3 Kernels, > The server side FPS goes to 10 and go back up. Has anyone experienced > this? > We also have been experiencing increased choke as well. No idea whats > causing this because the boxes > are at minumum load. > Any suggestions or idea? > We are talking Dual Intel Woodcrests and Clover town CPU's > With 4GB to 6GB of RAM. > Much help would be great. > Thanks, > Adam > Chief Executive Officer > Next-Generation Gaming LLC > NextGenServers.com > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

