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You know, I'm pretty sure I used the term SRCDS mutliple times in the post
you decided to respond to.

On 10/4/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]>
wrote:
>
> Why dont valve make another list srcds_linux?
> So all you guys that whant to talk about the srcds can post in there?
> Learn that there is a BIG difference between hlds_linux and srcds_linux.
>
> I have testet ALOT of server running 75fps - 1000fps.
> And YES, the higher the FPS and sys_tickrate the server has, the better
> the gameplay.
> And NO, im not 15 years old and stupid.
>
> For source i have no idea.. its very possible that you have right in that
> question.
> But in HLDS youre wrong.
>
> So please.. PLEASE make difference when you post if it regards hlds or
> srcds.
>
> Regards
>
>
>
>
> >On 10/3/07, Whisper [EMAIL PROTECTED]> wrote:
> >>
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> Heh
> >>
> >> Server fps is not a calculation under SRCDS
> >>
> >> Server fps is how often per second the SRCDS process does Input &
> Output
> >>
> >> A few interesting points to note.
> >>
> >> The default fps_max is 300
> >> The default sv_maxupdaterate is 60
> >> The default tickrate is 33
> >>
> >> No Windows OS based machine by default will do more than 64 fps
> >>
> >> It is my understanding the the default kernel timer for Linux is 100 (I
> >> could be wrong about that)
> >>
> >> Now the question becomes knowing all of this, is what was the design
> >> consideration Valve had at the time when choosing an fps_max value of
> 300
> >> when all other default values for SRCDS & Operating systems would never
> >> have
> >> taken advanatge of it. Was there a reason, or was it some arbitrary
> value
> >> choosen for no particular reason?
> >>
> >> As for the reason for increasing the server fps to values higher than
> >> default, it should now be apparent that the reason for doing so is that
> if
> >> you run a higher than default tickrate server, you are more than likely
> >> going to have clients running higher rate settings, and since the
> server
> >> calculations only occur on each tick, to ensure that the server is
> using
> >> the
> >> most up to date data when making these calculations, it helps to have a
> >> server running at a higher fps.
> >>
> >> Whether 1000fps is demonstrably better than 500fps is probably more
> >> marketing than any real subjective or quatifiable measure of server
> >> quality,
> >> and it is most important to run a server with stable fps rather than an
> >> unsustainable high fps.
> >>
> >> On 10/3/07, HLDS [EMAIL PROTECTED]> wrote:
> >> >
> >> > Hi,
> >> >
> >> > I found an interestic article about server side FPS..
> >> >
> >> > You can read it here
> >> >
> >> >
> >> >
> >>
> http://www.meatfactory.net/index.php\?option=com_content&task=view&id=220&Itemid=2
> >> >
> >> > After reading the article, I totally agree, and I've always thought
> the
> >> > same thing myself.
> >> >
> >> >
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list
> archives,
> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> >
> >> --
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >--
> >
> >_______________________________________________
> >To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
>
>
> _______________________________________________
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> please visit:
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>
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