Hi,

I have a kernel which is capable for rock stable 1000fps even if the
machine has several instances of HLDS running and high load. But what i
have tested it, it seems like 1000fps versus 500fps has no difference,
or at least our customers says that the difference is just psycologigal.

If you want 1000fps, grab kernel 2.6.21-rc6 and patch it with rt0 patch.
That will do the trick. And its ONLY the 2.6.21-rc6-rt0 kernel which is
cabable for 1000fps. I dont know what spesific has been changed on
2.6.21-rc6 but it works. Without rt-patch you have stable 500fps.

--
Valtteri Kiviniemi

Andy Giesen kirjoitti:
Magnus, what else is running on that box? Also what happens to the FPS
when people are playing? Is that FPS loss even noticeable? I wouldn't
think it would be.

Thomas, what processors are you using? Are you using desktop
processors or server processors? Also to get 500 FPS in Source use
fps_max 600. Source is odd in how it works that, you don't actually
get what you set fps_max to. Also how big of server are you talking
about? How many players?

On 9/26/07, Thomas h <[EMAIL PROTECTED]> wrote:

Like you I have tested just about everything you mentioned and i have
stripped the kernel to almost nothing. Still I have never seen 1000FPS with
stats in console.

Using -pingboost 3 only gives me 500FPS, even though its higher without. I
wonder what that is about.

For some reason the FPS seems to be about 10% lower than the level im
targeting. 1000FPS and the FPS is peaking at about 910, 500FPS and the
server is peaking at about 450. Though it changes with kernel and hardware
arch... I did see nice round numbers with a particular kernel on AMDs X2
CPUs, but using same kernel and settings on Intel and the numbers were odd
and lacking about 10%.

I mostly tweaked toward perfect source servers, and succeeded quite will
making somewhat stable tickrate 100 servers, but when i check the FPS (they
are peaking a 500FPS) it can be quite low (100-200) very demanding
people/players still play on a flawless server when i ask how the server
run.

max_fps is a serverside cvar in hlds too, you can even set it using a rcon
fps_max X which means its actually in the users control. :-(

Regards, Thomas


Thanks for your replys, but im running linux on the server and will not
change to
windows. So please leave windows out of this (hlds_linux) maiinglist.

Is fps_max a serverside cvar? I know it is in SRCDS, but we are discussing
HLDS,
not SRCDS.

With 995 i meant that the servers top fpspeak is 995 and its not stable. If
it
would have been stable at 995fps i wouldn't complain :D

Regards

On Tue, 25 Sep 2007 11:54 , <[EMAIL PROTECTED]> sent:


Hello everyone.
I have spent the last 4 weeks searching, asking, reading, testing alot of

things

to achieve a hlds running at a stable 1000fps.
I don't mean running 920-995fps i really mean 1000fps.

I have read guides on Swedish, English, German and even French.
I have tried several distros (both 32-bit and 64-bit), kernels and

patches.

I have tries with and without HPET, Dynamick tick (tickless), 1000hz,

2000hz,

4000hz and even 10000hz.
I have tried dedicating the process to a specific core and renice has

been set to

the process aswell.

No kernelconfig has giving me a stable 1000fps server (unless pingboost 3

was

issued, but that fucks up the serverspeed).

So, im asking you guys, what options do i have left? Is there any one out

there

who could enlighten me on how to proceed?

Heres the sevrer i have been doing my tests on:

Dell 1950
Dual Quadcore Xeon running at 2.3Ghz 1333FSB
4x1024MB FBDRAM
73GB 10.000rpm HDD

Please, help me figure out a way to make a stable 1000fps server.

Regards

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