It's not important why we would like to reward players, it's important to
have this event.


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[ Picked text/plain from multipart/alternative ]
Why would you give points for building things?

If they place their sentry wisely and protect it, they will get more kills
with it.  If they place the teleport wisely and protect it, it will be
used
more.  Surely you don't want to reward someone with additional skill who
is
building a sentry just outside spawn when the CP is where all of the
action
is?



On Jan 31, 2008 7:32 AM, Ronny Schedel <[EMAIL PROTECTED]> wrote:

Hello,

we run a statistic system and reward players when they build or destroy
objects. When the engineer destroys his own built objects, no destroy
event
is written to the log. The problem is, the engineer can build alot of
objects and get the points. We want to decrease the points when the
engineer
destroys his own objects to avoid stats padding. It should not be hard to
implement this. Thank you.

Best regards

Ronny Schedel


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