mms1.7.1 + sm1.2.4 works fine for me. Log maybe?

-----Original Message-----
From: hlds_linux-boun...@list.valvesoftware.com
[mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Nightbox
Sent: Mittwoch, 6. Januar 2010 23:09
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Team Fortress 2 Update Available

gamestart problems, hotfix ?

2010/1/7 Saul Rennison <saul.renni...@gmail.com>

> Looks tasty. Nice work!
>
> Thanks,
> - Saul.
>
>
> 2010/1/6 Daniel Vogel <dan...@codefreak.net>
>
> > This is the most awesome update EVER
> > Now I trust in valve again.
> > <3
> >
> > -----Original Message-----
> > From: hlds_linux-boun...@list.valvesoftware.com
> > [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of Jason
> > Ruymen
> > Sent: Mittwoch, 6. Januar 2010 22:39
> > To: 'h...@list.valvesoftware.com'; 'Half-Life dedicated Linux server
> > mailing
> > list'; 'hlds_annou...@list.valvesoftware.com'
> > Subject: [hlds_linux] Team Fortress 2 Update Available
> >
> > A required update for Team Fortress 2 is now available.  Please run
> > hldsupdatetool to receive the update.  The specific change include:
> >
> > Server Browser (for TF2 and DoD:S)
> >  - Added a client-side server blacklist:
> >      - Supports blacklisting of specific servers, all servers on an IP,
> and
> > all servers on a class C range.
> >      - Saves the server list to a file, and has an Import button to
allow
> > easy sharing (cfg\server_blacklist.txt)
> >
> > Balance changes:
> >  - Reduced the health penalty on The Sandman.
> >  - The Force-A-Nature knockback on target now:
> >       - Only applies to hits that deal more than 30 damage and are in
> close
> > range.
> >       - Factors in the firer's angle of attack when determining the
> > knockback direction.
> >       - Has less of an effect on grounded targets.
> >  - The Dead Ringer now:
> >       - Reduces cloak to 40% when uncloaking early.
> >       - Has a 35% cap on the amount of cloak it can gain from an ammo
> pack.
> >       - Has a quieter de-cloak sound.
> >
> > Changes / Fixes:
> >  - Fixed a performance & stability issue with AMD processors.
> >  - Improved the stability of the game server -> item backend connection.
> >  - Fixed a rare server crash related to dispensers.
> >  - Added min/max values to viewmodel_fov convar to match the settings in
> > the
> > slider.
> >  - Reduced the number of moons in ctf_doublecross, sadly.
> >  - Demo playback now ignores sv_pure settings, allowing demos to easily
> > contain custom content.
> >  - Fixed a crash related to sv_pure and the wireframe_dx6 shader.
> >  - Players can no longer shoot while stunned.
> >  - Fixed a bug that caused movement speed reductions to not work on
> stunned
> > players.
> >  - Soldier Rage bar no longer resets when touching a resupply cabinet.
> >
> > Achievement fixes:
> >  - Fixed the "Second Eye" Demoman achievement.
> >  - Fixed a bug in the "Play Doctor" Medic achievement.
> >  - Changed the requirements for the "Medals of Honor" Soldier
> achievement.
> >  - Updated description for the "Blind Fire" Demoman achievement to
better
> > explain the requirements.
> >  - Fixed an issue that affected several achievements requiring the use
of
> > the Equalizer.
> >
> > Community requests:
> >  - Added "skip_next_map" server ConCommand to skip the next map in the
> map
> > cycle.
> >  - Added "Play a hit sound whenever you injure an enemy" option to the
> > Multiplayer->Advanced options menu.
> >  - Added server "tf_use_fixedshotgunspreads" convar. When set, shotgun &
> > scattergun pellet spreads will use a non-random distribution.
> >  - Added a "show_htmlpage" command to allow server operators to display
> > custom web pages to clients.
> >
> > Changes to the TF Bots:
> >  - In KOTH mode, Bots are now:
> >       - More likely to roam around and hunt enemies if there is lots of
> > time
> > left.
> >       - Become more likely to push for the point as time runs down, or
> > their
> > teammates start to capture it.
> >  - Medic bots now:
> >       - Opportunistically "overheal" nearby friends when they can.
> >       - Prioritize healing of injured nearby friends more.
> >       - Don't focus on Heavies quite so exclusively.
> >       - Don't spam their Medigun continuously at round start.
> >       - Won't choose cover far below their heal target so much
> > (koth_nucleus).
> >       - Fight back with their syringe-gun appropriately.
> >  - Various improvements to combat behaviors.
> >  - General bot improvements:
> >       - They no longer stand still on the point when capturing or
> defending
> > it.
> >       - They choose more varied routes now.
> >       - They choose better defensive spots around captured points.
> >       - They fall back to another weapon when they entirely run out of
> > ammo.
> >       - They adjust their FOV when using zoomed in sniper scope.
> >       - They treat in-range Sentries as the most dangerous threat.
> >       - They fire their weapons is more realistic bursts.
> >       - Engineers use their shotgun properly.
> >  - Added a "virtual mousepad" concept to rework how bots track enemy
> > players:
> >       - They now periodically estimate the position and velocity of the
> > enemy they are tracking, instead of "locking on".
> >       - After rotating beyond a maximum angle, they will pause for a
> > fraction of a second to re-center their "virtual mouse".
> >       - Allows for over/undershoot "slop" in aiming. Looks more natural,
> > and
> > allows skilled players to dodge.
> >       - Addresses the "180 spin around and fire", "Heavy bot is OP",
> > "Sniper
> > is OP", and "I can't fight a Heavy bot as a Scout" issues.
> >  - Tuned Sniper spot finding algorithm to generate more diverse
> locations,
> > partially addressing the "Predictable Sniper camping spots" issue.
> >  - Soldier bots are more careful to not fire rockets that will explode
on
> > nearby geometry and kill them
> >  - Fixed a bug where bots tried to heal from a Dispenser being carried
by
> > an
> > Engineer.
> >  - Tuned scoreboard logic to guard against malicious server operators
> > spoofing bot pings to hide the "BOT" tag.
> >  - Added more bot names as suggested by the TF community.
> >
> > Jason
> >
> >
> > _______________________________________________
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> >
> >
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> >
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