The remote access thing looks excellent!
On Thu, Nov 6, 2008 at 12:36 PM, Chris Green <[EMAIL PROTECTED]>wrote: > Linux dedicated server changes for Left4Dead > > There have been many changes, enhancements, and optimizations with the > dedicated server for Linux: > > * All of the code is now being compiled with gcc 4.3.0 and glibc 2.8-8 > in order to take advantage of compiler fixes and optimization > enhancements. In order to run the l4d Linux dedicated server, you > will need a system which can run binaries built against this version > of glibc. > > * As a performance enhancement, the dedicated server can now use the > hardware "RDTSC" timer instead of gettimeofday() for its internal > timing, on systems which support it ( such systems are identified by > having the "constant_tsc" flag set in /proc/cpuinfo ). When the code > detects that the system has this, it will execute a benchmark to > measure the actual rate of the hardware timer, and use this for all > timing. If this causes trouble on a system, you can set the > environment variable "RDTSC_FREQUENCY" to "disabled". > > * The Linux dedicated server is now capable of running multiple > server instances as sub-processes off of one parent process. This > provides a memory savings (through sharing of read-only data), a > speedup when starting multiple servers, and also enhances server > stability by having the servers restart as new sub-processes after > each game is completed. This is controlled by the "-fork n" option. > For instance, you can run "srcds_run -fork 5" to start up 5 separate > server instances in this mode. > > * When -fork mode is enabled, some options on the command line can be > parametrized based upon the server instance, by typing '##' on the > launching line. For instance, "-fork 10 -netconport 90##" would > cause the first server instance to use port 9001, the second to use > 9002, etc. > > > * There is a new remote access feature which allows a server > administrator (or tool) to create a persistent connection to a > running server, and to see its entire console output and send it > commands. This feature is enabled by using the "-netconport" option > when launching srcds_i486. For instance, if a server is started with > "-netconport 9000", someone with access to port 9000 of the server > could type "telnet xxxx 9000" and view the console output. This > feature is disabled by default, and should only be used when an > appropriate firewall/tunnel is used to control access to this > port. Multiple clients can connect to the netconport of a running > server at the same time. > > * If the netconsole is enabled, and the option "-netconpassword xxx" > is set, the network console will not execute commands received > through the netconport until the command "PASS xxx" is entered. > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux