That‘s a normal thing. More code on every update cause more calculations. And there you get performance drops. Of course I can’t really claim Valve because I still have few Pentium 4’s and they do perform dods better that Protocol 7. Servers are running 24 players 66tick.
----- Original Message ----- From: "Ben B" <[email protected]> To: "Half-Life dedicated Linux server mailing list" <[email protected]> Sent: Sunday, March 22, 2009 7:10 AM Subject: [hlds_linux] TF2 Server Performance Getting Ridiculous > With these latest updates, I can barely run a 32 player server anymore, > core > usage according to top is 95% when full. My 24 man server is starting to > average around 80% core usage when full. It seemed just a few weeks ago > that the 32 man server would top out at 75%, and the 24 at 65%, each able > to > get good fps at those loads. At 95%, the server fps hangs around 30. > Yuck. > This is a Q9400 system :( > > If things keep going the way they are.... with a few more updates, 32 > player > tf2 servers on most machines are going to be unplayable, and 24 man > servers > will start to get jittery. > > -- > From Ben B. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

