> And with this update, you will no longer need to run with "- > NoQueuedPacketThread".
Not only don't need to but shouldn't, running with "-NoQueuedPacketThread" will cause perf problems. The only reason to ever run with it is if your server otherwise crashes. - Alfred > -----Original Message----- > From: hlds-boun...@list.valvesoftware.com [mailto:hlds- > boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen > Sent: Friday, March 13, 2009 2:56 PM > To: Half-Life dedicated Win32 server mailing list; > hlds_linux@list.valvesoftware.com > Subject: [hlds] Team Fortress 2 Update Coming > > A required update for Team Fortress 2 is coming. It will probably be > available in about 30 minutes. The specific include: > > - Players who are stunned by a Scout now take 50% less damage > - Increased the minimum distance to stun a player with the Sandman > - Fixed problem where clients were unable to join a team or maintain a > connection to the server > - Fixed Scout taunt kill achievement firing for people who didn't > actually qualify > - Fixed client crash in when creating muzzle flash effects > - Fixed client crash when determining which disguise weapon to use for > a spy > - Fixed Natascha's chain not being drawn on the view model > - Fixed stun code regression that resulted in a subtle reduction of > Natascha's slowdown effect > - Fixed rocket & grenade jumps not propelling players as far as they're > supposed to > > And with this update, you will no longer need to run with "- > NoQueuedPacketThread". > > Jason > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux