Hmm, on my setup I get a tcp port per game instance.  I think the port 9000
thing is related to netconport - even though you don't have that enabled,
the "master" server still seems to be listening (you can't do anything with
the master server yet, though; apparently you may be able to in future)

only other thing I can think of is doing, say, "netstat -napt | grep 27016"
(numeric, all, show program, tcp) and seeing if something else is nicking
the port.  I'd expect the server to die in that case, though.

There's 3 issues here:

- The linux l4d demo server grabs more udp ports than it needs to
- When using -fork, you lose the little control over port assignments you
had (Control over this is something Chris has said he's looking at)
- In your setup, most of the servers don't seem to be listening on the rcon
ports at all (I'm surprised they work)

Sorry I can't help further

On Sun, 9 Nov 2008 17:03:14 +0100, "Saint K." <[EMAIL PROTECTED]>
wrote:
> Hi,
> 
> There are only 2 TCP ports listening.
> 
> tcp        0      0 0.0.0.0:27015           0.0.0.0:*              
LISTEN
> 6107/srcds_i486
> tcp        0      0 0.0.0.0:9000            0.0.0.0:*              
LISTEN
> 463/srcds_i486
> 
> So now the big question rises, how to external query the other servers in
> the fork, trough 27015?
> 
> I'm not quite sure btw on what is port 9000 doing.
> 
> Cheers,
> 
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of localhost
> Sent: Sunday, November 09, 2008 4:56 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] -fork query issue s
> 
> 
> try "netstat -nlpt | grep srcds" as rcon is tcp not udp
> 
> if you aren't using the -netconport option, the only ports which should
be
> found are the rcon listening ports.  I wonder if it's possible for the
udp
> and tcp ports to end up different, somehow?
> 
> On Sun, 9 Nov 2008 16:51:36 +0100, "Saint K." <[EMAIL PROTECTED]>
> wrote:
>> Well, I can see them online in HLSW, but I can't communicate with it
> terms
>> of sending commands / receiving output.
>>
>> If you try and setup a connection with HLSW, or our query's from the
>> website, the error reads; Connection failed (No connection could be made
>> because the target machine actively refused it. ) It only works on the
>> first
>> of the 6 servers in the fork, at 27015.
>>
>> Cheers
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of
> localhost
>> Sent: Sunday, November 09, 2008 4:47 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] -fork query issue s
>>
>>
>> Hmm, didn't pick up on the "can't query them" aspect before.  I
> certainly
>> can with my own.
>> Try running hlsw, typing in your IP, and appending :27016, 7, 8, 9....
> in
>> sequence, until you get to about :30
>>
>> I should also point out that I've had servers "jump" ports on restart.
>>
>> On Sun, 09 Nov 2008 08:25:58 -0700, "Kevin J. Anderson"
>> <[EMAIL PROTECTED]> wrote:
>>> My guess is that they want queries to always run through the master
>>> server, since its controlling the forks.
>>>
>>> Could also be for simplified firewall rules for admins, etc.
>>>
>>> Kevin
>>>
>>> Saint K. wrote:
>>>> Hi,
>>>>
>>>> Good guess! It is indeed on 27025! Thanks.
>>>>
>>>> It still doesn't explain thought why we can't query those other
> servers
>>> at
>>>> the gameports their running on.
>>>>
>>>> Maybe VALVe can shed some light on how this thing works.
>>>>
>>>> Cheers,
>>>>
>>>> -----Original Message-----
>>>> From: [EMAIL PROTECTED]
>>>> [mailto:[EMAIL PROTECTED] On Behalf Of
>>> localhost
>>>> Sent: Sunday, November 09, 2008 2:35 PM
>>>> To: Half-Life dedicated Linux server mailing list
>>>> Subject: Re: [hlds_linux] -fork query issue s
>>>>
>>>>
>>>> Eliminating all the entries relating to the 5 servers you know about,
> I
>>>> think your 6th is listening on 27025 or 27026.
>>>> I'm not sure what's going on with the extra ports - it may be related
>> to
>>>> htlv going by errors I get trying to start individual servers - but
>> it's
>>>> the reason why some people aren't having much luck forking more than
>>> about
>>>> 5 servers at a time
>>>>
>>>> On Sun, 9 Nov 2008 14:14:55 +0100, "Saint K."
>> <[EMAIL PROTECTED]>
>>>> wrote:
>>>>> Hi,
>>>>>
>>>>> What can we make of this?
>>>>> udp        0      0 0.0.0.0:27008           0.0.0.0:*
>>>>> 4859/srcds_i486
>>>>> udp        0      0 0.0.0.0:27009           0.0.0.0:*
>>>>> 5067/srcds_i486
>>>>> udp        0      0 0.0.0.0:27010           0.0.0.0:*
>>>>> 5033/srcds_i486
>>>>> udp        0      0 0.0.0.0:27015           0.0.0.0:*     <- L4D
>> server
>>>>> 4951/srcds_i486
>>>>> udp      332      0 0.0.0.0:27016           0.0.0.0:*     <- L4D
>> server
>>>>> 4724/srcds_i486
