Hello,

the only problem i experienced with hlstatsx is that the server crashes 
on certain rcon queries from the daemon. I had to disable rcon support 
in the hlxce backend. Haven't seen a crash since then.
Hope that helps.
> I have logging enabled on my L4D server running 6 forks, and I am not 
> seeing this problem.  Lobbies are able to connect and play with the 
> lobby settings just fine.  Server is running Debian Lenny x86_64.
>
>      - Dave
>
> Jonah Hirsch wrote:
>   
>> Easiest way would be mm_dedicated_force_servers IP:PORT
>> What happens is that when the lobby connects to the server, for WHATEVER
>> reason, the server crashes, and recovers quickly, so the players connect to
>> the default map as if they connected through the console.
>>
>> My servers won't create a debug log. Will anyone else's?
>>
>> Jonah Hirsch
>> -----------------------
>>
>>
>> On Mon, Oct 12, 2009 at 9:24 PM, Ook <ooksser...@zootal.com> wrote:
>>
>>     
>>> I went to try this on my server, but how do you, from a lobby, specify the
>>> server?
>>>
>>>
>>> ----- Original Message -----
>>> From: "Goerge" <brutalgoerge...@gmail.com>
>>> To: "Half-Life dedicated Linux server mailing list"
>>> <hlds_linux@list.valvesoftware.com>
>>> Sent: Monday, October 12, 2009 8:46 PM
>>> Subject: [hlds_linux] l4d issues with logging enabled?
>>>
>>>
>>>       
>>>> I enabled logging on my l4d servers and restarted them.  After that,
>>>> connecting lobbies were forced to play the default campaign.  The servers
>>>> were not accepting the lobby settings.  I tried restarting again, same
>>>> issue.  I disabled logging, restarted, and the servers worked normally
>>>> again.
>>>>
>>>> All i can think is... seriously? enabling log fucks the server up.... lol
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>>>       
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>>
>>     
>
>   


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