It's not like saying I don't want a 2000MHz CPU because I'm not gaining any
CPU power out of threading. It's just spreading the workload around.

My point was, right now my CPU is at capacity and adding threading into the
mix will not help.

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Ook
Sent: Monday, January 04, 2010 3:31 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] TF2 server multi-threaded support

If multi-threaded code takes 100% of two cores, then it probably lags bad 
with just one core. It's like saying I don't want a 2000 MHz cpu because it 
already takes 100% of  my 1000MHz cpu...

If you have a multi-core system, then you should set affinity to a single 
core so the app doesn't get swapped from core to core. If we actually had 
multi-threaded code, we could do the same thing - decide for ourselves how 
many cores it uses.

I vote for 64 bit multi-threaded code. And I'm going to wait for the easter 
bunny to bring it because that is likely to be the only way we will get 
it...


----- Original Message ----- 
From: "Tony Paloma" <drunkenf...@hotmail.com>
To: "'Half-Life dedicated Linux server mailing list'" 
<hlds_linux@list.valvesoftware.com>
Sent: Monday, January 04, 2010 2:56 PM
Subject: Re: [hlds_linux] TF2 server multi-threaded support


> I'm not a fan of adding multi-threading to TF2 servers only because with 
> 32
> players it's already taking 100% CPU of one core -- I don't need it taking
> 100% of two.
>
> "Oh! Just set processor affinity!" you might say. Ya, now the threading
> support would still only be hurting things, not helping (added overhead,
> starved threads, etc.).
>
> -----Original Message-----
> From: hlds_linux-boun...@list.valvesoftware.com
> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nephyrin 
> Zey
> Sent: Monday, January 04, 2010 2:47 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] TF2 server multi-threaded support
>
> Lets add: 64-bit support, better instruction set utilization, better
> optimization, and free candy to the wishlist. Until valve actually
> commits people to this its probably not happening soon
>
> - Neph
>
> On 01/04/2010 04:00 PM, Kyle Sanderson wrote:
>> I too would like to know this information, the list has gotten quite...
> dry
>> for the latest HLDS/SRCDS informaton, and or for update timelines.
>>
>> Kyle.
>> On Mon, Jan 4, 2010 at 6:41 AM, f0rkz<h...@f0rkznet.net>  wrote:
>>
>>
>>> I know that I have at least brought this to the list's attention once.
>>>
>>> Does anyone have any information on if/when TF2 will start utilizing
>>> multi-threaded/multi-core processing? CPUs are going down in speed and
>>> up in cores lately.  If you want anything decent (3.0GHZ+) you are
>>> paying for it.
>>>
>>> Left4Dead/Left4Dead2 runs like a champ and can have 100+ threads running
>>> without a problem.  We need this for TF2 as well...
>>>
>>> We currently balance two tf2 servers on two separate 2.0GHZ cores which
>>> is working for now but that chokes us there.  It would be nice to be
>>> able to run these spread out over the two cores.
>>>
>>> -f0rkz
>>>
>>>
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>>>
>>>
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>
>
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