The first three values mirror the behavior in Counter-Strike Source and
other Valve games:

        0 = spectate all players, all modes

        1 = spectate only your team, and only first-person

        2 = no spectating when you die

The new value is 3, and this is the default value for TF2 (unless you
override it in your server.cfg). This behavior is what everyone is used
to for TF2:

        3 = spectate only your team, first-person or chase-cam

mp_forcecamera does not restrict players on team Spectator...only
players who are on RED or BLU.


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of LouLou Bizou
Sent: Friday, February 15, 2008 11:31 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Team Fortress 2/Dedicated Server Updated

--
[ Picked text/plain from multipart/alternative ]
Thanks for the fix, can you explain what are the differents values of
mp_forcecamera ?

0 for ?
1 for ?
2 for ?
and 3 for  ?

thanks !

2008/2/15, Eric Smith <[EMAIL PROTECTED]>:
>
> I think we've found the cause of the "mp_forcecamera 1" crash.  We're
> working on a fix.
>
> Thanks for the help.
>
>
> -Eric
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
>
> [mailto:[EMAIL PROTECTED] On Behalf Of Steve S.
> Sent: Friday, February 15, 2008 10:32 AM
> To: [EMAIL PROTECTED]
>
> Subject: RE: [hlds] Team Fortress 2/Dedicated Server Updated
>
> Eric, I don't have any dumps but like the others on this list my
server
> is
> now stable after changing mp_forcecam to 3.
>
>
>
> _______________________________________________
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>
--

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