mms1.7.1 + sm1.2.4 works fine for me. Log maybe? -----Original Message----- From: hlds_linux-boun...@list.valvesoftware.com [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nightbox Sent: Mittwoch, 6. Januar 2010 23:09 To: Half-Life dedicated Linux server mailing list Subject: Re: [hlds_linux] Team Fortress 2 Update Available
gamestart problems, hotfix ? 2010/1/7 Saul Rennison <saul.renni...@gmail.com> > Looks tasty. Nice work! > > Thanks, > - Saul. > > > 2010/1/6 Daniel Vogel <dan...@codefreak.net> > > > This is the most awesome update EVER > > Now I trust in valve again. > > <3 > > > > -----Original Message----- > > From: hlds_linux-boun...@list.valvesoftware.com > > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason > > Ruymen > > Sent: Mittwoch, 6. Januar 2010 22:39 > > To: 'h...@list.valvesoftware.com'; 'Half-Life dedicated Linux server > > mailing > > list'; 'hlds_annou...@list.valvesoftware.com' > > Subject: [hlds_linux] Team Fortress 2 Update Available > > > > A required update for Team Fortress 2 is now available. Please run > > hldsupdatetool to receive the update. The specific change include: > > > > Server Browser (for TF2 and DoD:S) > > - Added a client-side server blacklist: > > - Supports blacklisting of specific servers, all servers on an IP, > and > > all servers on a class C range. > > - Saves the server list to a file, and has an Import button to allow > > easy sharing (cfg\server_blacklist.txt) > > > > Balance changes: > > - Reduced the health penalty on The Sandman. > > - The Force-A-Nature knockback on target now: > > - Only applies to hits that deal more than 30 damage and are in > close > > range. > > - Factors in the firer's angle of attack when determining the > > knockback direction. > > - Has less of an effect on grounded targets. > > - The Dead Ringer now: > > - Reduces cloak to 40% when uncloaking early. > > - Has a 35% cap on the amount of cloak it can gain from an ammo > pack. > > - Has a quieter de-cloak sound. > > > > Changes / Fixes: > > - Fixed a performance & stability issue with AMD processors. > > - Improved the stability of the game server -> item backend connection. > > - Fixed a rare server crash related to dispensers. > > - Added min/max values to viewmodel_fov convar to match the settings in > > the > > slider. > > - Reduced the number of moons in ctf_doublecross, sadly. > > - Demo playback now ignores sv_pure settings, allowing demos to easily > > contain custom content. > > - Fixed a crash related to sv_pure and the wireframe_dx6 shader. > > - Players can no longer shoot while stunned. > > - Fixed a bug that caused movement speed reductions to not work on > stunned > > players. > > - Soldier Rage bar no longer resets when touching a resupply cabinet. > > > > Achievement fixes: > > - Fixed the "Second Eye" Demoman achievement. > > - Fixed a bug in the "Play Doctor" Medic achievement. > > - Changed the requirements for the "Medals of Honor" Soldier > achievement. > > - Updated description for the "Blind Fire" Demoman achievement to better > > explain the requirements. > > - Fixed an issue that affected several achievements requiring the use of > > the Equalizer. > > > > Community requests: > > - Added "skip_next_map" server ConCommand to skip the next map in the > map > > cycle. > > - Added "Play a hit sound whenever you injure an enemy" option to the > > Multiplayer->Advanced options menu. > > - Added server "tf_use_fixedshotgunspreads" convar. When set, shotgun & > > scattergun pellet spreads will use a non-random distribution. > > - Added a "show_htmlpage" command to allow server operators to display > > custom web pages to clients. > > > > Changes to the TF Bots: > > - In KOTH mode, Bots are now: > > - More likely to roam around and hunt enemies if there is lots of > > time > > left. > > - Become more likely to push for the point as time runs down, or > > their > > teammates start to capture it. > > - Medic bots now: > > - Opportunistically "overheal" nearby friends when they can. > > - Prioritize healing of injured nearby friends more. > > - Don't focus on Heavies quite so exclusively. > > - Don't spam their Medigun continuously at round start. > > - Won't choose cover far below their heal target so much > > (koth_nucleus). > > - Fight back with their syringe-gun appropriately. > > - Various improvements to combat behaviors. > > - General bot improvements: > > - They no longer stand still on the point when capturing or > defending > > it. > > - They choose more varied routes now. > > - They choose better defensive spots around captured points. > > - They fall back to another weapon when they entirely run out of > > ammo. > > - They adjust their FOV when using zoomed in sniper scope. > > - They treat in-range Sentries as the most dangerous threat. > > - They fire their weapons is more realistic bursts. > > - Engineers use their shotgun properly. > > - Added a "virtual mousepad" concept to rework how bots track enemy > > players: > > - They now periodically estimate the position and velocity of the > > enemy they are tracking, instead of "locking on". > > - After rotating beyond a maximum angle, they will pause for a > > fraction of a second to re-center their "virtual mouse". > > - Allows for over/undershoot "slop" in aiming. Looks more natural, > > and > > allows skilled players to dodge. > > - Addresses the "180 spin around and fire", "Heavy bot is OP", > > "Sniper > > is OP", and "I can't fight a Heavy bot as a Scout" issues. > > - Tuned Sniper spot finding algorithm to generate more diverse > locations, > > partially addressing the "Predictable Sniper camping spots" issue. > > - Soldier bots are more careful to not fire rockets that will explode on > > nearby geometry and kill them > > - Fixed a bug where bots tried to heal from a Dispenser being carried by > > an > > Engineer. > > - Tuned scoreboard logic to guard against malicious server operators > > spoofing bot pings to hide the "BOT" tag. > > - Added more bot names as suggested by the TF community. > > > > Jason > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux