If your client connects to the server on a certain port, a packet from 
that port and IP should be routed correctly by your router back to your 
client computer.

Saying that, some NAT routers are absolute rubbish and block up with 
even a small number of packets a second, let alone an online game.

Ferenc Kovacs wrote:
> 2008/11/12 <[EMAIL PROTECTED]>
>
>   
>> Hi,
>>
>> Since the connection originates from your computer and goes to the steam
>> system, the NAT system _should_ automatically forward the replies.
>> Certainly my dedicated server only needs 2 ports open - 27015 UDP for the
>> clients, and 27105 TCP for rcon
>>
>>     
>>> -----Original Message-----
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf
>>> Of Markus Viitamäki
>>> Sent: 12 November 2008 14:53
>>> To: hlds_linux@list.valvesoftware.com
>>> Subject: [hlds_linux] Steam auth server
>>>
>>> Hello!
>>>
>>> I would like to know what port the steam auth server uses,
>>> since I think my server wont be able to auth since its on a
>>> NAT:ed network and only have
>>> 27015 port open to the server.
>>> Anyone that could help me?
>>>
>>> Kind regards,
>>> Markus Viitamäki
>>> _______________________________________________
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>>>
>>>       
>> _______________________________________________
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>> please visit:
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>>
>>     
> I thought that every online client needs an udp (client)port avaiable.
>
> Tyrael
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> visit:
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>   

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