2008/11/11 <[EMAIL PROTECTED]>

> Hey,
>
>
>
> I know some other people are having trouble running many instances of the
> Linux left4dead server on the one box, and I believe I have worked out at
> least a partial cause, and a workaround for the same.
>
>
>
> When you start up an hlds server, it tries to listen on the following
> ports:
>
>
>
> UDP port of gameserver - default 27015
>
> TCP port of gameserver - default 27015
>
> UDP SourceT V port (even if sourceTV is off) - default 27020
>
> UDP clientport (even although it's not a client) - default 27005
>
> 1 other UDP port (possibly master server link)- default 26901 possibly
>
> Left4dead only: TCP console (will bind to all interfaces even if an IP is
> specified)
>
>
>
> The issue is that the default gameserver port is 27015 and the default
> sourcetv port is 27020.   So try to start more than 5 servers from the one
> fork and the last one will be trying to use the hltv port of the first one
> as its gameport.  The servers will increment port and try again, but only
> 10
> times for the game port and source tv port. (The clientport tries a lot
> more.  Not sure how many, though)
>
>
>
> The workaround is to specify a sufficiently different tv_port number on the
> command line:
>
> ./srcds_run -ip 84.244.189.89 -netconport 99## -fork howevermany +tv_port
> 26900
>
>
>
> .is what I'm using
>
>
>
> Setting clientport on the command line like this is ignored completely.
>
> This gets you up to 11 servers.  What happens then is that the last server
> is listening on 27025, and the client port can't find any free port above
> 27005 until it gets to 27026, which it takes.  The next server tries to
> bind
> on 27026, fails, and uses 27027 instead (clientport nabs 27028).  The next
> server tries to use 27027, fails twice, and uses 27029.  This would again
> lead to the thing failing at about 25 servers per IP (I can't do the maths,
> and testing with so many is making my server fall apart), which is probably
> acceptable ;)  At which point, you just set up a new fork, with -port 27060
> or whatever.
>
>
>
> I've tested, and this issue exists on tf2 as well as l4d.  I've just never
> been able to start up enough servers that it became an issue before ;)
>
>
>
> Longer term, is clientport needed for the server?  If so, can we set it on
> the command line?
>
>
>
> More to the point, does what I've said make sense, or am I even more
> idiotic
> than my friends assure me? And have I leaked my rcon password to the list
> again? ;)
>
>
>
> Comments welcome
>
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>
nice catch

Tyrael
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