Better safe than sorry, I guess! (One less thing for srs bzns players to
whine about.)

On Wed, May 13, 2009 at 6:45 PM, Richard Eid <richard....@gmail.com> wrote:

> Yeah, 67 is the new 101.  Pretty much pointless, though arguments could be
> made against that if you watch net_graph.  But even at 66, you'll see 66.x
> coming through at times.
>
>                                                    -Richard Eid
>
>
> On Wed, May 13, 2009 at 7:33 PM, Cc2iscooL <cc2isc...@gmail.com> wrote:
>
> > That's about what I have mine set to. I always set to 67 for maximums
> just
> > to get that possible "extra" though. Might as well be over than under.
> >
> > I'd recommend rate 15000 for a 32 slot though, at least.
> >
> > On Wed, May 13, 2009 at 6:01 PM, Richard Eid <richard....@gmail.com>
> > wrote:
> >
> > > The problem, though, is that 100 doesn't exist in Source 2007 for
> > > cl_cmdrate
> > > and cl_updaterate, so those 100 settings are meaningless.  And a
> minrate
> > of
> > > 100000 is a little rough.  Unless everyone connecting to your server
> has
> > at
> > > least an 800Kbps or greater download speed from their ISP, they'll have
> > > some
> > > major problems playing on your server.
> > >
> > > You're right, though.  The important settings in your config are the
> > > minimums.  They are far too high for a lot of people and the 66 cmdrate
> > and
> > > updaterate minimums that it is defaulting to are also a problem.
>  Unless
> > > people can hold 66fps on their client, they may begin to see some
> timeout
> > > issues.  I'd leave the min values for everything at the defaults.  So
> my
> > > config for you would look like:
> > >
> > > sv_minrate 10000
> > > sv_maxrate 0
> > > sv_maxupdaterate 66
> > > sv_mincmdrate 30
> > > sv_minupdaterate 20
> > > sv_maxcmdrate 66
> > >
> > > Those settings are a lot more fair to the clients that will be
> connecting
> > > to
> > > your server(s) and will generally provide for a better overall
> > experience.
> > > I'm actually surprised you're not seeing a lot of timeout issues and
> > other
> > > connection related errors.
> > >
> > >                                                    -Richard Eid
> > >
> > >
> > > On Wed, May 13, 2009 at 6:06 PM, Danny Heinrichs <dan...@gmail.com>
> > wrote:
> > >
> > > > Just wanted to chime in with my settings. Most admins don't like to
> > give
> > > > theirs out because it takes a lot of research (at least for me) to
> > figure
> > > > out how to achieve no choke and no loss with srcds TF2.
> > > >
> > > > As long as your box can handle the extra bandwidth (I know you said
> you
> > > > have
> > > > 100mbps, but there's always other issues such as packet loss), these
> > work
> > > > well for me:
> > > >
> > > > sv_minrate 100000
> > > > sv_maxrate 0
> > > > sv_maxupdaterate 100
> > > > sv_mincmdrate 100
> > > > sv_minupdaterate 100
> > > > sv_maxcmdrate 100
> > > > net_splitrate 300
> > > > net_splitpacket_maxrate 60000
> > > >
> > > > The important settings here are no the max's, but the min's, and most
> > > > importantly the minrate boost. The reason I have min rates that high
> is
> > > > because some clients we're having lots of issues with everyone being
> > > jumpy
> > > > because the client cmd/update rates are 20/30 by default. Far too low
> > for
> > > > our 32 slot server.  The split packet stuff doesn't have an effect on
> > on
> > > > the
> > > > choke/loss that I have witnessed, but it is how we've been running so
> > > just
> > > > wanted to include it for the sake of completeness.
> > > >
> > > > Good luck with your server!
> > > >
> > > > Danny
> > > >
> > > > On Wed, May 13, 2009 at 12:10 PM, FPSB | Goerge
> > > > <brutalgoerge...@gmail.com>wrote:
> > > >
> > > > > alright, thanks for that!
> > > > >
> > > > > Still looking for kernel suggestions :)
> > > > >
> > > > > On Wed, May 13, 2009 at 2:21 AM, Cc2iscooL <cc2isc...@gmail.com>
> > > wrote:
> > > > >
> > > > > > Change maxrate to
> > > > > >
> > > > > > sv_maxrate 0
> > > > > >
> > > > > > Make sure on your client you have...
> > > > > >
> > > > > > rate 50000 (this will probably reset every time you restart the
> > game)
> > > > > > cl_cmdrate 67
> > > > > > cl_updaterate 67
> > > > > >
> > > > > > Your rate is probably dropping down to your server's minimum,
> which
> > > is
> > > > > > 9000.
> > > > > > I don't know what kind of slots you have, but if you have a 32
> > > slotter
> > > > > 9000
> > > > > > is nowhere near enough bandwidth @ 45-67 update rate.
> > > > > >
> > > > > > Try a sv_minrate of 15000-20000 for best effect on the server
> side.
> > > > > You're
> > > > > > limiting clients to a high update rate, limit them to a high rate
> > as
> > > > well
> > > > > > to
> > > > > > improve overall satisfaction!
> > > > > >
> > > > > > On Wed, May 13, 2009 at 2:51 AM, FPSB | Goerge <
> > > > > brutalgoerge...@gmail.com
> > > > > > >wrote:
> > > > > >
> > > > > > > My server always feels a little off when I run the default
> > kernel.
> > > >  So
> > > > > I
> > > > > > > find some guides to compile it, but they all seemed geared to
> > > making
> > > > > > srcds
> > > > > > > get thousands of FPS.  When I run them, it does seem smoother
> for
> > > the
> > > > > > most
> > > > > > > part, but it starts to hiccup.  Sometimes it doesn't happen
> very
> > > > often,
> > > > > > > sometimes it happens so often, it's hard to play, and I rather
> > use
> > > > the
> > > > > > > default kernel again.
> > > > > > >
> > > > > > > I've set the sv_",,.rate" cvars to all the settings i could
> find,
> > > > like
> > > > > i
> > > > > > > think i use currently, but they never seem to change anything.
> > > > > > > sv_maxrate 35000
> > > > > > > sv_mincmdrate 45
> > > > > > > sv_minupdaterate 45
> > > > > > > sv_minrate 9000
> > > > > > > sv_maxcmdrate 67
> > > > > > > sv_maxupdaterate 67
> > > > > > >
> > > > > > > I'm on centos 5.2 64 bit 2.6.18-128.1.6.el5 (default)
> > > > > > >
> > > > > > > I've tried 2.6.28 with RT patch/ no RT patch
> > > > > > > max preempt
> > > > > > > everything between 100 and 1000Hz
> > > > > > > tickless enabled and disabled
> > > > > > >
> > > > > > > chrt on the srcds process
> > > > > > >
> > > > > > > I really don't care what the server FPS is, as long as it's
> > smooth
> > > in
> > > > > > game.
> > > > > > > Like I said, these 'high fps' kernel settings kinda help, but
> > they
> > > > have
> > > > > > bad
> > > > > > > stuttering.
> > > > > > >
> > > > > > > Basic Server specs =
> > > > > > > Intel Q9440
> > > > > > > 4g ram
> > > > > > > Linux Centos 5.2
> > > > > > > 100 mb/s transer rate
> > > > > > > Max Load EVER 50%
> > > > > > >
> > > > > > > I am wondering if there are any suggestions to smooth out
> > gameplay?
> > > >  I
> > > > > go
> > > > > > > to
> > > > > > > other linux servers, and they use slightly weaker processors,
> > like
> > > > > q6600,
> > > > > > > and it feels much a ton smoother than mine.
> > > > > > >
> > > > > > > Both linux kernel settings, and source engine settings (rates
> and
> > > > junk)
> > > > > > >
> > > > > > > I'm tired of guessing with these kernel settings, takes too
> long
> > to
> > > > > > change
> > > > > > > setting, compile, reboot, test. :)
> > > > > > > _______________________________________________
> > > > > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives,
> > > > > > > please visit:
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> > > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > > --
> > > > > > Cc2iscooL
> > > > > > Head Admin/Owner
> > > > > > http://www.cc2iscool.com
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> > >
> >
> >
> >
> > --
> > Cc2iscooL
> > Head Admin/Owner
> > http://www.cc2iscool.com
> > _______________________________________________
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> >
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-- 
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Head Admin/Owner
http://www.cc2iscool.com
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