Are any of you setting the maxplayers cvar?  This was a bit of a trick  
kinda employed in l4d(1) when people wanted to restrict a server to  
coop.  Evil trick, but it sorta worked.  Obviously it's not needed in  
l4d2, with the sv_gametypes flag... course, we do only have coop sofar  
with the demo.

I was kinda shocked when I first saw the server report maxplayers as  
18, even if status suggest a max of 4.

status
<snip>
os      : Linux Dedicated
map     : c5m1_waterfront
players : 0 humans, 0 bots (4 max) (hibernating) (unreserved)

# userid name uniqueid connected ping loss state rate adr
#end
maxplayers
"maxplayers" is "18"
"mininum_maxplayers" is "18"
"absolute_maxplayers" is "18"
"default_maxplayers" is "18"
"max_splitscreen_players" is "2"

Little oddities.

-Joe

On Oct 29, 2009, at 10:19 AM, Brent Veal wrote:

> I've noticed the same, however when it's 4/4 with less than 4 human  
> players,
> there's no problem with other people joining. It will temporarily  
> bump up to
> 5/4, then the survivor bot will be booted once the player takes over.
>
> On Thu, Oct 29, 2009 at 8:14 AM, David A. Parker <[email protected]>  
> wrote:
>
>> Hello,
>>
>> I've had several people mention to me that L4D2 bots seem to take up
>> player slots on a server once a game has started.  For example, if  
>> I am
>> playing on a server by myself (with 3 AI bots) and then one of my
>> friends tries to join, he gets a message saying that the server is  
>> full.
>> Has anyone else seen this?
>>
>>    - Dave
>>
>> --
>>
>> Dave Parker
>> Utica College
>> Integrated Information Technology Services
>> (315) 792-3229
>> Registered Linux User #408177
>>
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