I and some other admins I speak to have the Q6600. It's been a dream for us
and the server hasn't even broken a sweat with the multiple servers we run.
I'd say "number of tf2 players possible", but we haven't had a problem even
with our two tf2 servers entirely full.

-Atreus


On Thu, Jan 15, 2009 at 5:29 PM, Bruce Potter <gd...@shmoo.com> wrote:

> Howdy,
> Quick (but I'm sure not simple) question regarding processor choice.
> I've been running some TF2 servers (and now L4D servers as well) on an
> AMD-based server with CentOS for a while.  Currently have 2 x dual
> core 2.8GHz previous-gen Opterons in the box.  FYI, the machine is on
> a 100Mbps connection in a datacenter with way more connectivity than
> that so I'm not at all bandwidth constrained.
>
> After much tuning, I'm still not happy with the overall performance.
> On TF2 every user takes up about 5% CPU on a core.  After 12-14 users
> (depending on the map) I start to use enough CPU (50-80%) that I get
> nervous about choke and other performance issues.  20 or so would
> probably be the limit on this hardware.  It's not a very popular
> server so we've never hit the limit. ;)
>
> I'm looking at building a second box for more TF2 servers.  I've heard
> anecdotally that Intel systems run SRCDS _much_ better than AMD
> hardware.  At this point I have to believe it b/c while this Opteron
> system isn't top of the line, it's plenty quick for other purposes
> I've thrown at the same hardware (database, web, etc).  So I'm going
> to give a run at Intel hardware.
>
> The new server I'm building isn't going to be racked, however, so I
> have some flexibility in hardware options.  What I'm trying to assess
> at this point is the difference in performance between a core 2 duo,
> an i7, and a xeon proc when it comes to SRCDS.
>
> I'm hoping to do a head to head on all these setups in a bit (I've got
> access to a lot of systems) but I don't have time to test them out
> right now.  Any advice on # of TF2 slots on various hardware ppl have
> would be very much appreciated.
>
> Thanks
>
> bruce
>
>
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