>>>>> udp      332      0 0.0.0.0:27017           0.0.0.0:*     <- L4D
>> server
>>>>> 4856/srcds_i486
>>>>> udp      664      0 0.0.0.0:27018           0.0.0.0:*     <- L4D
>> server
>>>>> 4859/srcds_i486
>>>>> udp        0      0 0.0.0.0:27019           0.0.0.0:*     <- L4D
>> server
>>>>> 5067/srcds_i486
>>>>> udp        0      0 0.0.0.0:27020           0.0.0.0:*
>>>>> 4951/srcds_i486
>>>>> udp        0      0 0.0.0.0:27021           0.0.0.0:*
>>>>> 4724/srcds_i486
>>>>> udp        0      0 0.0.0.0:27022           0.0.0.0:*
>>>>> 4856/srcds_i486
>>>>> udp        0      0 0.0.0.0:27023           0.0.0.0:*
>>>>> 4859/srcds_i486
>>>>> udp        0      0 0.0.0.0:27024           0.0.0.0:*
>>>>> 5067/srcds_i486
>>>>> udp        0    428 0.0.0.0:27025           0.0.0.0:*
>>>>> 5033/srcds_i486
>>>>> udp     1660      0 0.0.0.0:27026           0.0.0.0:*
>>>>> 5033/srcds_i486
>>>>> udp     5312      0 0.0.0.0:26901           0.0.0.0:*
>>>>> 4951/srcds_i486
>>>>> udp     2656      0 0.0.0.0:26902           0.0.0.0:*
>>>>> 4724/srcds_i486
>>>>> udp     2656      0 0.0.0.0:26903           0.0.0.0:*
>>>>> 4856/srcds_i486
>>>>> udp        0      0 0.0.0.0:26904           0.0.0.0:*
>>>>> 5067/srcds_i486
>>>>> udp     2988      0 0.0.0.0:26905           0.0.0.0:*
>>>>> 4859/srcds_i486
>>>>> udp     2656      0 0.0.0.0:26906           0.0.0.0:*
>>>>> 5033/srcds_i486
>>>>> udp        0      0 0.0.0.0:26907           0.0.0.0:*
>>>>> 4951/srcds_i486
>>>>> udp     2656      0 0.0.0.0:26908           0.0.0.0:*
>>>>> 4951/srcds_i486
>>>>> udp        0      0 0.0.0.0:26909           0.0.0.0:*
>>>>> 4724/srcds_i486
>>>>> udp     2656      0 0.0.0.0:26910           0.0.0.0:*
>>>>> 4856/srcds_i486
>>>>> udp        0      0 0.0.0.0:26911           0.0.0.0:*
>>>>> 5067/srcds_i486
>>>>> udp     2988      0 0.0.0.0:26912           0.0.0.0:*
>>>>> 4951/srcds_i486
>>>>> udp        0      0 0.0.0.0:26913           0.0.0.0:*
>>>>> 4859/srcds_i486
>>>>> udp     2656      0 0.0.0.0:26914           0.0.0.0:*
>>>>> 4856/srcds_i486
>>>>> udp        0      0 0.0.0.0:26915           0.0.0.0:*
>>>>> 5033/srcds_i486
>>>>> udp        0      0 0.0.0.0:26917           0.0.0.0:*
>>>>> 4856/srcds_i486
>>>>> udp        0      0 0.0.0.0:27005           0.0.0.0:*
>>>>> 4951/srcds_i486
>>>>> udp        0      0 0.0.0.0:27006           0.0.0.0:*
>>>>> 4724/srcds_i486
>>>>> udp        0      0 0.0.0.0:27007           0.0.0.0:*
>>>>> 4856/srcds_i486
>>>>>
>>>>> The rest of these ports are a mystery to me.
>>>>>
>>>>> I'd expect the 6th server to run off 27020, but nothing replies
> there.
>>> I
>>>>> don't understand what 27020-27026 is used for either.
>>>>>
>>>>> Cheers
>>>>> -----Original Message-----
>>>>> From: [EMAIL PROTECTED]
>>>>> [mailto:[EMAIL PROTECTED] On Behalf Of
>>> localhost
>>>>> Sent: Sunday, November 09, 2008 1:49 PM
>>>>> To: Half-Life dedicated Linux server mailing list
>>>>> Subject: Re: [hlds_linux] -fork query issue's
>>>>>
>>>>>
>>>>> If you run netstat -nlpu | grep srcds:
>>>>>
>>>>> (numeric, listening, show programs, UDP)
>>>>>
>>>>> You should see all the UDP ports your 7 srcds processes are listening
>>> on
>>>>> (6
>>>>> servers and the master).  Each will probably be listening on 3 ports.
>>> One
>>>>> of them will be the actual game port.
>>>>>
>>>>> On Sun, 9 Nov 2008 13:12:50 +0100, "Saint K."
>>> <[EMAIL PROTECTED]>
>>>>> wrote:
>>>>>> Hi,
>>>>>>
>>>>>> On our Linux machine we now use the -fork option to spawn the L4D
>>>>> servers.
>>>>>> The problem here is we can externally only query port 27015. The
>>> servers
>>>>>> running on 27016, 27017, 27018 and 27019 don't respond on external
>>>>>> query's.
>>>>>>
>>>>>> The 6th server from the -fork option spawns at a random port, not
>>> 27020.
>>>>> I
>>>>>> can't find which port it runs off, although the CPU load indicates
>> the
>>>>> 6th
>>>>>> server is also being used.
>>>>>>
>>>>>> Cheers,
>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>> archives,
>>>>>> please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list
> archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list
> archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>
>>>>
>>>> _______________________________________________
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>>>> please visit:
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>>>>
>>>>
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>>> please visit:
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>>>>
>>>
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>>
>>
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> 
> 
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