I read that blog post last night, and I agree with the OP that Valve is going about this the wrong way. It seems to me that entirely delisting servers with poor scores is a bad idea. What they should do is put a "server score" field into the serverbrowser, so players can sort by score. Hacked servers, etc., would still be listed, bu they would be at the bottom. Also, as mentioned before, there is sure to be some kind of exploit to rapidly connect and disconnect from a server a few hundred times, effectively delisting it.
Just my $0.02 (USD). - Dave Donnie Newlove wrote: > On Fri, Mar 13, 2009 at 5:10 AM, Brian Rak <d...@devicenull.org> wrote: >> I'm a bit worried about this new server delisting system.. I see a few >> issues: >> >> A) Every major GSP (a large portion of the servers) reuses IP addresses >> between different clients. It's entirely possible (and very likely) >> that someone is going to get their server delisted, then request that >> their IP be changed, leaving the next client to deal with that. Are >> these delistings permanent? > > Then every major GSP will have to forbid hacking servers to inflate > the player count if they want to protect their addresses. Which is of > course great. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- Dave Parker Utica College Integrated Information Technology Services (315) 792-3229 Registered Linux User #408177 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux