I have the same or similar problem. I am running FC5. [EMAIL PROTECTED] orangebox]# ./srcds_run +maxplayers 16 -game tf -tickrate 66 -ip 192 .168.0.2 -port 27016 -debug +map ctf_2fort|more Auto detecting CPU Using default binary. Enabling debug mode Auto-restarting the server on crash
Console initialized. Game.dll loaded for "Team Fortress" Particles: Missing 'particles/error.pcf' maxplayers set to 24 maxplayers set to 16 Unknown command "startupmenu" Network: IP 192.168.0.2, mode MP, dedicated Yes, ports 27016 SV / 27006 CL Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt) Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt) Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt) Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt) Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt) Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt) Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt) Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt) Failed to load $include VMT file (materials/TILE/FLOOR_TILE_004C.vmt) Failed to load $include VMT file (materials/TILE/FLOOR_TILE_004C.vmt) . . . The list goes on and has many different errors then crashes with the 10 second thing. Guy } -----Original Message----- } From: [EMAIL PROTECTED] [mailto:hlds_linux- } [EMAIL PROTECTED] On Behalf Of M Lenz } Sent: Friday, September 21, 2007 12:49 PM } To: hlds_linux@list.valvesoftware.com } Subject: [hlds_linux] Re: hlds_linux digest, Vol 1 #5769 - 11 msgs } } -- } [ Picked text/plain from multipart/alternative ] } Is anyone getting the following errors when launching their linux server? } I am running fedora core 7. Thanks! } } Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt) } Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt) } Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt) } Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt) } Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt) } Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt) } Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt) } Failed to load $include VMT file (materials/TILE/FLOOR_TILE_001A.vmt) } Failed to load $include VMT file (materials/TILE/FLOOR_TILE_004C.vmt) } Failed to load $include VMT file (materials/TILE/FLOOR_TILE_004C.vmt) } Failed to load $include VMT file (materials/TILE/FLOOR_TILE_004A.vmt) } } This is just a small amount of the errors but I wanted to show an } example. Here is my startup command. } } ./srcds_run -console -game tf -port 27016 -tickrate 66 -autoupdate - } maxplayers 20 +map ctf_2fort -debug } } Thanks!!! } } Matt } } } [EMAIL PROTECTED] wrote: } Send hlds_linux mailing list submissions to } hlds_linux@list.valvesoftware.com } } To subscribe or unsubscribe via the World Wide Web, visit } http://list.valvesoftware.com/mailman/listinfo/hlds_linux } or, via email, send a message with subject or body 'help' to } [EMAIL PROTECTED] } } You can reach the person managing the list at } [EMAIL PROTECTED] } } When replying, please edit your Subject line so it is more specific } than "Re: Contents of hlds_linux digest..." } } } Today's Topics: } } 1. Unable to get team fortress beta running.... (Miano, Steven M.) } 2. Re: Average monthly bandwidth usage. (Chris Yates) } 3. Cpu usage (Francis McGuire) } 4. Re: Average monthly bandwidth usage. (Ryan Schremp) } 5. Re: 31 FPS? (Saint K.) } 6. Suggestion for 25 instead of 24 slots (Saint K.) } 7. RE: Cpu usage (John Lannotte) } 8. Re: Suggestion for 25 instead of 24 slots (Dennis Bingham) } 9. Re: Suggestion for 25 instead of 24 slots (Whisper) } 10. RE: Unable to get team fortress beta running.... (Miano, Steven M.) } 11. Re: HL2DM CHAT, BUGGY, Entity Zombie etc. Pls read and i hope to get } an answer from a responsible person! (LDuke) } } --__--__-- } } Message: 1 } From: "Miano, Steven M." } To: "'hlds_linux@list.valvesoftware.com'" } Date: Fri, 21 Sep 2007 09:45:04 -0400 } Subject: [hlds_linux] Unable to get team fortress beta running.... } Reply-To: hlds_linux@list.valvesoftware.com } } Working with a 6.06.1 LTS Ubuntu Kernel is 2.6.15-28 } } I have created and changed owner over the /srcds_l directory on my box. } } >From there I have updated to 100% the ./steam -command update -game tf } } Running that several times I have reached 100%. } } Then when attempting to run ./srcds_run -console -game tf +map ctf_2fort I } = } get either Unable to load module bin/datacache_i486.so (when running from } /= } srcds_l/tf2/orangebox) } } Or: I get Invalid game type 'tf' specified when trying to run the same } comm= } and from /srcds_l } } Any advice/help is appreciated. : ) } } } } CONFIDENTIALITY NOTICE: This e-mail may contain information that is } privile= } ged, confidential or otherwise protected from disclosure. If you are not } th= } e intended recipient of this e-mail, please notify the sender immediately } b= } y return e-mail, purge it and do not disseminate or copy it. } } } --__--__-- } } Message: 2 } Date: Fri, 21 Sep 2007 09:54:44 -0400 } From: Chris Yates } To: hlds_linux@list.valvesoftware.com } Subject: Re: [hlds_linux] Average monthly bandwidth usage. } Reply-To: hlds_linux@list.valvesoftware.com } } I got } } 270 x 60 seconds x 60 minutes x 24 hours x 31 days = 723.16 GB per } month, but that is at 24 players every second of every day, which is } pretty much impossible. I would figure around 500-600GB on a popular } server. Sound right? } } - } Chris } } Svensk Ljud & Ljus Produktion wrote: } > At that load - 200kBps out, 70kBps in. } > } > that is how much its sending / reciving per second. } > } > start counting. } > } > Peter } > } > ----- Original Message ----- } > From: "Ryan Schremp" } > To: } > Sent: Friday, September 21, 2007 2:04 PM } > Subject: [hlds_linux] Average monthly bandwidth usage. } > } > } >> -- } >> [ Picked text/plain from multipart/alternative ] } >> Hey, I've never run a dedicated server before, but just set one up for } >> TF2. } >> I was wondering what the average bandwith usage I can expect to see on } a } >> monthly basis for a server that stays pretty full pretty consistently } >> at a } >> player cap of 24. } >> Thanks. } >> -- } >> } >> _______________________________________________ } >> To unsubscribe, edit your list preferences, or view the list archives, } >> please visit: } >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux } > } > } > _______________________________________________ } > To unsubscribe, edit your list preferences, or view the list archives, } > please visit: } > http://list.valvesoftware.com/mailman/listinfo/hlds_linux } > } > } > } > } } } } } --__--__-- } } Message: 3 } Date: Fri, 21 Sep 2007 10:09:49 -0400 } From: "Francis McGuire" } To: hlds_linux@list.valvesoftware.com } Subject: [hlds_linux] Cpu usage } Reply-To: hlds_linux@list.valvesoftware.com } } -- } [ Picked text/plain from multipart/alternative ] } I just installed srcds on my dedicated server and when I run rcon stats it } always says 99.90 cpu even if the server is empty. } } The server is a: } Pentium 4 3.06ghz HT } 2gb ram } Fedora 6 } } I have been running top to monitor my cpu usage and it never says much } more } then 65% and everything else is at 0%. } } } I tweaked my kernel tu run at 1000hz and the other standard kernel tweaks. } I tried lowering the srcds' nice level so it would have a higher priority } and it always says it's using 99.90 % even if top says 7%. } } Is this a bug in srcds? should the listed cpu usage be accurate? } } I've been running a tf2 server at 100 ticks and 512fps and it does } randomly } drop to 70fps but very rarly. } } Anyone have an idea how to fix this? } -- } } } --__--__-- } } Message: 4 } Date: Fri, 21 Sep 2007 09:10:23 -0500 } From: "Ryan Schremp" } To: hlds_linux@list.valvesoftware.com } Subject: Re: [hlds_linux] Average monthly bandwidth usage. } Reply-To: hlds_linux@list.valvesoftware.com } } -- } [ Picked text/plain from multipart/alternative ] } Ok, let's see. That's } 200 * 60 = 12000k/min / 1024 = 11.72MB/min * 60 = 703.13MB/hr * 24 = } 16,875MB/day * 30 = 506,250MB/month / 1024 = 494.38GB/month } 70 * 60 = 4200k/min / 1024 = 4.1MB/min * 60 = 246.1MB/hr * 24 = } 5,906MB/day } * 30 = 177,187.5MB/month / 1024 = 173GB/month } 667.38GB/month total. } } If I'm doing the math right here, I should be in the clear with 2TB/month } of } allotted monthly bandwidth. } } On 9/21/07, Svensk Ljud & Ljus Produktion wrote: } > } > At that load - 200kBps out, 70kBps in. } > } > that is how much its sending / reciving per second. } > } > start counting. } > } > Peter } > } > ----- Original Message ----- } > From: "Ryan Schremp" } > To: } > Sent: Friday, September 21, 2007 2:04 PM } > Subject: [hlds_linux] Average monthly bandwidth usage. } > } > } > > -- } > > [ Picked text/plain from multipart/alternative ] } > > Hey, I've never run a dedicated server before, but just set one up for } > > TF2. } > > I was wondering what the average bandwith usage I can expect to see on } a } > > monthly basis for a server that stays pretty full pretty consistently } at } > a } > > player cap of 24. } > > Thanks. } > > -- } > > } > > _______________________________________________ } > > To unsubscribe, edit your list preferences, or view the list archives, } > > please visit: } > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux } > } > } > _______________________________________________ } > To unsubscribe, edit your list preferences, or view the list archives, } > please visit: } > http://list.valvesoftware.com/mailman/listinfo/hlds_linux } > } -- } } } --__--__-- } } Message: 5 } From: "Saint K." } To: } Subject: Re: [hlds_linux] 31 FPS? } Date: Fri, 21 Sep 2007 16:11:20 +0200 } Reply-To: hlds_linux@list.valvesoftware.com } } Awsome, thanks alot for your help, gonna work on it tonight! } } Cheers, } ----- Original Message ----- } From: "Dan E" } To: } Sent: Friday, September 21, 2007 3:11 PM } Subject: Re: [hlds_linux] 31 FPS? } } } -- } [ Picked text/plain from multipart/alternative ] } They are in there as of 2.6.21 kernels (I think). It's in the same config } page as the processor type/kernel hz. } } They are awesome. Basically, instead of telling the kernel "check for } stuff } to do every 1ms" it tells the kernel "do stuff when there is stuff to do". } So if the server is idle, it theoretically uses less CPU and power. } } "Saint K." wrote: Hi,, } What are dynamic ticks? And how i use it? } } Cheers, } ----- Original Message ----- } From: "Dan E" } To: } Sent: Friday, September 21, 2007 2:48 PM } Subject: Re: [hlds_linux] 31 FPS? } } } > -- } > [ Picked text/plain from multipart/alternative ] } > I haven't tried TF2, so I couldn't tell you. I don't think by much } > though. Personally, I prefer dynamic ticks. Even better than 1000HZ IMO } > :D } > } > "Saint K." wrote: Hi, } > } > This is my output; } > } > # CONFIG_HZ_100 is not set } > CONFIG_HZ_250=y } > # CONFIG_HZ_1000 is not set } > CONFIG_HZ=250 } > } > } > thanks for the Link, i'll try and compile the new kernel tonight. Do you } > have any estimate figure by what the CPU load will increase after that? } > } > cheers, } > ----- Original Message ----- } > From: "Dan E" } > To: } > Sent: Friday, September 21, 2007 2:22 PM } > Subject: Re: [hlds_linux] 31 FPS? } > } > } >> -- } >> [ Picked text/plain from multipart/alternative ] } >> cat /boot/.config-YOURKERNELVERSION | grep CONFIG_HZ } >> } >> http://forums.steampowered.com/forums/showthread.php?t=486424 } >> Debian-based guide towards the bottom of the first post. Gl. } >> } >> "Saint K." wrote: Hi, } >> } >> i haven't , i'm using a standard kernel from apt-get repository. Can u } >> point } >> out some manual to me were i can compile the kernel on 1000Hz? } >> } >> One more question, can i see how much Hz it operates on now? } >> } >> Saint K. } >> ----- Original Message ----- } >> From: "Dan E" } >> To: } >> Sent: Friday, September 