I still have a bug of some sort. After a map change of tf2 it takes maybe a minute or so and then it just hangs with 100% cpu. (from what i told looks to be a valve issue) happens now and then...
I for one am glad its not Multi threaded then.. -----Oorspronkelijk bericht----- Van: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] Namens Tony Paloma Verzonden: maandag 4 januari 2010 23:57 Aan: 'Half-Life dedicated Linux server mailing list' Onderwerp: Re: [hlds_linux] TF2 server multi-threaded support I'm not a fan of adding multi-threading to TF2 servers only because with 32 players it's already taking 100% CPU of one core -- I don't need it taking 100% of two. "Oh! Just set processor affinity!" you might say. Ya, now the threading support would still only be hurting things, not helping (added overhead, starved threads, etc.). -----Original Message----- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nephyrin Zey Sent: Monday, January 04, 2010 2:47 PM To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] TF2 server multi-threaded support Lets add: 64-bit support, better instruction set utilization, better optimization, and free candy to the wishlist. Until valve actually commits people to this its probably not happening soon - Neph On 01/04/2010 04:00 PM, Kyle Sanderson wrote: > I too would like to know this information, the list has gotten quite... dry > for the latest HLDS/SRCDS informaton, and or for update timelines. > > Kyle. > On Mon, Jan 4, 2010 at 6:41 AM, f0rkz<h...@f0rkznet.net> wrote: > > >> I know that I have at least brought this to the list's attention once. >> >> Does anyone have any information on if/when TF2 will start utilizing >> multi-threaded/multi-core processing? CPUs are going down in speed and >> up in cores lately. If you want anything decent (3.0GHZ+) you are >> paying for it. >> >> Left4Dead/Left4Dead2 runs like a champ and can have 100+ threads running >> without a problem. We need this for TF2 as well... >> >> We currently balance two tf2 servers on two separate 2.0GHZ cores which >> is working for now but that chokes us there. It would be nice to be >> able to run these spread out over the two cores. >> >> -f0rkz >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux