I had this issue once. Delete everything but your custom content (including
the clientregistry.blob) and update again...otherwise check your file
permissions and make sure they're correct.

--
Cc2iscooL
Head Admin/Owner
http://www.cc2iscool.com


On Tue, Jul 14, 2009 at 6:14 PM, Bob Lawton <[email protected]> wrote:

>  *Server's map version differs on levelchange*
> ------------------------------
> I'm having a strange issue with no readily available solution to be found
> on
> google or via support search. I installed the dedicated server and applied
> my configs (straightforward stuff, so I haven't included it -- though I can
> if it will help). To test my map rotation I set the timeout to one minute,
> then logged in (no problems). I did the same thing on two machines from two
> different steam accounts with the same results. My server start command was
> as follows:
>
> ./srcds_run -console -game tf +ip 64.244.66.56 +maxplayers 16 +map
> ctf_2fort
> -autoupdate -debug -steamport 27011
>
> However, as soon as the one minute ran out and the next map started to load
> I was kicked from the server because my map differed (standard "your map
> [x]
> differs from the server's"). Now when I restart the server and try to
> connect even ctf_2fort differs. If I delete ctf_2fort.bsp on the
> server-side
> and run
>
> ./steam -command update -game "tf" -dir .
>
> I can connect again, but only until the map changes. Then the maps differ
> again. I am running this server on a 64-bit ubuntu box, with all the right
> 32 bit compatibility stuff as described on the tf2 wiki. My server launch
> looks like this:
>
> Auto detecting CPU
> Using AMD-Opteron (64 bit) Optimised binary.
> Enabling debug mode
> Server will auto-restart if there is a crash.
> Could not locate steam binary:./steam, ignoring.
>
> Console initialized.
> Game.dll loaded for "Team Fortress"
> Particles: Missing 'particles/error.pcf'
> maxplayers set to 16
> Unknown command "r_decal_cullsize"
> maxplayers set to 16
> Unknown command "startupmenu"
> Network: IP 64.244.66.56, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
> ConVarRef room_type doesn't point to an existing ConVar
> Executing dedicated server config file
> [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.
> Continuing with current version anyway.
> --------------------------------------------------------
> sv_pure set to 1.
> Note: Changes to sv_pure take effect when the next map is loaded.
> --------------------------------------------------------
> Writing cfg/banned_user.cfg.
> Writing cfg/banned_ip.cfg.
> exec banned_user.cfg: file size larger than 1 MB!
> exec banned_ip.cfg: file size larger than 1 MB!
> exec: couldn't exec ctf_2fort.cfg
> Adding master server 69.28.140.247:27011
> Adding master server 72.165.61.189:27011
> Connection to Steam servers successful.
> VAC secure mode is activated.
>
>
> I don't know if that will help anyone, but the few errors interspersed in
> there seemed like they might. Let me know if more information from me
> (config files, logs, etc) will help diagnosis or if you already know what
> problem I'm running into. Additionally, is there any documentation for the
> TF2 Linux server? I've been looking for something to help me but all I can
> find are forum-posts and wiki articles. I'll leave the server up at
> 64.244.66.56 (the password is "hah") in case connecting to it will help
> someone make a diagnosis. Thanks everyone, this is really annoying me since
> I can't see any reason why it would do this. Hopefully we can figure it
> out!
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