you fail ! :D
-----Original Message----- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason Ruymen Sent: Friday, October 26, 2007 3:34 AM To: h...@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; hlds_annou...@list.valvesoftware.com Subject: [hlds_linux] [hlds_announce] Team Fortress 2/Dedicated Server Update Required updates for Team Fortress 2 and it's dedicated servers are now available. Please run hldsupdatetool to update. The specific changes include: - Improved compatibility for direct sound - Deathcam screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades - Improved autobalance calculation code when determining who to switch - Improved networking compatibility for some routers - Fixed a crash during level init related to model loading - Fixed issues on Dustbowl and Hydro that could occur when a server emptied in the middle of a round - Fixed a bug in the clientside player avoidance code, and smoothed it a little more - Further crash fixes related to paged pool memory usage - Fixed scoreboard team scores label getting cut off - Engineer buildings now explode when the Engineer dies during sudden death - Fixed a spy backstab exploit where you could stab a player who was not facing away from you - Fixed flailing at the low end of the cloak meter when the player gets uncloaked automatically - Fixed texture detail level setting "Very high" not being preserved - Improved various error messages, and added links to steampowered support pages - Fixed scoring problem where destroying a buildable added a phantom point, not attributed to any scoring bucket but still included in total score - Fixed honeypot server problems - Fixed a rare crash caused by a medigun losing its owner - Fixed an exploit that allowed disconnected medics to continue ubercharging their target until they timed out - TeamMenu now disables the spectate button if mp_allowspectators is zero - Added a missing "cannot_be_spectator" localization string - Re-added class count numbers above class buttons for non-zero classes, in addition to the class images - Removed prefixes (tc_, ctf_, etc.) from map names in various places where they're printed - Fixed some edge cases where grenades could go through player or buildings - Fixed rocket/grenade explosions being able to impart damage through thin ceilings - The Engineer's "build X" commands will now behave properly when bound directly to keys Jason _______________________________________________ hlds_announce mailing list hlds_annou...@list.valvesoftware.com http://list.valvesoftware.com/mailman/listinfo/hlds_announce _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux