Not to mention the total disaster on all servers in the recent past
with 75% scouts on each team. Anyone being remotely interested in the
game will be put off and go somewhere else. Locking down the amount of
scouts is not really a viable solution.

-G

On Fri, Feb 27, 2009 at 8:16 AM, MoggieX <mogg...@googlemail.com> wrote:
> Hi Will,
>
> Yes this would be an ace idea, perhaps with this setting it would 1/2
> protect us from "loose" updates that kill the game servers and provide users
> with at least one stable playing area. The updates have altered the game
> play considerably from where it started and for
> a league environment, consistency is needed and TF2 lacks that completely
> (*coff* and stability)
>
> MoggieX
>
>>
>>
>>
>> Date: Fri, 27 Feb 2009 13:44:23 +0800
> From: Will Dowling <w...@autodeist.com>
> Subject: Re: [hlds_linux] TF2 "Classic"
> To: Half-Life dedicated Linux server mailing list
>       <hlds_linux@list.valvesoftware.com>
> Message-ID: <49a77db7.4030...@autodeist.com>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
>> As much as I like the unlocks this is a very good idea, especially for
>> league play!
>
> Seconded from the competitive point-of-view. We've run a few TF2
> tournaments at our LAN events, and it would really help even the playing
> field for this (and if particular competitions didn't want to have
> 'vanilla' mode, they could just leave the option unset).
>
> Great idea :)
>
>
> Will Dowling (Vice-Chairperson)
> Western Australian Network Gaming Inc.
>
> T: +61 (0407) 421 559
> F: +61 (08) 6364 4881
> E: w...@walan.org
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