Pl_dustbowl is dustbowl with payload so how is that stealing the map name?


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ronny
Schedel
Sent: Tuesday, May 06, 2008 4:04 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 PayLoad

It's a good idea not to steal others map names. Another good idea is to post

in the correct mailing list (hlmappers).

Best regards
Ronny

>
> Hey Jason,
>
> Just wanted to ask a couple of questions about tf2 payload game type. I 
> have
> made pl_dustbowl and in the second stage I have a choice between which 
> path
> to moth the train along. Now this works fine except for two things. When
> changing the path it screws up the hud display down the bottom, and when
> going backwards (after the two paths) thee train goes berserk and runs of 
> in
> a random direction. Any chance that you guys could add a fix for theses
> because im sure im not the only one who wants to use multi paths for it.
>
> You can download the pl_dustbowl from
> http://lodle.net/tf2_maps/maps/pl_dustbowl_a05.bsp.bz2 so you can see for
> yourself.
>
> On another note, I was wondering if you could tell me who the first person
> to use the achievement exploit was (steam account lodle). I used it at 
> 12pm
> (GMT +8) on Wednesday and told two other people about it. Then when I got
> home from work (5 hours latter) it was everywhere. Hope that I didn't 
> cause
> all the trouble over it.
>
>
>
> Mark Chandler
>
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