-- [ Picked text/plain from multipart/alternative ] You know, I'm pretty sure I used the term SRCDS mutliple times in the post you decided to respond to.
On 10/4/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > Why dont valve make another list srcds_linux? > So all you guys that whant to talk about the srcds can post in there? > Learn that there is a BIG difference between hlds_linux and srcds_linux. > > I have testet ALOT of server running 75fps - 1000fps. > And YES, the higher the FPS and sys_tickrate the server has, the better > the gameplay. > And NO, im not 15 years old and stupid. > > For source i have no idea.. its very possible that you have right in that > question. > But in HLDS youre wrong. > > So please.. PLEASE make difference when you post if it regards hlds or > srcds. > > Regards > > > > > >On 10/3/07, Whisper [EMAIL PROTECTED]> wrote: > >> > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> Heh > >> > >> Server fps is not a calculation under SRCDS > >> > >> Server fps is how often per second the SRCDS process does Input & > Output > >> > >> A few interesting points to note. > >> > >> The default fps_max is 300 > >> The default sv_maxupdaterate is 60 > >> The default tickrate is 33 > >> > >> No Windows OS based machine by default will do more than 64 fps > >> > >> It is my understanding the the default kernel timer for Linux is 100 (I > >> could be wrong about that) > >> > >> Now the question becomes knowing all of this, is what was the design > >> consideration Valve had at the time when choosing an fps_max value of > 300 > >> when all other default values for SRCDS & Operating systems would never > >> have > >> taken advanatge of it. Was there a reason, or was it some arbitrary > value > >> choosen for no particular reason? > >> > >> As for the reason for increasing the server fps to values higher than > >> default, it should now be apparent that the reason for doing so is that > if > >> you run a higher than default tickrate server, you are more than likely > >> going to have clients running higher rate settings, and since the > server > >> calculations only occur on each tick, to ensure that the server is > using > >> the > >> most up to date data when making these calculations, it helps to have a > >> server running at a higher fps. > >> > >> Whether 1000fps is demonstrably better than 500fps is probably more > >> marketing than any real subjective or quatifiable measure of server > >> quality, > >> and it is most important to run a server with stable fps rather than an > >> unsustainable high fps. > >> > >> On 10/3/07, HLDS [EMAIL PROTECTED]> wrote: > >> > > >> > Hi, > >> > > >> > I found an interestic article about server side FPS.. > >> > > >> > You can read it here > >> > > >> > > >> > > >> > http://www.meatfactory.net/index.php\?option=com_content&task=view&id=220&Itemid=2 > >> > > >> > After reading the article, I totally agree, and I've always thought > the > >> > same thing myself. > >> > > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list > archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > > >> -- > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > >-- > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux