top shows the exact same thing. The used, but not so used, memory is the
buffers and cached values. With a few exceptions like tmpfs.

Regards
Thomas Hjorth
http://DSRack.dk


Its definitely not the fault of linux or the way it is built. Usually
when process doesnt need memory or it is shut down, it frees the memory
it was using and that can be given by the system for other processes but
in srcds case, it tends to keep the memory and not freeing it, untill
its shut down. I'm sure srcds process doesnt need all that memory itself
that it is eating - it just couldnt free it. Yes of course the memory
usage is different in linux and windows, but in linux, the system tends
to reserve the whole memory for itself and then distributes it for the
processes that need it. I think you are referring to it.

However, if 1 process uses all the memory, at some point, there is no
free memory for the system to share. Then machine starts swapping and
thats bad. For example, while i watch mem usage on my desktop with
'top', it says that 910632k of the mem is used and 125092k is free.
Freshly booted 2 hours ago. This is of course the reserved memory by the
system, not the real thing. Real values for free memory seen with 'free'
are 259568 in use and 776156 free. Servers work same way. Eventually the
memory runs out. Not a problem if you reboot your gameserver daily but
still the leak has been annoying.

-ics

Svensk Ljud & Ljus Produktion kirjoitti:
I dont think its all a bug, its the way how linux is built.
As long as we have more memory in the box then its using at start and
full,
then its just no problems how its moving the free memory around !

Its only a problem for thouse who is used to look at how windows is using
the memory, its not the same way !

Peter

----- Original Message -----
From: "ics" <[EMAIL PROTECTED]>
To: <hlds_linux@list.valvesoftware.com>
Sent: Wednesday, August 08, 2007 3:11 PM
Subject: Re: [hlds_linux] Source Engine/Dedicated Server Beta


forget zblock, it is not the main reason. Every CSS server has that
memory leak, vanilla or plugin enhanced. Leave your server on for a week
and you will see that its eating 4-6 times the memory that it ate at
when you first time started it. This leak has been in there for years,
good thing that its finally fixed (if it really is).

-ics

Thomas h kirjoitti:
I only suspected zblock to be "the bad guy", because i didnt notice
any of
the non-zblock running server to reach a level higher than 250-300mb
of ram.
But that could just as well be that they rarely change map on those
servers,
making in consistent with the memleak bug in the src engine.

Regards
Thomas Hjorth
http://DSRack.dk

[ Picked text/plain from multipart/alternative ]
Thomas Hjorth, that's actually the first time I ever heard anyone say
that
zBlock
were to have a memory leak, and seeing as ow zBlock barely actuallyt
uses
any
memory at all I can't imagine it leaking near a GB in only a few
days. I'll
check it
out though.

On 8/8/07, Thomas h <[EMAIL PROTECTED]> wrote:
>
> The memleak is there, though I though it was with zblock, since only
those
> servers used way to much memory. I had 1 server using 1.1GB of memory
> within
> a few days. Restarting the server cleans up the mess, ofc.
>
> Regards
> Thomas Hjorth
> http://DSRack.dk
>
> >[ Picked text/plain from multipart/alternative ]
> >- Fixed a server memory leak (2-3 megs per map change)
> >
> >Holy mother of God. I am speechless if this is true. =o
> >
> >-tsuehpsyde
> >SourceKills.com
> >
> >On 8/7/07, Guy Watkins <[EMAIL PROTECTED]> wrote:
> > >
> > > What was the smoke grenade exploit?  Was it the one that allowed
> someone
> > > to
> > > jump really high?
> > >
> > > Thanks,
> > > Guy
> > >
> > > } -----Original Message-----
> > > } From: [EMAIL PROTECTED]
[mailto:hlds_linux-
> > > } [EMAIL PROTECTED] On Behalf Of Jason Ruymen
> > > } Sent: Tuesday, August 07, 2007 9:47 PM
> > > } To: hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
> > > } Subject: [hlds_linux] Source Engine/Dedicated Server Beta
> > > }
> > > } A new Beta is available for the Source Engine and Source
Dedicated
> > > } Server.  To participate, run hldsupdatetool with the command
"-beta
> > > } community".  The specific changes include:
> > > }
> > > } - Fixed hl2mp bug where if you +used a weapon it would not
respawn
> > > } anymore
> > > } - Fixed hl2mp spectator being able to lock the player he's
viewing
> by
> > > } typing "jointeam 0"
> > > } - Fixed a CS:S smoke grenade exploit
> > > } - Added a way for server plugins to ask players if they'd
like to
> > > } connect to a different server
> > > } - Made materials handle sv_pure correctly when they've included
> other
> > > } materials
> > > } - Fixed Windows dedicated server bug slowing down Steam updates
> > > } - Fixed a server memory leak (2-3 megs per map change)
> > > } - Fixed IVEngineServer::FadeClientVolume
> > > } - Fixed certain models showing up all white when sv_pure
flushed
> them
> > > } - Made the server print a client's steam ID and show sv_pure
> warnings
> >if
> > > } sv_pure_kick_clients is 0
> > > } - Fixed a bug preventing sv_pure CRCs from verifying
correctly on
> > > } certain custom maps
> > > }
> > > } Jason
> > > }
> > > } _______________________________________________
> > > } To unsubscribe, edit your list preferences, or view the list
> archives,
> > > } please visit:
> > > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >
> > >
> > > _______________________________________________
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archives,
> > > please visit:
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> > >
> >--
> >
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--
___________________________
Wim 'TheUnknownFactor' Barelds
[EMAIL PROTECTED]
--

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