No. You do not. It's remote.

On Mon, Jan 19, 2009 at 6:06 PM, Cc2iscooL <cc2isc...@gmail.com> wrote:

> I was under the impression that you had to run it with the actual game
> running.
>
> On Mon, Jan 19, 2009 at 5:00 PM, Tom Leighton
> <tomrleigh...@googlemail.com>wrote:
>
> > We have to hope that everyone on this list is smart enough to run it in
> > a sandboxed vm....
> >
> > Cc2iscooL wrote:
> > > I'd be wary that a program like this would contain something to decode
> > your
> > > clientregistry.blob.
> > >
> > > On Mon, Jan 19, 2009 at 4:14 PM, 1nsane <1nsane...@gmail.com> wrote:
> > >
> > >
> > >> Seems to work on fine on Team Fortress 2 as well :(.
> > >>
> > >> On Sun, Jan 18, 2009 at 11:53 PM, J T <jtr...@gmail.com> wrote:
> > >>
> > >>
> > >>> You would have to look at the packet's datagram and see what is being
> > >>>
> > >> sent
> > >>
> > >>> to the server to successfully filter the offensive packets correctly.
> > >>>
> > >>> On Sun, Jan 18, 2009 at 10:11 AM, Ronny Schedel <
> i...@ronny-schedel.de
> > >>>
> > >>>> wrote:
> > >>>>
> > >>>> Analyze the network traffic and setup appropriate firewall rules.
> It's
> > >>>>
> > >>> not
> > >>>
> > >>>> that hard to prevent it.
> > >>>>
> > >>>>
> > >>>>
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> > >>>
> > >>>
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> > >>
> > >>
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> > >
> > >
> >
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