Hello ppl,

I've a huge problem with performance of my servers. I'm hosting arround 30
gameservers per 1 server, mostly CS 1.6, few CS:S and CS:CZ. Allways when
~160-200 players play CPUs load jump from 30% to ~70-80% (suddenly all
processes are using more power of CPU) and players get lags. No matter what
kind of gameservers are working. On 1 server I'm put only CS 1.6, on another
I mixed CS 1.6 with CS:S. Both has these same problem.

I tried in 2 different Data Centers so it's not a network problem. Maybe my
system was improperly setup.

Configuration of servers: 2x Quad E5420, motherboard S5000PAL, 6x2GB FB-DIMM
667, 2x SAS with RAID 1 (i tried with 1 disk, no positive result).

System: Slackware 12.1 and Centos 5.2
Kernel: 2.6.24.3, 2.6.25.4, 2.6.26.2 for Slack and 2.6.18-92.el5PAE for
Centos (default)
Kernel's Processor Settings which I tested: BIG SMP/PC Compatible,
300/1000Hz, low-latency/server, preempt big kernel on/off, Core 2/newer
Xeon

How it looks:

Players: http://img81.imageshack.us/my.php?image=playersrt1.jpg
CPU Load: http://img221.imageshack.us/my.php?image=cpucr5.jpg

I don't know what can I do. Old Dual Xeons 3.0Ghz with HT works fine with
~100. I think that 2x Quad-Core Xeon should works fine with 300 playing
players. Don't You think so?

P.S. Sorry for my english ;-)

Regards,
J.Morgan
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