} -----Original Message-----
} From: [EMAIL PROTECTED] [mailto:hlds_linux-
} [EMAIL PROTECTED] On Behalf Of Donald Plummer
} Sent: Saturday, September 22, 2007 2:01 PM
} To: hlds_linux@list.valvesoftware.com
} Subject: Re: [hlds_linux] Team Fortress 2 release
}
} --
} [ Picked text/plain from multipart/alternative ]
} On 9/22/07, Jon Swope <[EMAIL PROTECTED]> wrote:
} >
} > As long as they turn off the aim assist usually present in console
} games.
} >
} > Although, it probably still won't make a difference. :D
} >
} > ----- Original Message -----
} > From: "Kevin J. Anderson" <[EMAIL PROTECTED]>
} > To: <hlds_linux@list.valvesoftware.com>
} > Sent: Saturday, September 22, 2007 12:35 AM
} > Subject: Re: [hlds_linux] Team Fortress 2 release
} >
} >
} > >
} > >
} > > Martin Nicholls wrote:
} > >> Just to follow that up - it's probably the same code but it's locked
} to
} > a
} > >> platform I'd guess (note: guess), though if Valve want to help me
} prove
} > a
} > >> point I've been making for a few years then that's good too ;)
} > >
} > > HAHAHA, yes, valve, please let it finally be decided by letting
} > > kbd/mouse and the console folk throw down in the FPS genre.
} > >
} > > Kev
} > >
}
} At PAX they had a Shadowrun console vs PC tournament. PCs stomped
} consoles,
} and the consoles even had aim assist. So yea, I doubt Valve will have TF2
} Xbox vs PC servers...
}
} --
} Donald

I gave up on consoles years ago.  Once I used a mouse, nothing else could
compare.  Especially since I switched to an optical mouse.  Even the analog
joysticks could not compare to a mouse.  But a console is great for PacMan.

Guy


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