i am having the same problem...cant get the update for the servers

Steve Sumichrast wrote:
> Anybody else having problems getting the update?  I'm getting
> connection reset or ticket expired errors.
>
> On Tue, Aug 19, 2008 at 5:34 PM, Jason Ruymen <[EMAIL PROTECTED]> wrote:
>   
>> The required Heavy update for Team Fortress 2 has been released.  Please
>> use hldsupdatetool to receive it.  The specific changes include:
>>
>> Added 3 Heavy unlockables:
>> - Natascha, The Sandvich, The Killing Gloves of Boxing
>> - Added 35 new Heavy achievements
>>
>> Added Arena game mode:
>> - 5 arenas: Lumberyard, Ravine, Well, Granary, Badlands
>>
>> - Added cp_steel, a community map by Jamie "Fishbus" Manson
>>
>> Changes:
>> - Added server map timeleft to upper right of scoreboard
>> - Added new firing sounds to The Backburner
>> - Removed the Custom Tab in the serverbrowser, and added the Tags field
>> to the base Internet Tab
>> - Increased The Kritzkrieg's uber-charge rate bonus from 10% to 25%
>> - 32 player servers can now support an extra slot of SourceTV
>> - Made the freezecam item panel description easier to read
>> - Players now broadcast whether they chose a team directly or use
>> autoteam
>> - Added proper handling of cart blocking recognition to Payload maps
>>
>> Bug fixes:
>> - Fixed bug where switching from flaregun-wielding Pyro to another class
>> meant you didn't get a full ammo loadout on first spawn
>> - Fixed Spy watch arm not using team skins
>> - Fixed weapon switching preventing you from using secondary attacks for
>> a 0.2s window after the primary became available
>> - Fixed players getting stuck in a bad animation state when class
>> switching while spinning the minigun
>> - Fixed a loophole that allowed players to pickup weapons of other
>> classes
>> - Fixed a bug that resulted in players earning more crit chance bonus in
>> large, single damage events than they are supposed to
>> - Fixed an issue with the floating HUD +X health indicators that
>> resulted in them appearing incorrectly
>> - Fixed a bug which caused the minigun spinning & firing sounds to
>> occasionally stop while the Heavy was still firing
>> - Fixes the Loadout player model panel causing the in-game player facial
>> animation to perform incorrectly
>> - Fixed spectators not having the target ID labels display correctly
>> - Fixed the cart alarm sound occasionally getting stuck on in Payload
>> maps
>>
>> Jason
>>
>>
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>>
>>     
>
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