"It would be better if the files would come from the actual game server itself where the map is on, on fast rate. This would nullify the need of sv_downloadurl completely."
That made no sense to me. You can't just download maps while in the lobby, you need to connect to a server first. And while you are downloading from the server, you are taking up a slot doing nothing for however long it takes. -Mike On Fri, Jun 26, 2009 at 3:07 PM, ics <i...@ics-base.net> wrote: > I would also like to add a word called bandwidth to this conversation. > If every file is really downloaded through the URL specified by the > mapper, there will be distribution issues regarding bandwidth for some > maps and campaigns. Is the system really thought through? It would be > better if the files would come from the actual game server itself where > the map is on, on fast rate. This would nullify the need of > sv_downloadurl completely. > > -ics > > Mike Zimmermann kirjoitti: > > One could argue the fact that even if you could download VPKs from the > > server, what would happen if the original site went down? How would you > know > > where the new updates for it are at? Afaik, if someone in the lobby has a > > newer version of the VPK, everyone will be directed to the URL in the > latest > > version to download it. So if a site goes down (which really doesn't > happen > > often enough that it would be a nusaince), you just update the version in > > the VPK and put in the new downloadurl. People will then have to > redownload > > the entire VPK but at least it will have the correct downloadurl. > > > > -Mike > > > > > > On Fri, Jun 26, 2009 at 2:20 PM, Brent Veal <naslund.fan...@gmail.com > >wrote: > > > > > >> The problem with making sv_downloadurl the primary source is that to > access > >> it, you need to have everyone join the server first. So if, say, 4 out > of > >> the 8 players need to download a 100MB VPK file first, you'd have a half > >> full server until they all manage to download and install it > >> > >> > >> On Fri, Jun 26, 2009 at 10:37 AM, Dan Offord <li...@multiplay.co.uk> > >> wrote: > >> > >> > >>> The first major issue with this is the fact, that the internet is > >>> changing & sites delete / remove links. > >>> > >>> What is going to happen once the site with the link on goes down / > >>> becomes a site just full of adverts... or the file gets deleted? > >>> > >>> A better system, would have been to use sv_downloadurl from the server > >>> first to download the vpk via a redirect site, and if that fails fall > >>> back to the download url within the vpk file. > >>> > >>> Jonah Hirsch wrote: > >>> > >>>> It will not work. Here's how the VPK system works. > >>>> > >>>> When a mapmaker packages their VPK file, they have to make a > >>>> > >>> "missions.txt" > >>> > >>>> file. This contains information such as campaign name, version, > author, > >>>> which maps are for which type of game, and the images. > >>>> > >>>> It also includes a download url. (Remember this!) > >>>> > >>>> To start an add-on game, one person needs the addon. When anyone else > >>>> > >>> tries > >>> > >>>> to join their lobby, they are presented with a message saying they > need > >>>> > >>> to > >>> > >>>> download the addon, and is presented with the download url that the > >>>> > >>> mapmaker > >>> > >>>> provided. > >>>> > >>>> It's very similar to how it used to work. The only advantage is > >>>> > >> starting > >> > >>> the > >>> > >>>> add-on campaign from the lobby, instead of changing the map once you > >>>> > >>> connect > >>> > >>>> to the server. > >>>> > >>>> Instead of making a lobby and giving people a link, l4d gives people > >>>> > >> the > >> > >>>> link for you. > >>>> > >>>> It'd be very nice if the server could push out the file, or you could > >>>> > >> use > >> > >>>> sv_downloadurl, but if it did people wouldn't be there for the > >>>> > >> beginning > >> > >>> of > >>> > >>>> a map. > >>>> > >>>> > >>>> On Fri, Jun 26, 2009 at 9:17 AM, Brent Veal <naslund.fan...@gmail.com > >>>> wrote: > >>>> > >>>> > >>>> > >>>>> As far as I know, sv_downloadurl has never worked and I doubt it does > >>>>> > >>> now > >>> > >>>>> or > >>>>> else it would have been mentioned in the patch notes. I have yet to > >>>>> > >> test > >> > >>>>> the > >>>>> VPK system, so I really have no idea how that works exactly > >>>>> > >>>>> > >>>>> On Fri, Jun 26, 2009 at 8:47 AM, Kevin J. Anderson < > >>>>> les...@counter-strike.net> wrote: > >>>>> > >>>>> > >>>>> > >>>>>> Has anyone figured out a definitive answer as to whether this works, > >>>>>> > >> or > >> > >>>>>> how the new system works when getting the custom campaigns > downloaded > >>>>>> and installed? > >>>>>> > >>>>>> Kevin > >>>>>> > >>>>>> _______________________________________________ > >>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>> > >> archives, > >> > >>>>>> please visit: > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>>>>> > >>>>>> > >>>>>> > >>>>> _______________________________________________ > >>>>> To unsubscribe, edit your list preferences, or view the list > archives, > >>>>> please visit: > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>>>> > >>>>> > >>>>> > >>>> > >>>> > >>>> > >>> ================================================ > >>> This e.mail is private and confidential between Multiplay (UK) Ltd. and > >>> > >> the > >> > >>> person or entity to whom it is addressed. In the event of misdirection, > >>> > >> the > >> > >>> recipient is prohibited from using, copying, printing or otherwise > >>> disseminating it or any information contained in it. > >>> > >>> In the event of misdirection, illegible or incomplete transmission > please > >>> telephone +44 845 868 1337 > >>> or return the E.mail to postmas...@multiplay.co.uk. > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >>> > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux