AFK/other timewasters can be a big problem on high-volume 
high-popularity servers. My local heros @3FL always have queues of 5-6 
people at any given time during peak periods trying to join particular 
servers.

On 3/01/2010 2:24 AM, Oliver Salzburg wrote:
> On 2010-01-02 18:28, Ronny Schedel wrote:
>    
>> we have alot of players standing around and crafting on a full server. This
>> is huge impact for the game play if the half team is afk.
>>
>>      
> I have a hard time imagining how crafting can have such a big impact on
> gameplay.
> It's not like it takes long. How is it even possible for people to have
> enough items
> so that they can occupy themselves with crafting for a considerable
> amount of time?
>
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