I read that blog post last night, and I agree with the OP that Valve is 
going about this the wrong way.  It seems to me that entirely delisting 
servers with poor scores is a bad idea.  What they should do is put a 
"server score" field into the serverbrowser, so players can sort by 
score.  Hacked servers, etc., would still be listed, bu they would be at 
the bottom.  Also, as mentioned before, there is sure to be some kind of 
exploit to rapidly connect and disconnect from a server a few hundred 
times, effectively delisting it.

Just my $0.02 (USD).

     - Dave

Donnie Newlove wrote:
> On Fri, Mar 13, 2009 at 5:10 AM, Brian Rak <d...@devicenull.org> wrote:
>> I'm a bit worried about this new server delisting system.. I see a few
>> issues:
>>
>> A) Every major GSP (a large portion of the servers) reuses IP addresses
>> between different clients.  It's entirely possible (and very likely)
>> that someone is going to get their server delisted, then request that
>> their IP be changed, leaving the next client to deal with that.  Are
>> these delistings permanent?
> 
> Then every major GSP will have to forbid hacking servers to inflate
> the player count if they want to protect their addresses. Which is of
> course great.
> 
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-- 

Dave Parker
Utica College
Integrated Information Technology Services
(315) 792-3229
Registered Linux User #408177

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