Problems after cs 1.6 server update (protocol 48) - hight cpu usage ( empty servers are consuming 10%) - randon disconnect players for all my servers
my servers control panel use some methode of hlsw to connect to servers, and now its dosent work more, i need to know how cvars are Locked down to fix this problem. thanks [EMAIL PROTECTED] escreveu: > Send hlds_linux mailing list submissions to > hlds_linux@list.valvesoftware.com > > To subscribe or unsubscribe via the World Wide Web, visit > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > or, via email, send a message with subject or body 'help' to > [EMAIL PROTECTED] > > You can reach the person managing the list at > [EMAIL PROTECTED] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlds_linux digest..." > > > Today's Topics: > > 1. Re: Counter-Strike 1.6 Beta Update (Evaldas ?ilinskas) > 2. Re: Half-Life 1 Engine Update Released (Tomasz Formanowski) > 3. HLDS : high load on etch (J.Miribel) > 4. Counter-Strike 1.6 server crashes after newest update > (Nander Paardekooper) > 5. CS 1.6 linux crash on FC9 (Gerardo Jose Bueno Jimenez) > 6. Re: Half-Life 1 Engine Update Released (Pawel) > 7. Counter-Strike 1.6 server crashes after newest update > (Nander Paardekooper) > 8. Re: Half-Life 1 Engine Update Released (StRaT0) > 9. Re: Half-Life 1 Engine Update Released (Tomasz Formanowski) > 10. Re: Half-Life 1 Engine Update Released (Tomasz Formanowski) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 23 Oct 2008 12:15:10 +0300 > From: Evaldas ?ilinskas <[EMAIL PROTECTED]> > Subject: Re: [hlds_linux] Counter-Strike 1.6 Beta Update > To: "Half-Life dedicated Linux server mailing list" > <hlds_linux@list.valvesoftware.com> > Message-ID: <[EMAIL PROTECTED]> > Content-Type: text/plain; format=flowed; charset="utf-8"; > reply-type=original > > Today I've reinstalled the beta again. Debug log shows and these files are > in place, but I still get the same error. > > ---------------------------------------------- > CRASH: Thu Oct 23 12:10:48 EEST 2008 > Start Line: ./hlds_i686 -game cstrike_beta +port 27016 +map de_dust2 +ip > 193.189.86.177 -debug -pidfile hlds.17277.pid > Using host libthread_db library "/lib/tls/libthread_db.so.1". > Core was generated by `./hlds_i686 -game cstrike_beta +port 27016 +map > de_dust2 +ip 193.189.86.177 -de'. > Program terminated with signal 11, Segmentation fault. > #0 0x4385f58d in CalcUnIPThisBox () from ./steamclient_linux.so > #0 0x4385f58d in CalcUnIPThisBox () from ./steamclient_linux.so > No symbol table info available. > >From To Syms Read Shared Object Library > 0x40020c00 0x40021924 Yes /lib/libdl.so.2 > 0x40028320 0x40030614 Yes /lib/tls/libpthread.so.0 > 0x4004ac60 0x4012a78c Yes /lib/tls/libc.so.6 > 0x400007a0 0x4001318f Yes /lib/ld-linux.so.2 > 0x40176b20 0x401f6ad4 Yes /server/game_servers/cs/engine_i686.so > 0x406912f0 0x406a4ce4 Yes ./libsteam_api_c_linux.so > 0x406bb350 0x406d4144 Yes /lib/tls/libm.so.6 > 0x406e6a60 0x406f4b4d Yes > /server/game_servers/cs/filesystem_stdio_i386.so > 0x433a1074 0x434ca408 Yes ./cstrike_beta/dlls/cs_i386.so > 0x4367edd0 0x43985694 Yes ./steamclient_linux.so > 0x43aec1a0 0x43b0ceb4 Yes ./libtier0_s_r_linux.so > 0x43b24cd0 0x43b450b4 Yes ./libvstdlib_s_r_linux.so > Stack level 0, frame at 0xbffee1d0: > eip = 0x4385f58d in CalcUnIPThisBox(); saved eip End of crash report > ---------------------------------------------- > > ----- Original Message ----- > From: "Alfred Reynolds" <[EMAIL PROTECTED]> > To: "Half-Life dedicated Linux server mailing list" > <hlds_linux@list.valvesoftware.com> > Sent: Thursday, October 23, 2008 1:48 AM > Subject: Re: [hlds_linux] Counter-Strike 1.6 Beta Update > > > >> Make sure you installed into a clean directory and you don't have >> libraries from the game in your /lib or /usr/lib path. >> >> >>> -----Original Message----- >>> From: [EMAIL PROTECTED] [mailto:hlds_linux- >>> [EMAIL PROTECTED] On Behalf Of Evaldas ?ilinskas >>> Sent: Wednesday, October 22, 2008 2:43 PM >>> To: Half-Life dedicated Linux server mailing list >>> Subject: Re: [hlds_linux] Counter-Strike 1.6 Beta Update >>> >>> I do get some problems with starting up after the update >>> >>> Console initialized. >>> scandir failed:/server/cs/./valve/SAVE >>> scandir failed:/server/cs/./platform/SAVE >>> Protocol version 48 >>> Exe version 1.1.2.8/Stdio (cstrike_beta) >>> Exe build: 17:26:41 Aug 27 2008 (4352) >>> STEAM Auth Server >>> couldn't exec language.cfg >>> Server IP address *.*.*.*:27016 >>> scandir failed:/server/cs/./valve/SAVE >>> scandir failed:/server/cs/./platform/SAVE >>> [S_API FAIL] SteamAPI_Init() failed; unable to update local >>> steamclient. >>> Continuing with current version anyway. >>> ./hlds_run: line 342: 11924 Segmentation fault $HL_CMD >>> Add "-debug" to the ./hlds_run command line to generate a debug.log to >>> help >>> with solving this problem >>> Thu Oct 23 00:49:01 EEST 2008: Server restart in 10 seconds >>> Thu Oct 23 00:49:11 EEST 2008: Server Quit >>> >>> >>> >>> ----- Original Message ----- >>> From: "Jason Ruymen" <[EMAIL PROTECTED]> >>> To: <hlds_linux@list.valvesoftware.com> >>> Sent: Tuesday, October 21, 2008 1:52 AM >>> Subject: [hlds_linux] Counter-Strike 1.6 Beta Update >>> >>> >>> >>>> The Counter-Strike 1.6 Beta has been updated. Run hldsupdatetool to >>>> receive this update. The specific changes include: >>>> >>>> - Update hltv to work with Linux >>>> >>>> Jason >>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> >>> archives, >>> >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > > > > ------------------------------ > > Message: 2 > Date: Thu, 23 Oct 2008 11:41:02 +0200 > From: Tomasz Formanowski <[EMAIL PROTECTED]> > Subject: Re: [hlds_linux] Half-Life 1 Engine Update Released > To: Half-Life dedicated Linux server mailing list > <hlds_linux@list.valvesoftware.com> > Message-ID: <[EMAIL PROTECTED]> > Content-Type: text/plain; charset=us-ascii > > Hello Jason, > > JR> A new set of Steamworks features have been released for all > JR> Half-Life 1 engine multiplayer games: Counter-Strike 1.6, > JR> Condition Zero, Team Fortress Classic, Deathmatch Classic, > JR> Ricochet, Day of Defeat and Half-life 1 Deathmatch. The update > JR> includes Steamworks features such as player avatars in the > JR> scoreboard when playing Counter-Strike and Condition Zero. The > JR> update also contains several bug fixes, listed below. This update > JR> will require all game servers to restart. > > UDP Query does not work ... > > > > > ------------------------------ > > Message: 3 > Date: Thu, 23 Oct 2008 12:00:18 +0200 > From: "J.Miribel" <[EMAIL PROTECTED]> > Subject: [hlds_linux] HLDS : high load on etch > To: Half-Life dedicated Linux server mailing list > <hlds_linux@list.valvesoftware.com> > Message-ID: <[EMAIL PROTECTED]> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > Hi everyone, > > Just for you to know, it seems my machines load skyrockets since the > last HL update. Every HL instance is @ 10% CPU usage on a e8400 test box ! > Box' OS setup is debian 4.0 / 2.6.26-rc9 > > With libc6 2.3.6.ds1-13etch2 my syslog outputs nice errors: > kernel: hlds_i686[3337]: segfault at 9349f8 ip b7e88390 sp bfa8e610 > error 4 in libc-2.3.6.so[b7e2c000+128000] > > With libc6 2.3.6.ds3-13etch7 same load issue > > I'm upgrading libc6 from the testing rep. right now and will let you > know if that solves the issue.. > > Would be great to know on which libc6 the binaries where built.. > > > Best regards, > Julian > > > > ------------------------------ > > Message: 4 > Date: Thu, 23 Oct 2008 12:26:51 +0200 > From: Nander Paardekooper <[EMAIL PROTECTED]> > Subject: [hlds_linux] Counter-Strike 1.6 server crashes after newest > update > To: hlds_linux@list.valvesoftware.com > Message-ID: <[EMAIL PROTECTED]> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > Hi there, > > I'm having major problems with my gameservers. Since the new update all > servers crashed (i use autoupdate). > > They give the following error: > [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. > Continuing with current version anyway. > ./hlds_run: line 342: 7736 Segmentation fault (core dumped) $HL_CMD > Cannot access memory at address 0xf7f90648 > Cannot access memory at address 0xffb7d9a0 > /home/nander/codari/debug.cmds:3: Error in sourced command file: > Cannot access memory at address 0xf7f90648 > email debug.log to [EMAIL PROTECTED] > Thu Oct 23 10:42:49 CEST 2008: Server restart in 10 seconds > > debug.log: > ---------------------------------------------- > CRASH: Thu Oct 23 10:42:49 CEST 2008 > Start Line: ./hlds_i686 -game cstrike -autoupdate +port 27020 +ip > 85.12.27.24 +map de_dust2 -debug -pidfile hlds.7721.pid > Using host libthread_db library "/lib64/libthread_db.so.1". > #0 0xf53b458d in ?? () > No symbol table info available. > End of crash report > ---------------------------------------------- > > Even a vanilla install does the same thing. > > When i look at the 'dmesg' i get this error: > hlds_i686[3589]: segfault at 0 ip f541758d sp ff9e1ee0 error 4 in > steamclient_linux.so[f516a000+4ef000] > > But any other gameservers (COD4, MoHAA) are working fine. They don't > give errors, or problems. > > Any clues? > > Best regards, > > Nander Paardekooper. > > > > ------------------------------ > > Message: 5 > Date: Thu, 23 Oct 2008 12:28:52 +0200 > From: Gerardo Jose Bueno Jimenez <[EMAIL PROTECTED]> > Subject: [hlds_linux] CS 1.6 linux crash on FC9 > To: hlds_linux@list.valvesoftware.com > Message-ID: <[EMAIL PROTECTED]> > Content-Type: text/plain; charset=ISO-8859-15; format=flowed > > Hi! > > This night my CS 1.6 server was updated and now it crash when I execute it: > > [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. > Continuing with current version anyway. > ./hlds_run: line 342: 32330 Segmentation fault $HL_CMD > > Inside /var/log/messages I found: > Oct 23 12:27:51 localhost kernel: hlds_i686[32522]: segfault at 0 ip > 061e158d sp bffa1120 error 4 in steamclient_linux.so[5f34000+4ef000] > Oct 23 12:27:57 localhost kernel: steam[32527]: segfault at 1fd004 ip > 00454892 sp bfeba880 error 4 in libc-2.8.so[3e5000+163000] > > But if I execute the same server into FC8 it brings up. > > I think there is a trouble in glibc-2.8 libraries but I don't know how > to solve it. > > > Thanks for help. > > > > > ------------------------------ > > Message: 6 > Date: Thu, 23 Oct 2008 12:33:36 +0200 > From: Pawel <[EMAIL PROTECTED]> > Subject: Re: [hlds_linux] Half-Life 1 Engine Update Released > To: "Half-Life dedicated Linux server mailing list" > <hlds_linux@list.valvesoftware.com> > Message-ID: > <[EMAIL PROTECTED]> > Content-Type: text/plain; charset=ISO-8859-1 > > What a update! > Server are running 5 minutes, 100% CPU, and crash! > > Fucking update, what are you doing valve. > > On Thu, Oct 23, 2008 at 10:57 AM, crow <[EMAIL PROTECTED]> wrote: > > >> Hi! >> >> All of our servers are constantly crashing after the last >> update (AMD Opteron, Kernel 2.6.21 #1 SMP PREEMPT). >> >> Please fix it asap. >> >> GDB output: >> >> Auto detecting CPU >> Using AMD Optimised binary. >> Enabling debug mode >> Auto-restarting the server on crash >> >> Console initialized. >> scandir failed:/usr/local/games/cs/./valve/SAVE >> scandir failed:/usr/local/games/cs/./platform/SAVE >> Protocol version 48 >> Exe version 1.1.2.6/Stdio (cstrike) >> Exe build: 17:26:40 Aug 27 2008 (4352) >> STEAM Auth Server >> couldn't exec language.cfg >> scandir failed:/usr/local/games/cs/./valve/SAVE >> scandir failed:/usr/local/games/cs/./platform/SAVE >> [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. >> Continuing with current version anyway. >> ./hlds_run: line 342: 20989 Segmentation fault (core dumped) $HL_CMD >> Cannot access memory at address 0xb7faf4e8 >> Cannot access memory at address 0xbf9f5ce0 >> /usr/local/games/cs/debug.cmds:3: Error in sourced command file: >> Cannot access memory at address 0xb7faf4e8 >> email debug.log to [EMAIL PROTECTED] >> Thu Oct 23 10:35:20 CEST 2008: Server restart in 10 seconds >> Thu Oct 23 10:35:25 CEST 2008: Server Quit >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > > > ------------------------------ > > Message: 7 > Date: Thu, 23 Oct 2008 12:46:33 +0200 > From: Nander Paardekooper <[EMAIL PROTECTED]> > Subject: [hlds_linux] Counter-Strike 1.6 server crashes after newest > update > To: hlds_linux@list.valvesoftware.com > Message-ID: <[EMAIL PROTECTED]> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > Machine where it all works: > > [EMAIL PROTECTED] ~]# cat /etc/issue.net > CentOS release 4.7 (Final) > Kernel \r on an \m > [EMAIL PROTECTED] ~]# > > glibc.x86_64 -> 2.3.4-2.41 > > Does not work: > > [EMAIL PROTECTED] ~]# cat /etc/issue.net > CentOS release 5.2 (Final) > Kernel \r on an \m > [EMAIL PROTECTED] ~]# > > Package glibc - 2.5-24.x86_64 is already installed. > Package glibc - 2.5-24.i686 is already installed. > > So they have done something with the GLIBC i guess :-). > > Best regards, > > Nander Paardekooper. > > > > ------------------------------ > > Message: 8 > Date: Thu, 23 Oct 2008 14:27:12 +0300 > From: StRaT0 <[EMAIL PROTECTED]> > Subject: Re: [hlds_linux] Half-Life 1 Engine Update Released > To: Tomasz Formanowski <[EMAIL PROTECTED]>, Half-Life dedicated Linux > server mailing list <hlds_linux@list.valvesoftware.com> > Message-ID: <[EMAIL PROTECTED]> > Content-Type: text/plain; charset=iso-8859-15 > > Hello Tomasz, > > Only if the servers have removed the -nomaster parameter. Then it > might work. > > Thursday, October 23, 2008, 12:41:02 PM, you wrote: > > >> Hello Jason, >> > > JR>> A new set of Steamworks features have been released for all > JR>> Half-Life 1 engine multiplayer games: Counter-Strike 1.6, > JR>> Condition Zero, Team Fortress Classic, Deathmatch Classic, > JR>> Ricochet, Day of Defeat and Half-life 1 Deathmatch. The update > JR>> includes Steamworks features such as player avatars in the > JR>> scoreboard when playing Counter-Strike and Condition Zero. The > JR>> update also contains several bug fixes, listed below. This update > JR>> will require all game servers to restart. > > >> UDP Query does not work ... >> > > > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > >> __________ Information from ESET Smart Security, version of virus >> signature database 3548 (20081023) __________ >> > > >> The message was checked by ESET Smart Security. >> > > >> http://www.eset.com >> > > > > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux