Thanks, wish I'd known that a year ago... :)

Drek


Richard Eid wrote:
> Apparently, Speex is the default voice codec used in the Source engine.
>
>                                                     -Richard Eid
>
>
> On Wed, Oct 1, 2008 at 1:24 PM, Crazy Canucks <[EMAIL PROTECTED]>wrote:
>
>   
>> Well, I could have sworn I had already tried that, but I guess I
>> didn't.  I was doing some reading and it appears the Speex codec was
>> never implemented in Source, is this correct?  Anyway, voice
>> communication is back to normal.  Thanks for the suggestion, as simple
>> as it was...
>>
>> Drek
>>
>> Steve wrote:
>>     
>>> Try removing any voice related cvars from the server config if any are
>>>       
>> set.
>>     
>>> Crazy Canucks wrote:
>>>
>>>       
>>>> I realize I posted about this a few days ago, but I didn't keep the
>>>> email from the list, so I can't respond to it, so I will repost.
>>>>
>>>> I'm having a problem with my DOD: Source server.  Every time a player
>>>> joins that player has to go into voice options, and hit apply to get
>>>> voice comm to work.  It also happens every time the map changes.
>>>>
>>>> I'm wondering if the problem could a problem with a library.  Does
>>>> anyone know what libraries Source voice comm depends on?
>>>>
>>>> Drek
>>>>
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>>>>
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