This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Some on else have this problem?
%./srcds_run -game tf -port 27018 +ip xxx.xxx.xxx.xx +map cp_gravelpit +maxplayers 16 -tickrate 33 Auto detecting CPU Using AMD Optimised binary. Server will auto-restart if there is a crash. AppFramework : Unable to load module bin/engine_i486.so! Unable to load interface VENGINE_HLDS_API_VERSION002 from bin/engine_i486.so Fri Dec 21 20:46:50 UTC 2007: Server Quit [EMAIL PROTECTED] escreveu: > Send hlds_linux mailing list submissions to > hlds_linux@list.valvesoftware.com > > To subscribe or unsubscribe via the World Wide Web, visit > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > or, via email, send a message with subject or body 'help' to > [EMAIL PROTECTED] > > You can reach the person managing the list at > [EMAIL PROTECTED] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlds_linux digest..." > > > Today's Topics: > > 1. Re: TF2 Server on Debian - Startup problems (Philip Mayer) > 2. Re: TF2 Server on Debian - Startup problems > (=?UTF-8?B?T25kxZllaiBIb8WhZWs=?=) > 3. Re: TF2 Server on Debian - Startup problems (Philip Mayer) > 4. RE: TF2 Server on Debian - Startup problems (Saint K.) > > --__--__-- > > Message: 1 > Date: Mon, 17 Dec 2007 16:46:09 +0100 > From: Philip Mayer <[EMAIL PROTECTED]> > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] TF2 Server on Debian - Startup problems > Reply-To: hlds_linux@list.valvesoftware.com > > > Dear Saint K., > > thanks for your offer; I have tried your command line parameters with > the same result. However, I find that if I specify another map (cp_well > e.g.) on the command line, the client does NOT crash, which is really > weird. I will try tonight with some other clients with some of my friends. > > One more question: Why is it necessary for me to specify a map on the > command line? Shouldn't the server simply read the first map from the > cycle? Does cycling still work? > > Finally, which admin tools do you use on your servers? > > Thanks! > > Philip > > > Saint K. schrieb: > >> Hi, >> >> This is our start line on Debian; >> >> ./srcds_run -game tf +ip 85.17.60.96 -port 27035 +maxplayers 24 +map >> ctf_2fort >> >> This is what you require to bring up the server. >> >> Once you done that, past the IP of your server to this list, and I'll have a >> try on joining It to see if your crash is client or server related. >> >> Saint K. >> >> -----Oorspronkelijk bericht----- >> Van: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] Namens Philip Mayer >> Verzonden: Monday, December 17, 2007 2:28 PM >> Aan: hlds_linux@list.valvesoftware.com >> Onderwerp: [hlds_linux] TF2 Server on Debian - Startup problems >> >> Dear all, >> >> I am setting up a TF2 server on a debian machine. Installation worked >> fine so far. However, I am confused as to >> >> a) why my *client* crashes each time I connect to the server >> b) how to start the server using a mapcycle >> >> I installed the server as follows: >> >> wget http://www.steampowered.com/download/hldsupdatetool.bin >> chmod +x hldsupdatetool.bin >> ./hldsupdatetool.bin >> ./steam >> ./steam -command update -game hl2mp -dir . -verify_all >> ./steam -command update -game tf -dir . -verify_all >> >> Afterwards, I start the server as follows: >> >> cd orangebox >> ./srcds_run -console -game tf +ip XX.XX.XX.XX +map ctf_2fort >> >> The server then starts up and shows the following information last: >> >> Connection to Steam servers successful. >> VAC secure mode is activated. >> >> I can then connect to the server, however my client crashes just before >> entering the game (after "sending client information..."). (this is my >> question a)). >> >> If I leave out the +map ctf_2fort parameter, the server does NOT start >> up (this is my question b) but instead hangs after the line >> >> Network: IP XX.XX.XX.XX, mode MP, dedicated Yes, ports 27015 SV / 27005 CL >> >> I have a mapcycle.txt in the tf/ directory (the one which came with the >> installation). I would like the server to use this, but it doesn't seem >> to like that. A server.cfg does not seem to help, regardless of what I >> put into it. >> >> I was not able to find a thorough official tutorial for this kind of >> stuff (only some FAQ entries on steampowered.com, which did not really >> help me). Is there one? Please point me to the URLs. Thanks! >> >> Thanks a lot, >> >> Philip Mayer >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> >> >> -- >> No virus found in this incoming message. >> Checked by AVG Free Edition. >> Version: 7.5.503 / Virus Database: 269.17.4/1187 - Release Date: 12/16/2007 >> 11:36 AM >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > > > --__--__-- > > Message: 2 > Date: Mon, 17 Dec 2007 17:43:35 +0100 > From: =?UTF-8?B?T25kxZllaiBIb8WhZWs=?= <[EMAIL PROTECTED]> > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] TF2 Server on Debian - Startup problems > Reply-To: hlds_linux@list.valvesoftware.com > > The engine is programmed in a way to allow you to specify a few > parameters (such as maxplayers) before loading the first map -- > parameters that aren't modifiable until you take down the server again. > I have the feeling the requirement of specifying a map on the > commandline has been the case with absolutely all major multiplayer > games -- Quake-based, Unreal-based and Source-based alike. > > (The server doesn't "hang" after outputting the "Network" line -- as > long as the tty console works, you can just type a command like "map > cp_well". The server is only truly hanging when it doesn't allow you to > type anything.) > > You can try adding the line "map cp_well" (or whatever map you wish to > start with) to tf/cfg/autoexec.cfg and seeing if that helps; I hope that > file is only executed when the server launches (and not before/after > each map load). > > Cycling probably does still work, as the server reads what map to load > once the round is over. > > The client crashes are a different matter, one that I can unfortunately > neither replicate nor help you with. > > ~~ Ondra > > On 17.12.07 16:46 Uhr, Philip Mayer wrote: > >> Dear Saint K., >> >> thanks for your offer; I have tried your command line parameters with >> the same result. However, I find that if I specify another map (cp_well >> e.g.) on the command line, the client does NOT crash, which is really >> weird. I will try tonight with some other clients with some of my >> friends. >> >> One more question: Why is it necessary for me to specify a map on the >> command line? Shouldn't the server simply read the first map from the >> cycle? Does cycling still work? >> >> Finally, which admin tools do you use on your servers? >> >> Thanks! >> >> Philip >> >> >> Saint K. schrieb: >> >>> Hi, >>> >>> This is our start line on Debian; >>> >>> ./srcds_run -game tf +ip 85.17.60.96 -port 27035 +maxplayers 24 +map >>> ctf_2fort >>> >>> This is what you require to bring up the server. >>> >>> Once you done that, past the IP of your server to this list, and I'll >>> have a >>> try on joining It to see if your crash is client or server related. >>> >>> Saint K. >>> >>> -----Oorspronkelijk bericht----- >>> Van: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] Namens Philip Mayer >>> Verzonden: Monday, December 17, 2007 2:28 PM >>> Aan: hlds_linux@list.valvesoftware.com >>> Onderwerp: [hlds_linux] TF2 Server on Debian - Startup problems >>> >>> Dear all, >>> >>> I am setting up a TF2 server on a debian machine. Installation worked >>> fine so far. However, I am confused as to >>> >>> a) why my *client* crashes each time I connect to the server >>> b) how to start the server using a mapcycle >>> >>> I installed the server as follows: >>> >>> wget http://www.steampowered.com/download/hldsupdatetool.bin >>> chmod +x hldsupdatetool.bin >>> ./hldsupdatetool.bin >>> ./steam >>> ./steam -command update -game hl2mp -dir . -verify_all >>> ./steam -command update -game tf -dir . -verify_all >>> >>> Afterwards, I start the server as follows: >>> >>> cd orangebox >>> ./srcds_run -console -game tf +ip XX.XX.XX.XX +map ctf_2fort >>> >>> The server then starts up and shows the following information last: >>> >>> Connection to Steam servers successful. >>> VAC secure mode is activated. >>> >>> I can then connect to the server, however my client crashes just before >>> entering the game (after "sending client information..."). (this is my >>> question a)). >>> >>> If I leave out the +map ctf_2fort parameter, the server does NOT start >>> up (this is my question b) but instead hangs after the line >>> >>> Network: IP XX.XX.XX.XX, mode MP, dedicated Yes, ports 27015 SV / >>> 27005 CL >>> >>> I have a mapcycle.txt in the tf/ directory (the one which came with the >>> installation). I would like the server to use this, but it doesn't seem >>> to like that. A server.cfg does not seem to help, regardless of what I >>> put into it. >>> >>> I was not able to find a thorough official tutorial for this kind of >>> stuff (only some FAQ entries on steampowered.com, which did not really >>> help me). Is there one? Please point me to the URLs. Thanks! >>> >>> Thanks a lot, >>> >>> Philip Mayer >>> > > > --__--__-- > > Message: 3 > Date: Mon, 17 Dec 2007 18:43:42 +0100 > From: Philip Mayer <[EMAIL PROTECTED]> > To: hlds_linux@list.valvesoftware.com > Subject: Re: [hlds_linux] TF2 Server on Debian - Startup problems > Reply-To: hlds_linux@list.valvesoftware.com > > > Dear Ond=C5=99ej, > > thanks for your clarifications, I really appricate it! I somehow had the > feeling that specifying a map on the command line would sort of lock me > into this map which doesn't seem to be the case. Glad to know! > > Regarding the client crash, it *seems* to be working now with cp_well, > for whatever reason, and as I don't really care about the first map I > stick to that. > > Thanks again everybody for your fast answers! > > Philip > > Ond=C5=99ej Ho=C5=A1ek schrieb: > >> The engine is programmed in a way to allow you to specify a few >> parameters (such as maxplayers) before loading the first map -- >> parameters that aren't modifiable until you take down the server again. >> I have the feeling the requirement of specifying a map on the >> commandline has been the case with absolutely all major multiplayer >> games -- Quake-based, Unreal-based and Source-based alike. >> >> (The server doesn't "hang" after outputting the "Network" line -- as >> long as the tty console works, you can just type a command like "map >> cp_well". The server is only truly hanging when it doesn't allow you to >> type anything.) >> >> You can try adding the line "map cp_well" (or whatever map you wish to >> start with) to tf/cfg/autoexec.cfg and seeing if that helps; I hope that >> file is only executed when the server launches (and not before/after >> each map load). >> >> Cycling probably does still work, as the server reads what map to load >> once the round is over. >> >> The client crashes are a different matter, one that I can unfortunately >> neither replicate nor help you with. >> >> ~~ Ondra >> >> On 17.12.07 16:46 Uhr, Philip Mayer wrote: >> >>> Dear Saint K., >>> >>> thanks for your offer; I have tried your command line parameters with >>> the same result. However, I find that if I specify another map (cp_well >>> e.g.) on the command line, the client does NOT crash, which is really >>> weird. I will try tonight with some other clients with some of my >>> friends. >>> >>> One more question: Why is it necessary for me to specify a map on the >>> command line? Shouldn't the server simply read the first map from the >>> cycle? Does cycling still work? >>> >>> Finally, which admin tools do you use on your servers? >>> >>> Thanks! >>> >>> Philip >>> >>> >>> Saint K. schrieb: >>> >>>> Hi, >>>> >>>> This is our start line on Debian; >>>> >>>> ./srcds_run -game tf +ip 85.17.60.96 -port 27035 +maxplayers 24 +map >>>> ctf_2fort >>>> >>>> This is what you require to bring up the server. >>>> >>>> Once you done that, past the IP of your server to this list, and I'll >>>> have a >>>> try on joining It to see if your crash is client or server related. >>>> >>>> Saint K. >>>> >>>> -----Oorspronkelijk bericht----- >>>> Van: [EMAIL PROTECTED] >>>> [mailto:[EMAIL PROTECTED] Namens Philip Mayer >>>> Verzonden: Monday, December 17, 2007 2:28 PM >>>> Aan: hlds_linux@list.valvesoftware.com >>>> Onderwerp: [hlds_linux] TF2 Server on Debian - Startup problems >>>> >>>> Dear all, >>>> >>>> I am setting up a TF2 server on a debian machine. Installation worked >>>> fine so far. However, I am confused as to >>>> >>>> a) why my *client* crashes each time I connect to the server >>>> b) how to start the server using a mapcycle >>>> >>>> I installed the server as follows: >>>> >>>> wget http://www.steampowered.com/download/hldsupdatetool.bin >>>> chmod +x hldsupdatetool.bin >>>> ./hldsupdatetool.bin >>>> ./steam >>>> ./steam -command update -game hl2mp -dir . -verify_all >>>> ./steam -command update -game tf -dir . -verify_all >>>> >>>> Afterwards, I start the server as follows: >>>> >>>> cd orangebox >>>> ./srcds_run -console -game tf +ip XX.XX.XX.XX +map ctf_2fort >>>> >>>> The server then starts up and shows the following information last: >>>> >>>> Connection to Steam servers successful. >>>> VAC secure mode is activated. >>>> >>>> I can then connect to the server, however my client crashes just before >>>> entering the game (after "sending client information..."). (this is my >>>> question a)). >>>> >>>> If I leave out the +map ctf_2fort parameter, the server does NOT start >>>> up (this is my question b) but instead hangs after the line >>>> >>>> Network: IP XX.XX.XX.XX, mode MP, dedicated Yes, ports 27015 SV / >>>> 27005 CL >>>> >>>> I have a mapcycle.txt in the tf/ directory (the one which came with the >>>> installation). I would like the server to use this, but it doesn't seem >>>> to like that. A server.cfg does not seem to help, regardless of what I >>>> put into it. >>>> >>>> I was not able to find a thorough official tutorial for this kind of >>>> stuff (only some FAQ entries on steampowered.com, which did not really >>>> help me). Is there one? Please point me to the URLs. Thanks! >>>> >>>> Thanks a lot, >>>> >>>> Philip Mayer >>>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > -- > Philip Mayer > These are the days of miracle and wonder! > > > > --__--__-- > > Message: 4 > From: "Saint K." <[EMAIL PROTECTED]> > To: <hlds_linux@list.valvesoftware.com> > Subject: RE: [hlds_linux] TF2 Server on Debian - Startup problems > Date: Mon, 17 Dec 2007 18:56:46 +0100 > Reply-To: hlds_linux@list.valvesoftware.com > > I am curiouse what happends if a client, other then you, connects to the > server. If it doesn't crash, then your client side map is somehow damaged, > and you'll need to re-download the TF2 content to fix it. > > If the other client crashes as well, then something funky is going on with > the server. You might want to try an update with the -verify_all flag on. > > Saint K. > > -----Oorspronkelijk bericht----- > Van: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Namens Ondrej Ho=B9ek > Verzonden: Monday, December 17, 2007 5:44 PM > Aan: hlds_linux@list.valvesoftware.com > Onderwerp: Re: [hlds_linux] TF2 Server on Debian - Startup problems > > The engine is programmed in a way to allow you to specify a few > parameters (such as maxplayers) before loading the first map -- > parameters that aren't modifiable until you take down the server again. > I have the feeling the requirement of specifying a map on the > commandline has been the case with absolutely all major multiplayer > games -- Quake-based, Unreal-based and Source-based alike. > > (The server doesn't "hang" after outputting the "Network" line -- as > long as the tty console works, you can just type a command like "map > cp_well". The server is only truly hanging when it doesn't allow you to > type anything.) > > You can try adding the line "map cp_well" (or whatever map you wish to > start with) to tf/cfg/autoexec.cfg and seeing if that helps; I hope that > file is only executed when the server launches (and not before/after > each map load). > > Cycling probably does still work, as the server reads what map to load > once the round is over. > > The client crashes are a different matter, one that I can unfortunately > neither replicate nor help you with. > > ~~ Ondra > > On 17.12.07 16:46 Uhr, Philip Mayer wrote: > >> Dear Saint K., >> >> thanks for your offer; I have tried your command line parameters with >> the same result. However, I find that if I specify another map (cp_well >> e.g.) on the command line, the client does NOT crash, which is really >> weird. I will try tonight with some other clients with some of my >> friends. >> >> One more question: Why is it necessary for me to specify a map on the >> command line? Shouldn't the server simply read the first map from the >> cycle? Does cycling still work? >> >> Finally, which admin tools do you use on your servers? >> >> Thanks! >> >> Philip >> >> >> Saint K. schrieb: >> >>> Hi, >>> >>> This is our start line on Debian; >>> >>> ./srcds_run -game tf +ip 85.17.60.96 -port 27035 +maxplayers 24 +map >>> ctf_2fort >>> >>> This is what you require to bring up the server. >>> >>> Once you done that, past the IP of your server to this list, and I'll >>> have a >>> try on joining It to see if your crash is client or server related. >>> >>> Saint K. >>> >>> -----Oorspronkelijk bericht----- >>> Van: [EMAIL PROTECTED] >>> [mailto:[EMAIL PROTECTED] Namens Philip Mayer >>> Verzonden: Monday, December 17, 2007 2:28 PM >>> Aan: hlds_linux@list.valvesoftware.com >>> Onderwerp: [hlds_linux] TF2 Server on Debian - Startup problems >>> >>> Dear all, >>> >>> I am setting up a TF2 server on a debian machine. Installation worked >>> fine so far. However, I am confused as to >>> >>> a) why my *client* crashes each time I connect to the server >>> b) how to start the server using a mapcycle >>> >>> I installed the server as follows: >>> >>> wget http://www.steampowered.com/download/hldsupdatetool.bin >>> chmod +x hldsupdatetool.bin >>> ./hldsupdatetool.bin >>> ./steam >>> ./steam -command update -game hl2mp -dir . -verify_all >>> ./steam -command update -game tf -dir . -verify_all >>> >>> Afterwards, I start the server as follows: >>> >>> cd orangebox >>> ./srcds_run -console -game tf +ip XX.XX.XX.XX +map ctf_2fort >>> >>> The server then starts up and shows the following information last: >>> >>> Connection to Steam servers successful. >>> VAC secure mode is activated. >>> >>> I can then connect to the server, however my client crashes just before >>> entering the game (after "sending client information..."). (this is my >>> question a)). >>> >>> If I leave out the +map ctf_2fort parameter, the server does NOT start >>> up (this is my question b) but instead hangs after the line >>> >>> Network: IP XX.XX.XX.XX, mode MP, dedicated Yes, ports 27015 SV / >>> 27005 CL >>> >>> I have a mapcycle.txt in the tf/ directory (the one which came with the >>> installation). I would like the server to use this, but it doesn't seem >>> to like that. A server.cfg does not seem to help, regardless of what I >>> put into it. >>> >>> I was not able to find a thorough official tutorial for this kind of >>> stuff (only some FAQ entries on steampowered.com, which did not really >>> help me). Is there one? Please point me to the URLs. Thanks! >>> >>> Thanks a lot, >>> >>> Philip Mayer >>> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.503 / Virus Database: 269.17.4/1187 - Release Date: 12/16/2007 > 11:36 AM > > > > > --__--__-- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > End of hlds_linux Digest > > > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux