It's the IIS plague again. Works only with the filetypes that have been
set. Apache handles everything.
-ics
Don Redhorse kirjoitti:
hmm.. with me it only works with bz2 files, plus it makes it ofcourse a
lot faster, but whatever..
----- Original Message -----
Subject: Re: [hlds_linux] sv_downloadurl woes (happens everytime)
Date: Wed, October 3, 2007 11:41
From: "Tom Leighton" <[EMAIL PROTECTED]>
+1
Cc2iscooL wrote:
--
[ Picked text/plain from multipart/alternative ]
False.
On 10/3/07, Don Redhorse <[EMAIL PROTECTED]> wrote:
All files on the fastdownload url MUST be .bz2 format, bzip2
On Tue, 2007-10-02 at 01:22 +0100, David Williams wrote:
hey guys sorry for not posting in a while.
One of my clients has asked me to setup sv_downloadurl for him. and as
usual it's giving my problems
all the files are on the remote web server
(http://www.noquestionsasked.co.uk/cstrike/maps) i stress that apart
from the stock maps that is an exact mirror of the game servers maps
folder (server is at 82.136.34.111:27017).
Now, whenever the game server switch's to gg_gamecube if a client
connects that doesn't not already have the files it d/ls them and then
says it can't find gg_gamecube.bsp (does the same with all new maps to
the client). sv_pure is off and "trickle" d/ls work fine.
Once again i have been beaten by sv_downloadurl and i'm starting to
lose
my rag with it. it doesn't help the documentation sucks and it doesn;t
matter what howto/forum thread you look at it doesn;t help. if anyone
can tell me what i missed i would be greatful.
oh one thing. the .res files where made by hand and i'm not 100% on the
formatting of them
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