I have the same or similar problem.  I am running FC5.

[EMAIL PROTECTED] orangebox]# ./srcds_run +maxplayers 16 -game tf -tickrate 66 
-ip
192
.168.0.2 -port 27016 -debug +map ctf_2fort|more
Auto detecting CPU
Using default binary.
Enabling debug mode
Auto-restarting the server on crash

Console initialized.
Game.dll loaded for "Team Fortress"
Particles: Missing 'particles/error.pcf'
maxplayers set to 24
maxplayers set to 16
Unknown command "startupmenu"
Network: IP 192.168.0.2, mode MP, dedicated Yes, ports 27016 SV / 27006 CL
Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt)
Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt)
Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt)
Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt)
Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt)
Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt)
Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt)
Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt)
Failed to load $include VMT file (materials/TILE/FLOOR_TILE_004C.vmt)
Failed to load $include VMT file (materials/TILE/FLOOR_TILE_004C.vmt)
.
.
.
The list goes on and has many different errors then crashes with the 10
second thing.

Guy

} -----Original Message-----
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of M Lenz
} Sent: Friday, September 21, 2007 12:49 PM
} To: hlds_linux@list.valvesoftware.com
} Subject: [hlds_linux] Re: hlds_linux digest, Vol 1 #5769 - 11 msgs
}
} --
} [ Picked text/plain from multipart/alternative ]
} Is anyone getting the following errors when launching their linux server?
} I am running fedora core 7.  Thanks!
}
}   Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt)
} Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt)
} Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt)
} Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt)
} Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt)
} Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt)
} Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt)
} Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt)
} Failed to load $include VMT file (materials/TILE/FLOOR_TILE_004C.vmt)
} Failed to load $include VMT file (materials/TILE/FLOOR_TILE_004C.vmt)
} Failed to load $include VMT file (materials/TILE/FLOOR_TILE_004A.vmt)
}
}   This is just a small amount of the errors but I wanted to show an
} example.  Here is my startup command.
}
}   ./srcds_run -console -game tf -port 27016 -tickrate 66 -autoupdate -
} maxplayers 20 +map ctf_2fort -debug
}
}   Thanks!!!
}
}   Matt
}
}
} [EMAIL PROTECTED] wrote:
}   Send hlds_linux mailing list submissions to
} hlds_linux@list.valvesoftware.com
}
} To subscribe or unsubscribe via the World Wide Web, visit
} http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} or, via email, send a message with subject or body 'help' to
} [EMAIL PROTECTED]
}
} You can reach the person managing the list at
} [EMAIL PROTECTED]
}
} When replying, please edit your Subject line so it is more specific
} than "Re: Contents of hlds_linux digest..."
}
}
} Today's Topics:
}
} 1. Unable to get team fortress beta running.... (Miano, Steven M.)
} 2. Re: Average monthly bandwidth usage. (Chris Yates)
} 3. Cpu usage (Francis McGuire)
} 4. Re: Average monthly bandwidth usage. (Ryan Schremp)
} 5. Re: 31 FPS? (Saint K.)
} 6. Suggestion for 25 instead of 24 slots (Saint K.)
} 7. RE: Cpu usage (John Lannotte)
} 8. Re: Suggestion for 25 instead of 24 slots (Dennis Bingham)
} 9. Re: Suggestion for 25 instead of 24 slots (Whisper)
} 10. RE: Unable to get team fortress beta running.... (Miano, Steven M.)
} 11. Re: HL2DM CHAT, BUGGY, Entity Zombie etc. Pls read and i hope to get
} an answer from a responsible person! (LDuke)
}
} --__--__--
}
} Message: 1
} From: "Miano, Steven M."
} To: "'hlds_linux@list.valvesoftware.com'"
} Date: Fri, 21 Sep 2007 09:45:04 -0400
} Subject: [hlds_linux] Unable to get team fortress beta running....
} Reply-To: hlds_linux@list.valvesoftware.com
}
} Working with a 6.06.1 LTS Ubuntu Kernel is 2.6.15-28
}
} I have created and changed owner over the /srcds_l directory on my box.
}
} >From there I have updated to 100% the ./steam -command update -game tf
}
} Running that several times I have reached 100%.
