> And with this update, you will no longer need to run with "-
> NoQueuedPacketThread".

Not only don't need to but shouldn't, running with "-NoQueuedPacketThread" will 
cause perf problems. The only reason to ever run with it is if your server 
otherwise crashes.

- Alfred

> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com [mailto:hlds-
> boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen
> Sent: Friday, March 13, 2009 2:56 PM
> To: Half-Life dedicated Win32 server mailing list;
> hlds_linux@list.valvesoftware.com
> Subject: [hlds] Team Fortress 2 Update Coming
>
> A required update for Team Fortress 2 is coming.  It will probably be
> available in about 30 minutes.  The specific include:
>
> - Players who are stunned by a Scout now take 50% less damage
> - Increased the minimum distance to stun a player with the Sandman
> - Fixed problem where clients were unable to join a team or maintain a
> connection to the server
> - Fixed Scout taunt kill achievement firing for people who didn't
> actually qualify
> - Fixed client crash in when creating muzzle flash effects
> - Fixed client crash when determining which disguise weapon to use for
> a spy
> - Fixed Natascha's chain not being drawn on the view model
> - Fixed stun code regression that resulted in a subtle reduction of
> Natascha's slowdown effect
> - Fixed rocket & grenade jumps not propelling players as far as they're
> supposed to
>
> And with this update, you will no longer need to run with "-
> NoQueuedPacketThread".
>
> Jason
>
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