21, 2007 1:08 PM } >> Subject: Re: [hlds_linux] 31 FPS? } >> } >> } >>> -- } >>> [ Picked text/plain from multipart/alternative ] } >>> Have you recompiled the kernel for 1000hz yet? } >>> } >>> "Saint K." wrote: Hiya, } >>> } >>> My TF2 server shows when its full that its running on 31 FPS. } >>> } >>> 12:35:57 CPU In Out Uptime Users FPS Players } >>> 75.33 72521.61 208299.94 98 1 31.25 24 } >>> } >>> Its currently the only server running on the machine (AMD X2 4200+) } with } >>> a } >>> Tyan server mobo, and low latency memory. } >>> The OS used is Debian Etch 4.0 on the latest stable kernel. } >>> } >>> I have set -tick 66 in the command line, and fps_max 300. The CPU load } >>> is } >>> around 60-70% on one core for the full server. } >>> } >>> Any suggestions how i can get the FPS higher? } >>> } >>> Cheers, } >>> } >>> Saint K. } >>> } >>> } >>> _______________________________________________ } >>> To unsubscribe, edit your list preferences, or view the list archives, } >>> please visit: } >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux } >>> } >>> -- } >>> } >>> _______________________________________________ } >>> To unsubscribe, edit your list preferences, or view the list archives, } >>> please visit: } >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux } >>> } >>> } >> } >> } >> _______________________________________________ } >> To unsubscribe, edit your list preferences, or view the list archives, } >> please visit: } >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux } >> } >> -- } >> } >> _______________________________________________ } >> To unsubscribe, edit your list preferences, or view the list archives, } >> please visit: } >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux } >> } >> } > } > } > _______________________________________________ } > To unsubscribe, edit your list preferences, or view the list archives, } > please visit: } > http://list.valvesoftware.com/mailman/listinfo/hlds_linux } > } > -- } > } > _______________________________________________ } > To unsubscribe, edit your list preferences, or view the list archives, } > please visit: } > http://list.valvesoftware.com/mailman/listinfo/hlds_linux } > } > } } } _______________________________________________ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux } } -- } } _______________________________________________ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux } } } } } --__--__-- } } Message: 6 } From: "Saint K." } To: } Date: Fri, 21 Sep 2007 16:25:43 +0200 } Subject: [hlds_linux] Suggestion for 25 instead of 24 slots } Reply-To: hlds_linux@list.valvesoftware.com } } Hi, } } Would it be possible to has a 25th hidden slot? This will allowe us to } easally join a server with a reserved slot to perform admin duties and } such. } With a low slot limit of 24 its a waste of space to keep 1 slot constantly } open for admins. } } cheers, } } Saint K. } } } } --__--__-- } } Message: 7 } From: "John Lannotte" } To: } Subject: RE: [hlds_linux] Cpu usage } Date: Fri, 21 Sep 2007 16:27:25 +0200 } Reply-To: hlds_linux@list.valvesoftware.com } } Hi } } Use hlsw to look at your rcon stats. } When typing rcon stats in console in game he takes the stats from your pc. } But in hlsw you don't need to type rcon, only stats is enouf. } } } } } } } -- } [ Picked text/plain from multipart/alternative ] } I just installed srcds on my dedicated server and when I run rcon stats it } always says 99.90 cpu even if the server is empty. } } The server is a: } Pentium 4 3.06ghz HT } 2gb ram } Fedora 6 } } I have been running top to monitor my cpu usage and it never says much } more } then 65% and everything else is at 0%. } } } I tweaked my kernel tu run at 1000hz and the other standard kernel tweaks. } I tried lowering the srcds' nice level so it would have a higher priority } and it always says it's using 99.90 % even if top says 7%. } } Is this a bug in srcds? should the listed cpu usage be accurate? } } I've been running a tf2 server at 100 ticks and 512fps and it does } randomly } drop to 70fps but very rarly. } } Anyone have an idea how to fix this? } -- } } } } } } --__--__-- } } Message: 8 } Date: Fri, 21 Sep 2007 10:29:01 -0400 } From: "Dennis Bingham" } To: hlds_linux@list.valvesoftware.com } Subject: Re: [hlds_linux] Suggestion for 25 instead of 24 slots } Reply-To: hlds_linux@list.valvesoftware.com } } -- } [ Picked text/plain from multipart/alternative ] } why not install hlsw and then you don't have a need for an extra slot for } admin proposes. } } On 9/21/07, Saint K. wrote: } > } > Hi, } > } > Would it be possible to has a 25th hidden slot? This will allowe us to } > easally join a server with a reserved slot to perform admin duties and } > such. } > With a low slot limit of 24 its a waste of space to keep 1 slot } constantly } > open for admins. } > } > cheers, } > } > Saint K. } > } > } > _______________________________________________ } > To unsubscribe, edit your list preferences, or view the list archives, } > please visit: } > http://list.valvesoftware.com/mailman/listinfo/hlds_linux } > } -- } } } --__--__-- } } Message: 9 } Date: Sat, 22 Sep 2007 00:30:18 +1000 } From: Whisper } To: hlds_linux@list.valvesoftware.com } Subject: Re: [hlds_linux] Suggestion for 25 instead of 24 slots } Reply-To: hlds_linux@list.valvesoftware.com } } -- } [ Picked text/plain from multipart/alternative ] } Yes you can, but it doesn't work, because any idiot can use the slot by } joing via console or typing retry. } } On 9/22/07, Saint K. wrote: } > } > Hi, } > } > Would it be possible to has a 25th hidden slot? This will allowe us to } > easally join a server with a reserved slot to perform admin duties and } > such. } > With a low slot limit of 24 its a waste of space to keep 1 slot } constantly } > open for admins. } > } > cheers, } > } > Saint K. } > } > } > _______________________________________________ } > To unsubscribe, edit your list preferences, or view the list archives, } > please visit: } > http://list.valvesoftware.com/mailman/listinfo/hlds_linux } > } -- } } } --__--__-- } } Message: 10 } From: "Miano, Steven M." } To: "'hlds_linux@list.valvesoftware.com'" } Date: Fri, 21 Sep 2007 10:37:40 -0400 } Subject: RE: [hlds_linux] Unable to get team fortress beta running.... } Reply-To: hlds_linux@list.valvesoftware.com } } >-----Original Message----- } >From: [EMAIL PROTECTED] [mailto:hlds_linux- } >[EMAIL PROTECTED] } st.valvesoftware.com] On Behalf Of Miano, Steven M. } >Sent: Friday, September 21, 2007 9:45 AM } >To: 'hlds_linux@list.valvesoftware.com' } >Subject: [hlds_linux] Unable to get team fortress beta running.... } > } >Working with a 6.06.1 LTS Ubuntu Kernel is 2.6.15-28 } > } >I have created and changed owner over the /srcds_l directory on my box. } > } >From there I have updated to 100% the ./steam -command update -game tf } > } >Running that several times I have reached 100%. } > } >Then when attempting to run ./srcds_run -console -game tf +map ctf_2fort } I= } >get either Unable to load module bin/datacache_i486.so (when running } from= } >/srcds_l/tf2/orangebox) } > } >Or: I get Invalid game type 'tf' specified when trying to run the same } >co= } mmand from /srcds_l } > } >Any advice/help is appreciated. : ) } > } > } > } >CONFIDENTIALITY NOTICE: This e-mail may contain information that is } >privi= } leged, confidential or otherwise protected from disclosure. If you are } >not= } the intended recipient of this e-mail, please notify the sender } >immediate= } ly by return e-mail, purge it and do not disseminate or copy it. } > } >______________________________________________ } } The answer was to just do a ./steam -command update -game tf -verify_all } } Seems to have one of my 2 servers up and running now. : ) } } CONFIDENTIALITY NOTICE: This e-mail may contain information that is } privile= } ged, confidential or otherwise protected from disclosure. If you are not } th= } e intended recipient of this e-mail, please notify the sender immediately } b= } y return e-mail, purge it and do not disseminate or copy it. } } } --__--__-- } } Message: 11 } Date: Fri, 21 Sep 2007 08:40:01 -0600 } From: LDuke } To: hlds_linux@list.valvesoftware.com } Subject: Re: [hlds_linux] HL2DM CHAT, BUGGY, Entity Zombie etc. Pls read } and i hope to get an answer from a responsible person! } Reply-To: hlds_linux@list.valvesoftware.com } } -- } [ Picked text/plain from multipart/alternative ] } Whisper: } I believe all of the things he has on the list deal with HL2DM itself and } not plugins. } } } Mannis.House: } The chat thing has been acknowledged as a bug and will be fixed sometime. } (I } think Valve is pretty busy with the Orange box right now). } } The buggy was never supported on HL2DM, and if mappers figured out a way } to } get it to work for a while that's fine. Valve has no reason or } responsibility to "fix" the buggy that was never intended to be part of } HL2DM anyway. } } The same goes for npcs, such as zombies and headcrabs. They were never } intended to work on HL2DM and if some maps were using them, that's their } problem. Valve has no reason or responsibility to "fix" them either. } } Basically, the only complaint from above that seems likely to be addressed } is getting the chat fixed. } } } } On 9/21/07, Whisper wrote: } > } > -- } > [ Picked text/plain from multipart/alternative ] } > Talk to the plugin creators } > } > Valve is nor anybody on this list is responsible for plugisn that get } > broken } > by Valve updates to the Source and SRCDS engines. } > } > On 9/21/07, Mannis.House wrote: } > > } > > This is a multi-part message in MIME format. } > > -- } > > [ Picked text/plain from multipart/alternative ] } > > Hello. } > > } > > The Source Engine Update (released September 12, 2007, 1:10 pm - Jason } > > Ruymen) } > > was good and i was happy about it, eg you fixed a crash on certain } maps } > > THX! } > > But now some complains. } > > } > > CHAT: } > > The Source Engine Update (released September 12, 2007, 1:10 pm - Jason } > > Ruymen) } > > broke the Half-Life2 Deathmatch Chat on Linux Servers! } > > And also many console commands from plugins like MANI dont work } anymore. } > > (eg ma_csay, ma_play etc.) } > > } > > Error Message in console: } > > Couldn't dispatch user message (24) } > > Netchannel: failed processing message svc_UserMessage. } > > Fragment transmission aborted at 1/1 } > > } > > I know you have much to do, but this was happens now about 10 days } ago, } > > and that is not ok, more than ever this happend again, the chat was } like } > 2 } > > month ago } > > with the same error broken. I have a big fun server, but this is not } fun } > > anymore. My server was } > > full everyday, now only 20-30 % of players. And the most complain on } me } > > why i have muted them? } > > They dont understand that it is an error, because on other servers, } > (WIN) } > > is all ok. } > > } > > BUGGY: } > > Since months ago, the great buggy isnt working anymore on our servers. } > > Some update long ago broke this, too. } > > In my mapcycle rotation i have (i had) maps, they can only be finished } > and } > > have only sense with the BUGGY. } > > But now a lot of good FUN maps are unplayable. I want be pleased about } > an } > > answer, } > > when this will be repaired again? If you think, you dont receive } enough } > > complains about that, } > > i have to say, if the most see that this dont work..... they dont play } } === message truncated === } } } --------------------------------- } Be a better Globetrotter. Get better travel answers from someone who } knows. } Yahoo! Answers - Check it out. } -- } } _______________________________________________ } To unsubscribe, edit your list preferences, or view the list archives, } please visit: } http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux