I had this issue once. Delete everything but your custom content (including the clientregistry.blob) and update again...otherwise check your file permissions and make sure they're correct.
-- Cc2iscooL Head Admin/Owner http://www.cc2iscool.com On Tue, Jul 14, 2009 at 6:14 PM, Bob Lawton <[email protected]> wrote: > *Server's map version differs on levelchange* > ------------------------------ > I'm having a strange issue with no readily available solution to be found > on > google or via support search. I installed the dedicated server and applied > my configs (straightforward stuff, so I haven't included it -- though I can > if it will help). To test my map rotation I set the timeout to one minute, > then logged in (no problems). I did the same thing on two machines from two > different steam accounts with the same results. My server start command was > as follows: > > ./srcds_run -console -game tf +ip 64.244.66.56 +maxplayers 16 +map > ctf_2fort > -autoupdate -debug -steamport 27011 > > However, as soon as the one minute ran out and the next map started to load > I was kicked from the server because my map differed (standard "your map > [x] > differs from the server's"). Now when I restart the server and try to > connect even ctf_2fort differs. If I delete ctf_2fort.bsp on the > server-side > and run > > ./steam -command update -game "tf" -dir . > > I can connect again, but only until the map changes. Then the maps differ > again. I am running this server on a 64-bit ubuntu box, with all the right > 32 bit compatibility stuff as described on the tf2 wiki. My server launch > looks like this: > > Auto detecting CPU > Using AMD-Opteron (64 bit) Optimised binary. > Enabling debug mode > Server will auto-restart if there is a crash. > Could not locate steam binary:./steam, ignoring. > > Console initialized. > Game.dll loaded for "Team Fortress" > Particles: Missing 'particles/error.pcf' > maxplayers set to 16 > Unknown command "r_decal_cullsize" > maxplayers set to 16 > Unknown command "startupmenu" > Network: IP 64.244.66.56, mode MP, dedicated Yes, ports 27015 SV / 27005 CL > ConVarRef room_type doesn't point to an existing ConVar > Executing dedicated server config file > [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient. > Continuing with current version anyway. > -------------------------------------------------------- > sv_pure set to 1. > Note: Changes to sv_pure take effect when the next map is loaded. > -------------------------------------------------------- > Writing cfg/banned_user.cfg. > Writing cfg/banned_ip.cfg. > exec banned_user.cfg: file size larger than 1 MB! > exec banned_ip.cfg: file size larger than 1 MB! > exec: couldn't exec ctf_2fort.cfg > Adding master server 69.28.140.247:27011 > Adding master server 72.165.61.189:27011 > Connection to Steam servers successful. > VAC secure mode is activated. > > > I don't know if that will help anyone, but the few errors interspersed in > there seemed like they might. Let me know if more information from me > (config files, logs, etc) will help diagnosis or if you already know what > problem I'm running into. Additionally, is there any documentation for the > TF2 Linux server? I've been looking for something to help me but all I can > find are forum-posts and wiki articles. I'll leave the server up at > 64.244.66.56 (the password is "hah") in case connecting to it will help > someone make a diagnosis. Thanks everyone, this is really annoying me since > I can't see any reason why it would do this. Hopefully we can figure it > out! > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

