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Some on else have this problem?

%./srcds_run -game tf -port 27018 +ip xxx.xxx.xxx.xx +map cp_gravelpit
+maxplayers 16 -tickrate 33
Auto detecting CPU
Using AMD Optimised binary.
Server will auto-restart if there is a crash.
AppFramework : Unable to load module bin/engine_i486.so!
Unable to load interface VENGINE_HLDS_API_VERSION002 from bin/engine_i486.so
Fri Dec 21 20:46:50 UTC 2007: Server Quit


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> Today's Topics:
>
>    1. Re: TF2 Server on Debian - Startup problems (Philip Mayer)
>    2. Re: TF2 Server on Debian - Startup problems 
> (=?UTF-8?B?T25kxZllaiBIb8WhZWs=?=)
>    3. Re: TF2 Server on Debian - Startup problems (Philip Mayer)
>    4. RE: TF2 Server on Debian - Startup problems (Saint K.)
>
> --__--__--
>
> Message: 1
> Date: Mon, 17 Dec 2007 16:46:09 +0100
> From: Philip Mayer <[EMAIL PROTECTED]>
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] TF2 Server on Debian - Startup problems
> Reply-To: hlds_linux@list.valvesoftware.com
>
>
> Dear Saint K.,
>
> thanks for your offer; I have tried your command line parameters with
> the same result. However, I find that if I specify another map (cp_well
> e.g.) on the command line, the client does NOT crash, which is really
> weird. I will try tonight with some other clients with some of my friends.
>
> One more question: Why is it necessary for me to specify a map on the
> command line? Shouldn't the server simply read the first map from the
> cycle? Does cycling still work?
>
> Finally, which admin tools do you use on your servers?
>
> Thanks!
>
> Philip
>
>
> Saint K. schrieb:
>
>> Hi,
>>
>> This is our start line on Debian;
>>
>> ./srcds_run -game tf +ip 85.17.60.96 -port 27035 +maxplayers 24 +map
>> ctf_2fort
>>
>> This is what you require to bring up the server.
>>
>> Once you done that, past the IP of your server to this list, and I'll have a
>> try on joining It to see if your crash is client or server related.
>>
>> Saint K.
>>
>> -----Oorspronkelijk bericht-----
>> Van: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] Namens Philip Mayer
>> Verzonden: Monday, December 17, 2007 2:28 PM
>> Aan: hlds_linux@list.valvesoftware.com
>> Onderwerp: [hlds_linux] TF2 Server on Debian - Startup problems
>>
>> Dear all,
>>
>> I am setting up a TF2 server on a debian machine. Installation worked
>> fine so far. However, I am confused as to
>>
>> a) why my *client* crashes each time I connect to the server
>> b) how to start the server using a mapcycle
>>
>> I installed the server as follows:
>>
>> wget http://www.steampowered.com/download/hldsupdatetool.bin
>> chmod +x hldsupdatetool.bin
>> ./hldsupdatetool.bin
>> ./steam
>> ./steam -command update -game hl2mp -dir . -verify_all
>> ./steam -command update -game tf -dir . -verify_all
>>
>> Afterwards, I start the server as follows:
>>
>> cd orangebox
>> ./srcds_run -console -game tf +ip XX.XX.XX.XX +map ctf_2fort
>>
>> The server then starts up and shows the following information last:
>>
>> Connection to Steam servers successful.
>>   VAC secure mode is activated.
>>
>> I can then connect to the server, however my client crashes just before
>> entering the game (after "sending client information..."). (this is my
>> question a)).
>>
>> If I leave out the +map ctf_2fort parameter, the server does NOT start
>> up (this is my question b) but instead hangs after the line
>>
>> Network: IP XX.XX.XX.XX, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
>>
>> I have a mapcycle.txt in the tf/ directory (the one which came with the
>> installation). I would like the server to use this, but it doesn't seem
>> to like that. A server.cfg does not seem to help, regardless of what I
>> put into it.
>>
>> I was not able to find a thorough official tutorial for this kind of
>> stuff (only some FAQ entries on steampowered.com, which did not really
>> help me). Is there one? Please point me to the URLs. Thanks!
>>
>> Thanks a lot,
>>
>> Philip Mayer
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>>
>> --
>> No virus found in this incoming message.
>> Checked by AVG Free Edition.
>> Version: 7.5.503 / Virus Database: 269.17.4/1187 - Release Date: 12/16/2007
>> 11:36 AM
>>
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>>
>
>
>
> --__--__--
>
> Message: 2
> Date: Mon, 17 Dec 2007 17:43:35 +0100
> From: =?UTF-8?B?T25kxZllaiBIb8WhZWs=?= <[EMAIL PROTECTED]>
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] TF2 Server on Debian - Startup problems
> Reply-To: hlds_linux@list.valvesoftware.com
>
> The engine is programmed in a way to allow you to specify a few
> parameters (such as maxplayers) before loading the first map --
> parameters that aren't modifiable until you take down the server again.
> I have the feeling the requirement of specifying a map on the
> commandline has been the case with absolutely all major multiplayer
> games -- Quake-based, Unreal-based and Source-based alike.
>
> (The server doesn't "hang" after outputting the "Network" line -- as
> long as the tty console works, you can just type a command like "map
> cp_well". The server is only truly hanging when it doesn't allow you to
> type anything.)
>
> You can try adding the line "map cp_well" (or whatever map you wish to
> start with) to tf/cfg/autoexec.cfg and seeing if that helps; I hope that
> file is only executed when the server launches (and not before/after
> each map load).
>
> Cycling probably does still work, as the server reads what map to load
> once the round is over.
>
> The client crashes are a different matter, one that I can unfortunately
> neither replicate nor help you with.
>
> ~~ Ondra
>
> On 17.12.07 16:46 Uhr, Philip Mayer wrote:
>
>> Dear Saint K.,
>>
>> thanks for your offer; I have tried your command line parameters with
>> the same result. However, I find that if I specify another map (cp_well
>> e.g.) on the command line, the client does NOT crash, which is really
>> weird. I will try tonight with some other clients with some of my
>> friends.
>>
>> One more question: Why is it necessary for me to specify a map on the
>> command line? Shouldn't the server simply read the first map from the
>> cycle? Does cycling still work?
>>
>> Finally, which admin tools do you use on your servers?
>>
>> Thanks!
>>
>> Philip
>>
>>
>> Saint K. schrieb:
>>
>>> Hi,
>>>
>>> This is our start line on Debian;
>>>
>>> ./srcds_run -game tf +ip 85.17.60.96 -port 27035 +maxplayers 24 +map
>>> ctf_2fort
>>>
>>> This is what you require to bring up the server.
>>>
>>> Once you done that, past the IP of your server to this list, and I'll
>>> have a
>>> try on joining It to see if your crash is client or server related.
>>>
>>> Saint K.
>>>
>>> -----Oorspronkelijk bericht-----
>>> Van: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] Namens Philip Mayer
>>> Verzonden: Monday, December 17, 2007 2:28 PM
>>> Aan: hlds_linux@list.valvesoftware.com
>>> Onderwerp: [hlds_linux] TF2 Server on Debian - Startup problems
>>>
>>> Dear all,
>>>
>>> I am setting up a TF2 server on a debian machine. Installation worked
>>> fine so far. However, I am confused as to
>>>
>>> a) why my *client* crashes each time I connect to the server
>>> b) how to start the server using a mapcycle
>>>
>>> I installed the server as follows:
>>>
>>> wget http://www.steampowered.com/download/hldsupdatetool.bin
>>> chmod +x hldsupdatetool.bin
>>> ./hldsupdatetool.bin
>>> ./steam
>>> ./steam -command update -game hl2mp -dir . -verify_all
>>> ./steam -command update -game tf -dir . -verify_all
>>>
>>> Afterwards, I start the server as follows:
>>>
>>> cd orangebox
>>> ./srcds_run -console -game tf +ip XX.XX.XX.XX +map ctf_2fort
>>>
>>> The server then starts up and shows the following information last:
>>>
>>> Connection to Steam servers successful.
>>>   VAC secure mode is activated.
>>>
>>> I can then connect to the server, however my client crashes just before
>>> entering the game (after "sending client information..."). (this is my
>>> question a)).
>>>
>>> If I leave out the +map ctf_2fort parameter, the server does NOT start
>>> up (this is my question b) but instead hangs after the line
>>>
>>> Network: IP XX.XX.XX.XX, mode MP, dedicated Yes, ports 27015 SV /
>>> 27005 CL
>>>
>>> I have a mapcycle.txt in the tf/ directory (the one which came with the
>>> installation). I would like the server to use this, but it doesn't seem
>>> to like that. A server.cfg does not seem to help, regardless of what I
>>> put into it.
>>>
>>> I was not able to find a thorough official tutorial for this kind of
>>> stuff (only some FAQ entries on steampowered.com, which did not really
>>> help me). Is there one? Please point me to the URLs. Thanks!
>>>
>>> Thanks a lot,
>>>
>>> Philip Mayer
>>>
>
>
> --__--__--
>
> Message: 3
> Date: Mon, 17 Dec 2007 18:43:42 +0100
> From: Philip Mayer <[EMAIL PROTECTED]>
> To: hlds_linux@list.valvesoftware.com
> Subject: Re: [hlds_linux] TF2 Server on Debian - Startup problems
> Reply-To: hlds_linux@list.valvesoftware.com
>
>
> Dear Ond=C5=99ej,
>
> thanks for your clarifications, I really appricate it! I somehow had the
> feeling that specifying a map on the command line would sort of lock me
> into this map which doesn't seem to be the case. Glad to know!
>
> Regarding the client crash, it *seems* to be working now with cp_well,
> for whatever reason, and as I don't really care about the first map I
> stick to that.
>
> Thanks again everybody for your fast answers!
>
> Philip
>
> Ond=C5=99ej Ho=C5=A1ek schrieb:
>
>> The engine is programmed in a way to allow you to specify a few
>> parameters (such as maxplayers) before loading the first map --
>> parameters that aren't modifiable until you take down the server again.
>> I have the feeling the requirement of specifying a map on the
>> commandline has been the case with absolutely all major multiplayer
>> games -- Quake-based, Unreal-based and Source-based alike.
>>
>> (The server doesn't "hang" after outputting the "Network" line -- as
>> long as the tty console works, you can just type a command like "map
>> cp_well". The server is only truly hanging when it doesn't allow you to
>> type anything.)
>>
>> You can try adding the line "map cp_well" (or whatever map you wish to
>> start with) to tf/cfg/autoexec.cfg and seeing if that helps; I hope that
>> file is only executed when the server launches (and not before/after
>> each map load).
>>
>> Cycling probably does still work, as the server reads what map to load
>> once the round is over.
>>
>> The client crashes are a different matter, one that I can unfortunately
>> neither replicate nor help you with.
>>
>> ~~ Ondra
>>
>> On 17.12.07 16:46 Uhr, Philip Mayer wrote:
>>
>>> Dear Saint K.,
>>>
>>> thanks for your offer; I have tried your command line parameters with
>>> the same result. However, I find that if I specify another map (cp_well
>>> e.g.) on the command line, the client does NOT crash, which is really
>>> weird. I will try tonight with some other clients with some of my
>>> friends.
>>>
>>> One more question: Why is it necessary for me to specify a map on the
>>> command line? Shouldn't the server simply read the first map from the
>>> cycle? Does cycling still work?
>>>
>>> Finally, which admin tools do you use on your servers?
>>>
>>> Thanks!
>>>
>>> Philip
>>>
>>>
>>> Saint K. schrieb:
>>>
>>>> Hi,
>>>>
>>>> This is our start line on Debian;
>>>>
>>>> ./srcds_run -game tf +ip 85.17.60.96 -port 27035 +maxplayers 24 +map
>>>> ctf_2fort
>>>>
>>>> This is what you require to bring up the server.
>>>>
>>>> Once you done that, past the IP of your server to this list, and I'll
>>>> have a
>>>> try on joining It to see if your crash is client or server related.
>>>>
>>>> Saint K.
>>>>
>>>> -----Oorspronkelijk bericht-----
>>>> Van: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] Namens Philip Mayer
>>>> Verzonden: Monday, December 17, 2007 2:28 PM
>>>> Aan: hlds_linux@list.valvesoftware.com
>>>> Onderwerp: [hlds_linux] TF2 Server on Debian - Startup problems
>>>>
>>>> Dear all,
>>>>
>>>> I am setting up a TF2 server on a debian machine. Installation worked
>>>> fine so far. However, I am confused as to
>>>>
>>>> a) why my *client* crashes each time I connect to the server
>>>> b) how to start the server using a mapcycle
>>>>
>>>> I installed the server as follows:
>>>>
>>>> wget http://www.steampowered.com/download/hldsupdatetool.bin
>>>> chmod +x hldsupdatetool.bin
>>>> ./hldsupdatetool.bin
>>>> ./steam
>>>> ./steam -command update -game hl2mp -dir . -verify_all
>>>> ./steam -command update -game tf -dir . -verify_all
>>>>
>>>> Afterwards, I start the server as follows:
>>>>
>>>> cd orangebox
>>>> ./srcds_run -console -game tf +ip XX.XX.XX.XX +map ctf_2fort
>>>>
>>>> The server then starts up and shows the following information last:
>>>>
>>>> Connection to Steam servers successful.
>>>>   VAC secure mode is activated.
>>>>
>>>> I can then connect to the server, however my client crashes just before
>>>> entering the game (after "sending client information..."). (this is my
>>>> question a)).
>>>>
>>>> If I leave out the +map ctf_2fort parameter, the server does NOT start
>>>> up (this is my question b) but instead hangs after the line
>>>>
>>>> Network: IP XX.XX.XX.XX, mode MP, dedicated Yes, ports 27015 SV /
>>>> 27005 CL
>>>>
>>>> I have a mapcycle.txt in the tf/ directory (the one which came with the
>>>> installation). I would like the server to use this, but it doesn't seem
>>>> to like that. A server.cfg does not seem to help, regardless of what I
>>>> put into it.
>>>>
>>>> I was not able to find a thorough official tutorial for this kind of
>>>> stuff (only some FAQ entries on steampowered.com, which did not really
>>>> help me). Is there one? Please point me to the URLs. Thanks!
>>>>
>>>> Thanks a lot,
>>>>
>>>> Philip Mayer
>>>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>
> --
> Philip Mayer
> These are the days of miracle and wonder!
>
>
>
> --__--__--
>
> Message: 4
> From: "Saint K." <[EMAIL PROTECTED]>
> To: <hlds_linux@list.valvesoftware.com>
> Subject: RE: [hlds_linux] TF2 Server on Debian - Startup problems
> Date: Mon, 17 Dec 2007 18:56:46 +0100
> Reply-To: hlds_linux@list.valvesoftware.com
>
> I am curiouse what happends if a client, other then you, connects to the
> server. If it doesn't crash, then your client side map is somehow damaged,
> and you'll need to re-download the TF2 content to fix it.
>
> If the other client crashes as well, then something funky is going on with
> the server. You might want to try an update with the -verify_all flag on.
>
> Saint K.
>
> -----Oorspronkelijk bericht-----
> Van: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Namens Ondrej Ho=B9ek
> Verzonden: Monday, December 17, 2007 5:44 PM
> Aan: hlds_linux@list.valvesoftware.com
> Onderwerp: Re: [hlds_linux] TF2 Server on Debian - Startup problems
>
> The engine is programmed in a way to allow you to specify a few
> parameters (such as maxplayers) before loading the first map --
> parameters that aren't modifiable until you take down the server again.
> I have the feeling the requirement of specifying a map on the
> commandline has been the case with absolutely all major multiplayer
> games -- Quake-based, Unreal-based and Source-based alike.
>
> (The server doesn't "hang" after outputting the "Network" line -- as
> long as the tty console works, you can just type a command like "map
> cp_well". The server is only truly hanging when it doesn't allow you to
> type anything.)
>
> You can try adding the line "map cp_well" (or whatever map you wish to
> start with) to tf/cfg/autoexec.cfg and seeing if that helps; I hope that
> file is only executed when the server launches (and not before/after
> each map load).
>
> Cycling probably does still work, as the server reads what map to load
> once the round is over.
>
> The client crashes are a different matter, one that I can unfortunately
> neither replicate nor help you with.
>
> ~~ Ondra
>
> On 17.12.07 16:46 Uhr, Philip Mayer wrote:
>
>> Dear Saint K.,
>>
>> thanks for your offer; I have tried your command line parameters with
>> the same result. However, I find that if I specify another map (cp_well
>> e.g.) on the command line, the client does NOT crash, which is really
>> weird. I will try tonight with some other clients with some of my
>> friends.
>>
>> One more question: Why is it necessary for me to specify a map on the
>> command line? Shouldn't the server simply read the first map from the
>> cycle? Does cycling still work?
>>
>> Finally, which admin tools do you use on your servers?
>>
>> Thanks!
>>
>> Philip
>>
>>
>> Saint K. schrieb:
>>
>>> Hi,
>>>
>>> This is our start line on Debian;
>>>
>>> ./srcds_run -game tf +ip 85.17.60.96 -port 27035 +maxplayers 24 +map
>>> ctf_2fort
>>>
>>> This is what you require to bring up the server.
>>>
>>> Once you done that, past the IP of your server to this list, and I'll
>>> have a
>>> try on joining It to see if your crash is client or server related.
>>>
>>> Saint K.
>>>
>>> -----Oorspronkelijk bericht-----
>>> Van: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] Namens Philip Mayer
>>> Verzonden: Monday, December 17, 2007 2:28 PM
>>> Aan: hlds_linux@list.valvesoftware.com
>>> Onderwerp: [hlds_linux] TF2 Server on Debian - Startup problems
>>>
>>> Dear all,
>>>
>>> I am setting up a TF2 server on a debian machine. Installation worked
>>> fine so far. However, I am confused as to
>>>
>>> a) why my *client* crashes each time I connect to the server
>>> b) how to start the server using a mapcycle
>>>
>>> I installed the server as follows:
>>>
>>> wget http://www.steampowered.com/download/hldsupdatetool.bin
>>> chmod +x hldsupdatetool.bin
>>> ./hldsupdatetool.bin
>>> ./steam
>>> ./steam -command update -game hl2mp -dir . -verify_all
>>> ./steam -command update -game tf -dir . -verify_all
>>>
>>> Afterwards, I start the server as follows:
>>>
>>> cd orangebox
>>> ./srcds_run -console -game tf +ip XX.XX.XX.XX +map ctf_2fort
>>>
>>> The server then starts up and shows the following information last:
>>>
>>> Connection to Steam servers successful.
>>>   VAC secure mode is activated.
>>>
>>> I can then connect to the server, however my client crashes just before
>>> entering the game (after "sending client information..."). (this is my
>>> question a)).
>>>
>>> If I leave out the +map ctf_2fort parameter, the server does NOT start
>>> up (this is my question b) but instead hangs after the line
>>>
>>> Network: IP XX.XX.XX.XX, mode MP, dedicated Yes, ports 27015 SV /
>>> 27005 CL
>>>
>>> I have a mapcycle.txt in the tf/ directory (the one which came with the
>>> installation). I would like the server to use this, but it doesn't seem
>>> to like that. A server.cfg does not seem to help, regardless of what I
>>> put into it.
>>>
>>> I was not able to find a thorough official tutorial for this kind of
>>> stuff (only some FAQ entries on steampowered.com, which did not really
>>> help me). Is there one? Please point me to the URLs. Thanks!
>>>
>>> Thanks a lot,
>>>
>>> Philip Mayer
>>>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>
> --
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.5.503 / Virus Database: 269.17.4/1187 - Release Date: 12/16/2007
> 11:36 AM
>
>
>
>
> --__--__--
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>
> End of hlds_linux Digest
>
>
>
>
--


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