}
} Then when attempting to run ./srcds_run -console -game tf +map ctf_2fort I
} =
} get either Unable to load module bin/datacache_i486.so (when running from
} /=
} srcds_l/tf2/orangebox)
}
} Or: I get Invalid game type 'tf' specified when trying to run the same
} comm=
} and from /srcds_l
}
} Any advice/help is appreciated. : )
}
}
}
} CONFIDENTIALITY NOTICE: This e-mail may contain information that is
} privile=
} ged, confidential or otherwise protected from disclosure. If you are not
} th=
} e intended recipient of this e-mail, please notify the sender immediately
} b=
} y return e-mail, purge it and do not disseminate or copy it.
}
}
} --__--__--
}
} Message: 2
} Date: Fri, 21 Sep 2007 09:54:44 -0400
} From: Chris Yates
} To: hlds_linux@list.valvesoftware.com
} Subject: Re: [hlds_linux] Average monthly bandwidth usage.
} Reply-To: hlds_linux@list.valvesoftware.com
}
} I got
}
} 270 x 60 seconds x 60 minutes x 24 hours x 31 days = 723.16 GB per
} month, but that is at 24 players every second of every day, which is
} pretty much impossible. I would figure around 500-600GB on a popular
} server. Sound right?
}
} -
} Chris
}
} Svensk Ljud & Ljus Produktion wrote:
} > At that load - 200kBps out, 70kBps in.
} >
} > that is how much its sending / reciving per second.
} >
} > start counting.
} >
} > Peter
} >
} > ----- Original Message -----
} > From: "Ryan Schremp"
} > To:
} > Sent: Friday, September 21, 2007 2:04 PM
} > Subject: [hlds_linux] Average monthly bandwidth usage.
} >
} >
} >> --
} >> [ Picked text/plain from multipart/alternative ]
} >> Hey, I've never run a dedicated server before, but just set one up for
} >> TF2.
} >> I was wondering what the average bandwith usage I can expect to see on
} a
} >> monthly basis for a server that stays pretty full pretty consistently
} >> at a
} >> player cap of 24.
} >> Thanks.
} >> --
} >>
} >> _______________________________________________
} >> To unsubscribe, edit your list preferences, or view the list archives,
} >> please visit:
} >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} >
} >
} > _______________________________________________
} > To unsubscribe, edit your list preferences, or view the list archives,
} > please visit:
} > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} >
} >
} >
} >
}
}
}
}
} --__--__--
}
} Message: 3
} Date: Fri, 21 Sep 2007 10:09:49 -0400
} From: "Francis McGuire"
} To: hlds_linux@list.valvesoftware.com
} Subject: [hlds_linux] Cpu usage
} Reply-To: hlds_linux@list.valvesoftware.com
}
} --
} [ Picked text/plain from multipart/alternative ]
} I just installed srcds on my dedicated server and when I run rcon stats it
} always says 99.90 cpu even if the server is empty.
}
} The server is a:
} Pentium 4 3.06ghz HT
} 2gb ram
} Fedora 6
}
} I have been running top to monitor my cpu usage and it never says much
} more
} then 65% and everything else is at 0%.
}
}
} I tweaked my kernel tu run at 1000hz and the other standard kernel tweaks.
} I tried lowering the srcds' nice level so it would have a higher priority
} and it always says it's using 99.90 % even if top says 7%.
}
} Is this a bug in srcds? should the listed cpu usage be accurate?
}
} I've been running a tf2 server at 100 ticks and 512fps and it does
} randomly
} drop to 70fps but very rarly.
}
} Anyone have an idea how to fix this?
} --
}
}
} --__--__--
}
} Message: 4
} Date: Fri, 21 Sep 2007 09:10:23 -0500
} From: "Ryan Schremp"
} To: hlds_linux@list.valvesoftware.com
} Subject: Re: [hlds_linux] Average monthly bandwidth usage.
} Reply-To: hlds_linux@list.valvesoftware.com
}
} --
} [ Picked text/plain from multipart/alternative ]
} Ok, let's see. That's
} 200 * 60 = 12000k/min / 1024 = 11.72MB/min * 60 = 703.13MB/hr * 24 =
} 16,875MB/day * 30 = 506,250MB/month / 1024 = 494.38GB/month
} 70 * 60 = 4200k/min / 1024 = 4.1MB/min * 60 = 246.1MB/hr * 24 =
} 5,906MB/day
} * 30 = 177,187.5MB/month / 1024 = 173GB/month
} 667.38GB/month total.
}
} If I'm doing the math right here, I should be in the clear with 2TB/month
} of
} allotted monthly bandwidth.
}
} On 9/21/07, Svensk Ljud & Ljus Produktion wrote:
} >
} > At that load - 200kBps out, 70kBps in.
} >
} > that is how much its sending / reciving per second.
} >
} > start counting.
} >
} > Peter
} >
} > ----- Original Message -----
} > From: "Ryan Schremp"
} > To:
} > Sent: Friday, September 21, 2007 2:04 PM
} > Subject: [hlds_linux] Average monthly bandwidth usage.
} >
} >
} > > --
} > > [ Picked text/plain from multipart/alternative ]
} > > Hey, I've never run a dedicated server before, but just set one up for
} > > TF2.
} > > I was wondering what the average bandwith usage I can expect to see on
} a
} > > monthly basis for a server that stays pretty full pretty consistently
} at
} > a
} > > player cap of 24.
} > > Thanks.
} > > --
} > >
} > > _______________________________________________
} > > To unsubscribe, edit your list preferences, or view the list archives,
} > > please visit:
} > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} >
} >
} > _______________________________________________
} > To unsubscribe, edit your list preferences, or view the list archives,
} > please visit:
} > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} >
} --
}
}
} --__--__--
}
} Message: 5
} From: "Saint K."
} To:
} Subject: Re: [hlds_linux] 31 FPS?
} Date: Fri, 21 Sep 2007 16:11:20 +0200
} Reply-To: hlds_linux@list.valvesoftware.com
}
} Awsome, thanks alot for your help, gonna work on it tonight!
}
} Cheers,
} ----- Original Message -----
} From: "Dan E"
} To:
} Sent: Friday, September 21, 2007 3:11 PM
} Subject: Re: [hlds_linux] 31 FPS?
}
}
} --
} [ Picked text/plain from multipart/alternative ]
} They are in there as of 2.6.21 kernels (I think). It's in the same config
} page as the processor type/kernel hz.
}
} They are awesome. Basically, instead of telling the kernel "check for
} stuff
} to do every 1ms" it tells the kernel "do stuff when there is stuff to do".
} So if the server is idle, it theoretically uses less CPU and power.
}
} "Saint K." wrote: Hi,,
} What are dynamic ticks? And how i use it?
}
} Cheers,
} ----- Original Message -----
} From: "Dan E"
} To:
} Sent: Friday, September 21, 2007 2:48 PM
} Subject: Re: [hlds_linux] 31 FPS?
}
}
} > --
} > [ Picked text/plain from multipart/alternative ]
} > I haven't tried TF2, so I couldn't tell you. I don't think by much
} > though. Personally, I prefer dynamic ticks. Even better than 1000HZ IMO
} > :D
} >
} > "Saint K." wrote: Hi,
} >
} > This is my output;
} >
} > # CONFIG_HZ_100 is not set
} > CONFIG_HZ_250=y
} > # CONFIG_HZ_1000 is not set
} > CONFIG_HZ=250
} >
} >
} > thanks for the Link, i'll try and compile the new kernel tonight. Do you
} > have any estimate figure by what the CPU load will increase after that?
} >
} > cheers,
} > ----- Original Message -----
} > From: "Dan E"
} > To:
} > Sent: Friday, September 21, 2007 2:22 PM
} > Subject: Re: [hlds_linux] 31 FPS?
} >
} >
} >> --
} >> [ Picked text/plain from multipart/alternative ]
} >> cat /boot/.config-YOURKERNELVERSION | grep CONFIG_HZ
} >>
} >> http://forums.steampowered.com/forums/showthread.php?t=486424
} >> Debian-based guide towards the bottom of the first post. Gl.
} >>
} >> "Saint K." wrote: Hi,
} >>
} >> i haven't , i'm using a standard kernel from apt-get repository. Can u
} >> point
} >> out some manual to me were i can compile the kernel on 1000Hz?
} >>
} >> One more question, can i see how much Hz it operates on now?
} >>
} >> Saint K.
} >> ----- Original Message -----
} >> From: "Dan E"
} >> To:
} >> Sent: Friday, September 21, 2007 1:08 PM
} >> Subject: Re: [hlds_linux] 31 FPS?
} >>
} >>
} >>> --
} >>> [ Picked text/plain from multipart/alternative ]
} >>> Have you recompiled the kernel for 1000hz yet?
} >>>
} >>> "Saint K." wrote: Hiya,
} >>>
} >>> My TF2 server shows when its full that its running on 31 FPS.
} >>>
} >>> 12:35:57 CPU In Out Uptime Users FPS Players
} >>> 75.33 72521.61 208299.94 98 1 31.25 24
} >>>
} >>> Its currently the only server running on the machine (AMD X2 4200+)
} with
} >>> a
} >>> Tyan server mobo, and low latency memory.
} >>> The OS used is Debian Etch 4.0 on the latest stable kernel.
} >>>
} >>> I have set -tick 66 in the command line, and fps_max 300. The CPU load
} >>> is
} >>> around 60-70% on one core for the full server.
} >>>
} >>> Any suggestions how i can get the FPS higher?
} >>>
} >>> Cheers,
} >>>
} >>> Saint K.
} >>>
} >>>
} >>> _______________________________________________
} >>> To unsubscribe, edit your list preferences, or view the list archives,
} >>> please visit:
} >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} >>>
} >>> --
} >>>
} >>> _______________________________________________
} >>> To unsubscribe, edit your list preferences, or view the list archives,
} >>> please visit:
} >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} >>>
} >>>
} >>
} >>
} >> _______________________________________________
} >> To unsubscribe, edit your list preferences, or view the list archives,
} >> please visit:
} >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} >>
} >> --
} >>
} >> _______________________________________________
} >> To unsubscribe, edit your list preferences, or view the list archives,
} >> please visit:
} >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} >>
} >>
} >
} >
} > _______________________________________________
} > To unsubscribe, edit your list preferences, or view the list archives,
} > please visit:
} > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} >
} > --
} >
} > _______________________________________________
} > To unsubscribe, edit your list preferences, or view the list archives,
} > please visit:
} > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} >
} >
}
}
} _______________________________________________
} To unsubscribe, edit your list preferences, or view the list archives,
} please visit:
} http://list.valvesoftware.com/mailman/listinfo/hlds_linux
}
} --
}
} _______________________________________________
} To unsubscribe, edit your list preferences, or view the list archives,
} please visit:
} http://list.valvesoftware.com/mailman/listinfo/hlds_linux
}
}
}
}
} --__--__--
}
} Message: 6
} From: "Saint K."
} To:
} Date: Fri, 21 Sep 2007 16:25:43 +0200
} Subject: [hlds_linux] Suggestion for 25 instead of 24 slots
} Reply-To: hlds_linux@list.valvesoftware.com
}
} Hi,
}
} Would it be possible to has a 25th hidden slot? This will allowe us to
} easally join a server with a reserved slot to perform admin duties and
} such.
} With a low slot limit of 24 its a waste of space to keep 1 slot constantly
} open for admins.
}
} cheers,
}
} Saint K.
}
}
}
} --__--__--
}
} Message: 7
} From: "John Lannotte"
} To:
} Subject: RE: [hlds_linux] Cpu usage
} Date: Fri, 21 Sep 2007 16:27:25 +0200
} Reply-To: hlds_linux@list.valvesoftware.com
}
} Hi
}
} Use hlsw to look at your rcon stats.
} When typing rcon stats in console in game he takes the stats from your pc.
} But in hlsw you don't need to type rcon, only stats is enouf.
}
}
}
}
}
}
} --
} [ Picked text/plain from multipart/alternative ]
} I just installed srcds on my dedicated server and when I run rcon stats it
} always says 99.90 cpu even if the server is empty.
}
} The server is a:
} Pentium 4 3.06ghz HT
} 2gb ram
} Fedora 6
}
} I have been running top to monitor my cpu usage and it never says much
} more
} then 65% and everything else is at 0%.
}
}
} I tweaked my kernel tu run at 1000hz and the other standard kernel tweaks.
} I tried lowering the srcds' nice level so it would have a higher priority
} and it always says it's using 99.90 % even if top says 7%.
}
} Is this a bug in srcds? should the listed cpu usage be accurate?
}
} I've been running a tf2 server at 100 ticks and 512fps and it does
} randomly
} drop to 70fps but very rarly.
}
} Anyone have an idea how to fix this?
} --
}
}
}
}
}
} --__--__--
}
} Message: 8
} Date: Fri, 21 Sep 2007 10:29:01 -0400
} From: "Dennis Bingham"
} To: hlds_linux@list.valvesoftware.com
} Subject: Re: [hlds_linux] Suggestion for 25 instead of 24 slots
} Reply-To: hlds_linux@list.valvesoftware.com
}
} --
} [ Picked text/plain from multipart/alternative ]
} why not install hlsw and then you don't have a need for an extra slot for
} admin proposes.
}
} On 9/21/07, Saint K. wrote:
} >
} > Hi,
} >
} > Would it be possible to has a 25th hidden slot? This will allowe us to
} > easally join a server with a reserved slot to perform admin duties and
} > such.
} > With a low slot limit of 24 its a waste of space to keep 1 slot
} constantly
} > open for admins.
} >
} > cheers,
} >
} > Saint K.
} >
} >
} > _______________________________________________
} > To unsubscribe, edit your list preferences, or view the list archives,
} > please visit:
} > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} >
} --
}
}
} --__--__--
}
} Message: 9
} Date: Sat, 22 Sep 2007 00:30:18 +1000
} From: Whisper
} To: hlds_linux@list.valvesoftware.com
} Subject: Re: [hlds_linux] Suggestion for 25 instead of 24 slots
} Reply-To: hlds_linux@list.valvesoftware.com
}
} --
} [ Picked text/plain from multipart/alternative ]
} Yes you can, but it doesn't work, because any idiot can use the slot by
} joing via console or typing retry.
}
} On 9/22/07, Saint K. wrote:
} >
} > Hi,
} >
} > Would it be possible to has a 25th hidden slot? This will allowe us to
} > easally join a server with a reserved slot to perform admin duties and
} > such.
} > With a low slot limit of 24 its a waste of space to keep 1 slot
} constantly
} > open for admins.
} >
} > cheers,
} >
} > Saint K.
} >
} >
} > _______________________________________________
} > To unsubscribe, edit your list preferences, or view the list archives,
} > please visit:
} > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
} >
} --
}
}
} --__--__--
}
} Message: 10
} From: "Miano, Steven M."
} To: "'hlds_linux@list.valvesoftware.com'"
} Date: Fri, 21 Sep 2007 10:37:40 -0400
} Subject: RE: [hlds_linux] Unable to get team fortress beta running....
} Reply-To: hlds_linux@list.valvesoftware.com
}
} >-----Original Message-----
} >From: [EMAIL PROTECTED] [mailto:hlds_linux-
} >[EMAIL PROTECTED]
} st.valvesoftware.com] On Behalf Of Miano, Steven M.
} >Sent: Friday, September 21, 2007 9:45 AM
} >To: 'hlds_linux@list.valvesoftware.com'
} >Subject: [hlds_linux] Unable to get team fortress beta running....
} >
} >Working with a 6.06.1 LTS Ubuntu Kernel is 2.6.15-28
} >
} >I have created and changed owner over the /srcds_l directory on my box.
} >
} >From there I have updated to 100% the ./steam -command update -game tf
} >
} >Running that several times I have reached 100%.
} >
} >Then when attempting to run ./srcds_run -console -game tf +map ctf_2fort
} I=
} >get either Unable to load module bin/datacache_i486.so (when running
} from=
} >/srcds_l/tf2/orangebox)
} >
} >Or: I get Invalid game type 'tf' specified when trying to run the same
} >co=
} mmand from /srcds_l
} >
} >Any advice/help is appreciated. : )
} >
} >
} >
} >CONFIDENTIALITY NOTICE: This e-mail may contain information that is
} >privi=
} leged, confidential or otherwise protected from disclosure. If you are
} >not=
} the intended recipient of this e-mail, please notify the sender
} >immediate=
} ly by return e-mail, purge it and do not disseminate or copy it.
} >
} >______________________________________________
}
} The answer was to just do a ./steam -command update -game tf -verify_all
}
} Seems to have one of my 2 servers up and running now. : )
}
} CONFIDENTIALITY NOTICE: This e-mail may contain information that is
} privile=
} ged, confidential or otherwise protected from disclosure. If you are not
} th=
} e intended recipient of this e-mail, please notify the sender immediately
} b=
} y return e-mail, purge it and do not disseminate or copy it.
}
}
} --__--__--
}
} Message: 11
} Date: Fri, 21 Sep 2007 08:40:01 -0600
} From: LDuke
} To: hlds_linux@list.valvesoftware.com
} Subject: Re: [hlds_linux] HL2DM CHAT, BUGGY, Entity Zombie etc. Pls read
} and i hope to get an answer from a responsible person!
} Reply-To: hlds_linux@list.valvesoftware.com
}
} --
} [ Picked text/plain from multipart/alternative ]
} Whisper:
} I believe all of the things he has on the list deal with HL2DM itself and
} not plugins.
}
}
} Mannis.House:
} The chat thing has been acknowledged as a bug and will be fixed sometime.
} (I
} think Valve is pretty busy with the Orange box right now).
}
} The buggy was never supported on HL2DM, and if mappers figured out a way
} to
} get it to work for a while that's fine. Valve has no reason or
} responsibility to "fix" the buggy that was never intended to be part of
} HL2DM anyway.
}
} The same goes for npcs, such as zombies and headcrabs. They were never
} intended to work on HL2DM and if some maps were using them, that's their
} problem. Valve has no reason or responsibility to "fix" them either.
}
} Basically, the only complaint from above that seems likely to be addressed
} is getting the chat fixed.
}
}
}
} On 9/21/07, Whisper wrote:
} >
} > --
} > [ Picked text/plain from multipart/alternative ]
} > Talk to the plugin creators
} >
} > Valve is nor anybody on this list is responsible for plugisn that get
} > broken
} > by Valve updates to the Source and SRCDS engines.
} >
} > On 9/21/07, Mannis.House wrote:
} > >
} > > This is a multi-part message in MIME format.
} > > --
} > > [ Picked text/plain from multipart/alternative ]
} > > Hello.
} > >
} > > The Source Engine Update (released September 12, 2007, 1:10 pm - Jason
} > > Ruymen)
} > > was good and i was happy about it, eg you fixed a crash on certain
} maps
} > > THX!
} > > But now some complains.
} > >
} > > CHAT:
} > > The Source Engine Update (released September 12, 2007, 1:10 pm - Jason
} > > Ruymen)
} > > broke the Half-Life2 Deathmatch Chat on Linux Servers!
} > > And also many console commands from plugins like MANI dont work
} anymore.
} > > (eg ma_csay, ma_play etc.)
} > >
} > > Error Message in console:
} > > Couldn't dispatch user message (24)
} > > Netchannel: failed processing message svc_UserMessage.
} > > Fragment transmission aborted at 1/1
} > >
} > > I know you have much to do, but this was happens now about 10 days
} ago,
} > > and that is not ok, more than ever this happend again, the chat was
} like
} > 2
} > > month ago
} > > with the same error broken. I have a big fun server, but this is not
} fun
} > > anymore. My server was
} > > full everyday, now only 20-30 % of players. And the most complain on
} me
} > > why i have muted them?
} > > They dont understand that it is an error, because on other servers,
} > (WIN)
} > > is all ok.
} > >
} > > BUGGY:
} > > Since months ago, the great buggy isnt working anymore on our servers.
} > > Some update long ago broke this, too.
} > > In my mapcycle rotation i have (i had) maps, they can only be finished
} > and
} > > have only sense with the BUGGY.
} > > But now a lot of good FUN maps are unplayable. I want be pleased about
} > an
} > > answer,
} > > when this will be repaired again? If you think, you dont receive
} enough
} > > complains about that,
} > > i have to say, if the most see that this dont work..... they dont play
}
} === message truncated ===
}
}
} ---------------------------------
} Be a better Globetrotter. Get better travel answers from someone who
} knows.
} Yahoo! Answers - Check it out.
} --
}
} _______________________________________________
} To unsubscribe, edit your list preferences, or view the list archives,
} please visit:
} http://list.valvesoftware.com/mailman/listinfo/hlds_linux


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to